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(PSN)sanemane213

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Posts posted by (PSN)sanemane213

  1. Do you really wanna know what's frustrating? This Community. Here lemme list a few.

    It's filled w/ content hungry players incessantly asking for stuff
    Bums and Beggars as far as the eye can see
    Trade Chat is filled w/ idiots
    Wannabe Veteran Elitists that thinks everything done their way is the right way...
    Crybabies, and kids Galore. 
    The inconsistency of the Devs choices when it comes to Nerfs...
    Opinions are seen as fact, which is very pompous
    It's filled with overly sensitive people who're quick to censor because they're strung out on estrogen 
    The Forums are just.... it just needs to go in a trash can and shipped somewhere far away...

    This is just the tip of the iceberg. No, the Devs aren't pardoned from this either, they're somewhat responsible for the way things are now. And, to everyone else, don't even think about coming at me with that, "Oh it's their game, they can do anything they want with it" bull. 

    Just because they decide to change this and that, doesn't mean it's for the greater good, and as far as I'm concerned, they've already ruined their game with Rivens, Relics, their poor choices, and has even rendered 2 tilesets almost completely useless w/ their poorly implemented Relic system, which says a lot. But hey, it's whatever, I'm done w/ the game, and the forums as of now. 

  2. 6 hours ago, fr4gb4ll said:

    seriously? there really much more pressing things you should put some work in than nerfing the money whip. i could understand IF credits were actually usefull for anything in the life of a high mr-player, but it's not - so IF you need to prevent some mr8 newbies to get filthy rich on credits, make the damn thing mr16++ and don't let lower mastery ranks be able to trade for them. that solve your imagined problem with it and will also keep people to spend platinum to buy it from other players - and THAT brings YOU real money too, right?

    lastly, while talking about "imagined" problems: think about the rage, hate and harsh language raining down on you if you nerf the thing - you really should learn to think about consequences when putting new stuff into wild. by know you should know that people excel at finding cheesy methods with frame, weapons, mods, and playstyles - either test the stuff better BEFORE releasing it or live with the consequences...

    Guy, guy, guy, calm down, calm down. This was bound to happen, OK? Were we getting rich to quickly, they want to oppress the money making. Remember, Canadian Jews made this game, the same people who thought making Valkyr less of a Beserker frame was a good idea. The same people who introduces broken systems, and leaves them broken. If we take all their Credits with the money whip, they were bound to have come up with a back up solution. 

  3. Due to the nature of shields in the game, it's usually commonplace to not opt out for shield usage. As opposed to HP, Shields doesn't have secondary modifiers to reduce and mitigate damage intake. Because of this, it's relatively easy for enemies to run through what shields you have, not to mention the 3 second recharge delay upon each time your shields are hit, and certain status effects that can initially ignore shields and attack Health Directly. 

    A lot of people I know usually just run Primed Flow and Quick Thinking w/ tertiary help from Arcane(s), as QT turns your Warframes energy into a Secondary HP bar, and certain Arcane(s) will of course help w/ survivability better than what shields can provide. 

  4. 1 hour ago, Cloud said:

    If No:

    1) Why you don't like her?

    2) Which parts of her gameplay mechanics are not enjoyable according to you?

    3) What would you do to change her in a more appealing choice?

     

     

    1. A carbon copy of the other 2 Exalted frames in the game, making her very generic. 
    2. A "Berserk Frame" that can only Berserk for an X amount of time due to incessant use is not a berserker. 
    3. Nothing Honestly, Which is strange. 
  5. 7 minutes ago, Matt89Connor said:

    Limbo is a squishy Warframe, and will remain so.  I believe that his powers are good, but in my opinion, those to be improved are the number 1 and 4:
      banish: you should be able to ban (possibly by loading) not only the object, but also those who are in a 10-meter area around him (with upgradeable with range mods ).
     

    I've always pondered the idea of Banish being able to throw multiple enemies into the Rift Plane as opposed to one enemy per cast. I feel as though it'll better synergize w/ Rift Walk and Rift Surge. 

    11 minutes ago, Matt89Connor said:


    ulti: first should carry a status impact, when enemies come inside the globe, and with a probability of 20% per second, to ensure that the enemies are taken  an headache, similar to the action that occurs when they suffer chaos of Nyx, with a duration of 3 seconds.
     

