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daqilin

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Posts posted by daqilin

  1. Just now, Cash4Cookies said:

    how are we back at square one?

     

    his point was, it's not necessary to use narrow minded to minimize drain

    hence avoiding the -66% range from narrow minded, because with 34% range the augment is barely at 10m teleport range, which is really not much.

     

    having 100% range and a 30m teleport is fine. or just using a stretch would put it at 43m already.

    i dont see why you would need to give it 57m range with overextended.

     

    the problem with the augment is that there is absolutely zero place for it in a decent valkyr build.

    its also rather clunky to use

     

    Thank you so much

  2. 7 minutes ago, Retepzednem said:

    the diference is in the fact all of those other channeling abiliies have a fixed energy drain   Hysteria on the other  hand ramps up over time 

    That still doesn't change the fact that a maxed energy efficiency build reduces the drain more than a maxed duration build. Obviously a mixed build is viable and can achieve the same results but with detriment to range if you're using narrow minded. Both wiki pages on power efficiency and duration state that a maximum channeled ability efficiency can be achieved with a 190% efficiency 40% duration build.

    http://warframe.wikia.com/wiki/Power_Duration 

    http://warframe.wikia.com/wiki/Power_Efficiency

    Edit:

    For further clarification if nobody wants to take the time to read, if you desire to mix duration and efficiency in your build you can achieve the same maximum channeled ability efficiency that you would get with the fleeting expertise build; however, your range would be negatively impacted. 

     

  3. 3 minutes ago, Retepzednem said:

    you need power duration because the way power duration affects abilities is that  it  determines how quickly    your energy drains so  if you max efficiency  but  end up with -40% duration  you still will end up losing  almost the same ammount of energy over time because instead because for example normal Hysteria drain = 15/s then you get hysteria  to instead have a cap of  5 energy but now it drains  5 energy twice per second 

    That's not how it works; the values that I put up for hysteria's power drain are all in energy per second as stated by the wiki. 

  4. This is a pet peeve of mine, but I don't understand why everyone thinks that you have to max out duration on a hysteria build for Valkyr. 

    Here is the wiki page on power efficiency: http://warframe.wikia.com/wiki/Power_Efficiency

    If we take a look at the chart and at the small section addressing channeled abilities, we can see that the drain on these abilities can be minimized at 190% power efficiency and 40% duration. I know the supposed cap of power efficiency is 175%, but for some reason or another this is not the case. 

    In conclusion range does not have to be decreased at all for an optimal hysteria build, which revolves around only fleeting expertise and streamline. If you don't believe me or the wiki try it out yourself. With a maxed efficiency build hysteria costs 6.25 energy to cast, the base drain starts at .63 energy per second and according to Valkyr's wiki page will cap out at 3.75 energy per second. This is compared to a maxed duration build which has a base drain of .89 which increases to 5.32. http://warframe.wikia.com/wiki/Hysteria (maximization tab)

    (this maximization applies to all channeled abilities to the best of my knowledge)

    So an optimal hysteria build has no crippling effect on the range of the hysterical assault augment. 

    While I disagree with the sentiment that optimized hysteria builds have to reduce range, I do admit that many prefer some duration in order to use warcry in any practical manner. However, I fully agree that the augment seems a bit lacking, but I just wanted to clear up the notion that an optimal hysteria (not warcry) build would decrease the augment's already lacking usefulness. 

  5. I'm not sure if this is the right place to post, but I think Valkyr's hysteria combos should be tweaked a bit as they are jerky and really not fluid right now. For example the 'madness' combo has so much animation lock that you can't even turn while using it, and it even makes you hover mid-air while executing the combo off of a ledge. I know it's a minor thing, but it's such a small tweak that could give a huge quality of life improvement. I'd love to use her other combos but currently it's just easier to use her slide attacks rather than depend on a clunky combo that won't hit half of its swipes. 

  6. I'm not sure whether this is an intentional feature, but Valkyr's hysteria combos consistently feel clunky and in some cases, unusable. For example, the combo Madness often times locks Valkyr into a certain direction and prevents her from turning in anyway. Also, the animation lock goes so far as to make Valkyr float when Madness is used over an edge. While I was skeptical if this was a bug or just an intentional aspect of the combo, when melee assist is turned on, the combo is smooth and capable of turning and following targets perfectly. I really don't think you should have to turn on a specific option just to use a stance combo whenever you play a specific warframe. Many other warframes with channeled weapons do not have problems with their stance combos such as Wukong and Excalibur; they both have extremely smooth and controllable combos. I just want her combos to be more controllable; the animations are great but the fact that she can't turn during them really negates the usefulness of the combos unless aim assist is on. I think being confined to basic button mash while using hysteria takes away from the ability, stance, and Valkyr's feel. 

    Thanks to whoever reads~

  7. I'm not sure whether this is an intentional feature, but Valkyr's hysteria combos consistently feel clunky and in some cases, unusable. For example, the combo Madness often times locks Valkyr into a certain direction and prevents her from turning in anyway. Also, Madness makes Valkyr float when it's used over an edge. While I was skeptical if this was a bug or just an intentional aspect of the combo, when melee assist is turned on, the combo is smooth and capable of turning and following targets perfectly. I really don't think you should have to turn on a specific option just to use a stance combo whenever you play a specific warframe. Many other warframes with channeled weapons do not have problems with their stance combos such as Wukong and Excalibur; they both have extremely smooth and controllable combos. I just want to be free and not have to just use the basic button all the time ;____;

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