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Seaspartan118

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Posts posted by Seaspartan118

  1. 5 minutes ago, Ninja22678 said:

    Orokin Lab is still useful I thought, it's where dragon keys come from and where the solar rails will be built when they return, (SoonTM).

    The Golden Maw would fit here though, it looks pretty Ayatan-y. 

    They probably already have some plans for the lab but after you buy the key bp's you won't ever need to go back

     

  2. Just now, (PS4)Regiampiero said:

    How? Just how? I've been wanting to do that and its like you took the idea out of my head with the medusa head and the legs. 

    :D 

    I choose to do it in the operator room because of the room and the height differences there.

    also it took like 2 hours so patience is a must :P

     

  3. Many people probably like the way statues are now but I'm thinking something more can be done with it.

    I've been playing around with the statues and found that they could be placed on top of eachother. This gave me an idea where there could be a new form of specter that can be customized how the user sees fit. Right now (apart from the sentinals) we lack a robotic companion that looks like it could pack a punch. And now that the orokin lab from the dojo is useless this could be an opportunity to let it reclaim itself. And for the people worried about how it will look, just look at the rumblers of Atlas.

    The lab would let you make different styles of ayatan automatrons (some of my ideas):

    -Ayatan Defender: Much like the rumblers but made of ayatan sculptures instead of rocks.

    -Ayatan Hunter: A hyena like unit with enhanced mobility which will act like (you guessed it) the hyena.

    This creation of mine will do 3 things to the game:

    1: It'll make statues more then just endo bombs.

    2: It'll give players a good excuse to look around for more parts to add to their constructs

    3: It'll give a use to the orokin lab (which has no use right now).

    I would like to hear your opinions and or suggestions on this idea so be sure to leave a comment.

  4. 1 minute ago, JuicyPop said:

    I don't mean to be rude but you should be able to easily carry an entire squad of new players through Lith missions with the relative amount of experience and power at your fingertips as an MR20+.

     

    I probably could've easily carried us but I was also leveling my trin and some freshly forma'd weapons. So carrying was not really an option at the time.

  5. 36 minutes ago, Xionyde134 said:

    I think that this idea will backfire because most players will probably only want to play with players that are close to their MR, so new and low rank players won't be able to get into public matches and that'll make them think that the game is dead and no one wants to play a dead game. The best choice is probably to just invite people to a group that you know don't need to be carried. 

    Perhaps limiting this option to higher MR players of lets say 15+? Like some sort of league system?

  6. 13 minutes ago, Askell91 said:

    Two thing i have to say.

    1. Today on the rescue sorti I had an MR 22 player who singlehandedly failed the mission. He failed the hack in the chamber where the hostage was 4 TIMES and did not let others to do it and the timer ran out....(tx to that ....from here too) 

    2. Drako and Drako 2.0 (Berenya) did exist and still exist. In a month peoples can easily get to mr 22-23. If you ask me MR means nothing today.

    (saying this as MR 23 with with 1900+ hours and 3 years of gameplay behind my back.... sadly it have no meaning...)

    Solution? 

    Don't limit it for MR, Limit it for played time. I give more credit to that.

    I understand the frustration when someone doesn't know how to do the grineer hack properly but you'd have to ask yourself: Who do I see struggling with hacks the most?

    and to know about the Draco 2.0 you would either have to stumble onto it or have knowledge of it which will come with time. And lets be honest, you would know a fair bit of warframe if you'd play for a month. 

    While hours played would be more accurate it would also be harder to match with and harder to manage youself since players with 1900+ hours could be as good as players with 2500+ hours.

  7. NOTE: Another solution would be to play the warframe's info video that DE uploads on youtube when you claim/buy a warframe you didn't own before. This would give you a nice introduction to the warframe and some information on it's abilities. 

  8. 4 minutes ago, Skaleek said:

    This is not meant to offend, but any lith relic you should be able to carry 3 pubs who can't hit the broadside of a bursa with their mk-1 kunai with very little issue.

    If you want a solid squad recruit channel is your answer.

    I was able to carry them for a while but eventually they would get down and when using a trinity that isn't maxed lvl it will become a lot harder. One of the players was using a maxed Nyx so she would have been able to cc them. However she decided to not use her abilities when they would be effective. And that I would blame on the amount of knowledge of the game and the characters within it. 

  9. Every veteran player probably has had this situation:

    You are a lvl 20+ player with a good understanding of how the game works and are looking for a good time while farming Lith prime parts. You decide to jump into a match and expect players with a similar skill or at least a similar knowledge of the game. When you arrive you'll notice that the players that you joined are under level 5 and are trying their best to stay alive at the expense of the objective. You are not the saltiest person so you decide to offer some advice on how to stay alive with the help of the abilities of their warframes. However, you'll get ignored so you are guessing they maybe don't speak english. As the mission fails you see them typing "omg / how / wtf / this is so hard".

    I don't mean to scold the current state of matchmaking but it could use some improvement or more options for player prefrences.

    My idea:

    Implement a MR limit for players: A slide that can be set on what rank the other players must be for you to join them. The minimum being 0 and the max being your own lvl. This will mean that players who don't mind playing with lower players can still play with them and new players can discover the game together. 

    This will make the game more enjoyable in my idea.

    If there are any comments on my idea or any other suggestions on this subject be sure to leave a reply.


     

     

  10. Hi Support

    I've been experiencing this bug for quite some time now but hold off because I thought it already was a known issue.

    A lot of times when I try to join a random public lobby it will try to connect me with one that presumably already has 4 players in them resulting in me getting the "Lobby is full" message. When I click on the same node it will not put me in another lobby but instead tries to make me start a lobby by myself. This isn't anything gamebreaking but it is fairly annoying, especially since the only way to resolve this problem is to exit the starmap and enter it again to make a new session.

    If there is any way I can help to resolve this bug I'd be happy to provide any additional information.

  11. Hi Support

    I've been experiencing this bug for quite some time now but hold off because I thought it already was a known issue.

    A lot of times when I try to join a random public lobby it will try to connect me with one that presumably already has 4 players in them resulting in me getting the "Lobby is full" message. When I click on the same node it will not put me in another lobby but instead tries to make me start a lobby by myself. This isn't anything gamebreaking but it is fairly annoying, especially since the only way to resolve this problem is to exit the starmap and enter it again to make a new session.

    If there is any way I can help to resolve this bug I'd be happy to provide any additional information.

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