    Cataclysm does Rift Damage and Physical Damage. The additive bonus from Rift Surge whilst enemies are in the Violent Rift pocket will further boost your weapons' base damage. Furthermore, Enemies that are hit within the affected radius upon cast will already suffer a Blast proc when forming w/ a 100% chance for knockdown, and impact damage upon entering and Leaving the Sphere. 

    20 minutes ago, Matt89Connor said:

     small addition: if an object is in the Rift, and is in limbo Rift, should be able to interact, I never understood why the DE have never given this ability, it is logical.

    Eh. Cancel cast, have your sentinel pick up resources, cast again. 

  6. I'd prefer to use Cerata as my primary choice of Glaive. I will Agree that doing a charge attack to throw them, however, can be a bit of a nuisance. 

    The overall DPS aspect of Glaive weapons when used for Damaging as opposed to Stealth Finishers - I agree could use Work. 

    Sicarus Prime? Eh...Not Really a big a fan for Burst Type Weaponry. I do however, think it could use some tweaking. Then again, its counterpart is a beginners' weapon, so I didn't expect much difference when it was primed. It looks cool though. 

  7. When they happen to do this, I'm hoping they put the parts in the Void. This'll not only give players a reason to play void missions other than to get Argon when needed, but will give life back to the once beloved :orokin: Faction. As of now, they're at a pretty stale standstill w/ the Relics system, and in the Void, as there's still a lack of an updated enemy roster
    and literally no other reason to play the void, other than to get Argon. 

  8. 3 hours ago, (XB1)ultamite hero said:

    Alright here is a video, sorry for lack of stoptimer and bad editing. I lack good video editing software.

     

     

     

    Eh, This is the simulacrum after all. I don't find the Simulacrum a good demonstration's ground in showing off Rhino's EHP potency against Chroma's. Seeing as how this is a controlled environment, and the Gunner is only 50, Plus the fact there's only one as opposed to the general hordes of enemies coming at your from all Directions, it just seemed irrelevant.

    In all Honesty, I don't find him much useful anymore after they patched the self damage to iron skin. If they were going to do that, then there really wasn't even a reason to tweak Iron Skin. Still feels like I'm using the same Iron Skin before the supposed buff. It literally feels no different than before. Should've tweaked Roar if anything. 

  9. Why should they be buffed? When fitted w/ Crimson Dervish they become Exceptionally Powerful because the 1st 3 Combos automatically Deal 200% bonus Dmg, 300% in total on the final Blow, and the ending strike of the Coiling Impact combo Stuns enemies, essentially opening them up to Counter Attack Finishers. 

    As for them competing with weapons like Galatine or Nikana Prime is purely Subjective. Nikana Prime isn't too much stronger than Broken War only because Dervish has slow attack Animations and pauses in between strikes, and Galatine/Prime is only at its strongest when fitted w/ Cleaving Whirlwind due to the insane Dmg bonuses from Sundering Tusk and Broken Bull, or Tempo Royal simply because of its Swift, fluent combos.

    Not every sword is meant to be a Galatine....Or a Nikana Prime. 

    5 hours ago, Muradali313 said:

     The most powerful is broken-war but when compared to monsters like galatine prime not as much. (I enjoy using it, tho). Dakra prime seems to be far behind in the race. 

    As for this Statement, Gunna have to seriously Disagree with you on this. Broken War Doesn't even compare to Prisma Skana. A Below Average Crit Multiplier and sub par Status means it's more of a Physical Dmg Sword than Crit. Same with Dakra Prime. 

    Galatine Prime is nowhere near "Monster" status, but, it is Strong. 

  10. I'm not one for "Calculations" and this so called "Math"; It's honestly just a Mess considering how much you have to factor in, but, you can see it in the game very well against Ferrite Armored Enemies up until a Certain Level.

    Answering your Initial Question,  it kinda depends on the Weapon and Enemy Variation Scaling. Not every Lancer or Trooper's Armor will Scale As High as a Heavy Gunner's (Ferrite Armored Enemies BTW) Armor when it comes to increased Armor scaling and EHP. They'll Still Die pretty easily from Whatever primarily Slash based weapon you're using. 

    Factoring in Body Part Modifiers, Damage Bonuses, And optionally Faction Modifiers...yada, yada, yada....

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