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JohnVicres

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Posts posted by JohnVicres

  1. Actually...

     

     

    http://warframe.wikia.com/wiki/Reload_Speed

     

    An increase in Reload speed is not directly translated into a decrease of reload time.

    The real formula is:

     

    Reload Time = Weapon Reload Time ÷ (1 + Mod Reload Bonus)

     

    So an increase of 48% in reload speed on 1.0 reload time equals to ~0.67 s, which is rounded upwards to 0.7s

     

    [Reload Time = 1.0 ÷ (1 + 0.48) = 0.6756756756756757]

    Question 1 solved

    The mods increase the speed of the animations or something like that.

     

    From the Wikia:

    • The calculation of reload time using reload speed is Base Reload Time/1+ Reload Speed Bonus
    • At max rank, expect a 33% reduction to reload times. 1/(1 + 0.48) ~ (2/3 of original reload speed)

    edit: someone beat me to it. Also, Pyrana's base reload time is 2 seconds.

    Question 2 solved, ty for your time

  2. After quick examination I already found another incoherence: Pyrana and Aksomati both have the same reload value (1.4, but when applied the mod, Pyrana's is set to 1.1, and Aksomati's, to 0.9. The only explanation I have is the reload value of both weapons are reffering to a type or "class" of weapon, as in one is a shotgun, the other a pair of submachine guns. But why is that so? Couldn't it at least be specified that each reload is respective to a different parameter? As a matter of fact, what is the parameter of the reload value?

     

     

    EDIT: mistaken values, Pyrana's reload is 2.0

  3. Today I was meddling with my Spira mods after maxing it out when, while deciding to buff or not the reload speed, that there was an unsuspecting incoherence in the numbers of that effect. Since I'm talking about a sidearm, the mod in question is Quickdraw, a maxed one too (+48% Reload Speed), and the Spira happens to have a base 1.0 reload.

    Now, according to my knowledge, a 48% increase in the reload speed means a 48% decrease in reload, and that means to the application of the mod that the base reload loses 48% of its "points", making it faster. However, by applying said mod to said sidearm, the RL (reload) went from 1.0 to 0.7. How can that be if 1.0 - (1.0 x 0.48) = 0.62? Three possibilities arise: the approximation mechanic says 0.62 is closer to 0.7 than to 0.6, which is very imprecise and unfair to the player, the mod (if not mods) for increasing reload speed is bugged, or the reload mechanic itself is bugged, which I find hard to be the case.

    I am investigating the problem further, and will add more cases if they do exist, but either way I hope DE can examine this and either fix it if it's a bug or reconsider the approximation rules for the sake of credibility.

     

     

    EDIT: mistaken reload mechanic, refer to answers below

    EDIT: value mistaken, bloody 0.62 is 0.52, dismiss by 1st edit

  4. I think this election is botched, clearly StallorD is the one true emper-coff- president :3

     

    But why not something a bit more direct, like an electoral dispute between the Prova Corpus and Vay Hek, initiated by DE and bolstered by the community? Not just "vote for me" posters, but counter-propaganda and rallies and baby holding! Make that bloody Relay explosion be something else than relief and entertainment, put it to political use!

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