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TheONLYHamster

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Posts posted by TheONLYHamster

  1. Just now, An8rchy said:

    Just that nerf on range makes Trinity better now :/

    exactly its in practicality nerfed oberon........ 

    its not even funny....

    he needs legitimate abilities that can actually do a decent job, to quote Brozime: "would it be fair to remove oberon at this point?"

  2. Just now, An8rchy said:

    You do know that if an ability "scales" and uses punc as the element for orbs, armor isnt the thing here ? also in the stream brozime basacly spawned reckoning dealing with all the armor (or so he thinked even tho each cast "removed" over 50% of it) and still did nothing.

    Also, he did corpus. same result as grinner. not a dent

    See link above 

  3. 1 minute ago, -N7-Leonhart said:

    Again, think about a bit more before you speak. It did less damage to a lvl 32 because it had significantly more armor. In fact it easily has enough armor to reduce the damage dealt to it by half. The ability will work just fine for something that has no armor, like Corpus or other stuff.

    sorry pal but an8rchy is right its not because of armour its because it doesn't scale, Brozime even tested this live comparing it to other warframes that properly scale 

    not to mention his 3rd ability is actually worse than before

  4. Just now, TheONLYHamster said:

    I'm just going to state this:

    The screen size UI's are now royally broken...........

    you fixed the issues for 4k users but messed it up for everyone else............

    literally all the text on my screen for buttons, menus and rewards is so bloated it feels like i'm being told i'm blind and I have to see this.............

    let us control the actual size of this please DE, don't just set a pre-set size ACTUALLY make a control bar in the UI so we can set our own sizes.

    make this a number 1 priority please, i don't want to play the game whilst its constantly shouting at me

  5. I'm just going to state this:

    The screen size UI's are now royally broken...........

    you fixed the issues for 4k users but messed it up for everyone else............

    literally all the text on my screen for buttons, menus and rewards is so bloated it feels like i'm being told i'm blind and I have to see this.............

    let us control the actual size of this please DE, don't just set a pre-set size ACTUALLY make a control bar in the UI so we can set our own sizes.

    make this a number 1 priority please, i don't want to play the game whilst its constantly shouting at me

  6. 16 minutes ago, ograzzt said:

    No no no, it's not what OP said here at all. His point was literally: "I wanna leech, but damn Mirage running so fast! I'm sad because I can't leech. It's obviously Mirage and Simulor's fault! Nerf, nerf, nerf!".

    Holy Clem...

    *sigh......*

  7. 1 minute ago, polarity said:

    How to chain Crushing Ruin's Shattered Village combo:

    1. Double click.
    2. Wait for the overhead 2nd swing.
    3. Spam the button.
    4. When the second spin starts hold the button and wait.
    5. After the combo begins again and you see another overhead swing, release and start spamming again.
    6. Repeat from 4.

    Works best with a Jat Kittag.  Berserker can make it hard to get the timing down.  Berserker + Primed Fury + Valkyr's War Cry, and you can't double click fast enough to get it to start.  With regular Fury and War Cry though, she's like the Looney Tunes Tazmanian Devil.

    *Tazmanian Devil Starts Charging* VRRRRRRRRRRRRRRR

  8. 12 minutes ago, EinheriarJudith said:

    all they would have to do is make interactive items not get sucked up into the vortex. same with Vauban's vortex. I'm surprised they still haven't done this yet.

    fair enough

     

  9. 1 minute ago, RistN said:

    I don't hate that combination.Let everyone play as they like.

    Only thing I'm bothered by is why do people that play this way leave simulor stacks all over map.This gets real irritating in excavation missions when batteries are pulled in those orb stacks and in fissure missions when reactant is pulled in making it impossible to pick up.

    Just learn how simulor works,press that alt fire button from time to time and don't be a ignorant troll...

    yea thats a minor nuisance from the weapon but i doubt that would help the situation if you removed it. That would be like removing vauban of his 4th, to me the main issue is the OP DPS players can overstack from the simulor, so changing it to a charge based weapon sucking off of your warframe's energy imo, would be better.

  10. There are 2 Melee stances that really catch my eye with their pause combos: 

    Crushing Ruin and Astral Twilight.

    i really REALLY like to perform the pause combo of crushing ruin and i've seen the animation of Astral Twilight's Falling star, but i can NEVER seem to get to activate the pause combo, no matter how long or short i pause it for on my fragor prime with crushing ruin, so my question is: is there actually any specific duration you have to pause for or is it pure chance?.....

    any help will be greatly appreciated :)

     

  11. 1 minute ago, EinheriarJudith said:

    charge based sounds nice. have the balls stick to a target (because its magnetic) and continous shots on that one target causes the vortex (reduce it to 3 instead of 5 needed) because the gun still needs to have player input like almost every other gun (meaning needing to hit a target)

    and actually that sounds rather viable, there is like you said always the option to use sniper ammo but using warframe energy in my opinion is better seeing as it looks like its shooting singularities rather than bullets and still that way it cannot be over used if the player decides to charge up 3 Massive shots

  12. 4 minutes ago, EinheriarJudith said:

    we dont want to break the weapon. which is why i said reduce its clip and change ammo to sniper.

    in my eyes the weapon is broken as it is.....

    i think a better solution in that case (not saying this would be THE definitive best though) would be to change how the weapon shoots to a charge based weapon, that way the more balls you shoot with low energy usage and with low charge it doesn't deal much damage, the longer you charge it for the bigger the ball is released but the more energy is drained and more damage is delt. it seems ok but idk if the change would be viable. Probably add a cool down for the duration you charge the weapon, e.g. longer you hold it, the longer the cooldown period is

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