RedSandFox
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Posts
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Posts posted by RedSandFox
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1 minute ago, p3z1 said:
I've never gotten 4k endo, or the 500 R5 fusion cores before.
Or was it 50, i forget.
It changed to 4k and 2k endo after The Silver Grove.
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21 minutes ago, p3z1 said:
Only got 1 Riven mod (1st sortie after TWW), the rest are Endo (2k, not 4k). Kinda getting salty now.
Tokens when? It's the fix (almost) everyone is looking for IMO, and we get this bandaid of having a chance to get Greater lenses and removing Nezha and Event weapons from rotations.
Before TWW, lens only give once a season, and 4k is higher rate than now.
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A 456 day player never got a 75% off.
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Only had a riven which finish war within.
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1 minute ago, Airyllish said:
Last I checked, these things were incredibly rare. Not unreasonably so either, considering Warframe is free to play and if it just gave away 75% discounts to every player on a regular basis it would cripple its own source of income.
I haven't ever had a 75% plat discount and I played since roughly December or so last year, actively. Meanwhile, a friend of mine who played for less than six months got 75% plat discount after three months of play. Good for him.
So as far as this bit of your post goes... Stop being so entitled.
But my friend who play form U18 get 5 times 75%, and he only brought in first 2 times. The main sources which player will pay money for buy platinums is 50%/75% off and Prime Access.
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2000 endo a week and lens in rest days.
WTF DE
And Never 75% for a player from U17 and login everyday.
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On 2016/3/19 at 5:24 PM, calmchaos said:
I'm definitely all for Mag's Pull to also be a push. Magnetism doesn't just work one way after all.
"Gravity" may be better.
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13 hours ago, MattM01 said:
As my humble request state. Oh yeah and I hope everyone had a fun, no drunk driving, and relatively safe St.Patrick's Day. I did. Watched the Boondock Saints here in the city I live in, in south Tejas and then chilled on St.Mary's Street and had a blast with my brothers. So yeah this was just an excuse to hope everyone had a good time last night.
1 hour ago, (PS4)Akuma_Asura_ said:150 magnetic dmg per second , for a 4th ability is a little bit on the low side. But I commend you for trying to go deeper , and improving mag overall
1 hour ago, QuarkBlade said:I like it all but either increase damage on her 4th or decrease energy drain by 5 per sec. At high levels damage will fall off and with such a high drain it won't even be viable For lasting cc if it's to be similar to banshee'so quake.
Edited damage and energy drain, The bullets shot into the area will increase energy depletion.
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The following is my humble option of Mag Revamp of #1 and #4:
#1: Pull change to "Gravity": Tapping the ability key to pull the enemy or object towards her (unchanged)/ Hold the ability key to pull the enemy or object in front of her and suspend in the air, relax the key to push the enemy or object to the scope and inflicts a small AoE. (Feel like Magneto)
- The damage of enemies or objects pushing is "the sum up of Current Health, Shield, Armor"x Power Strength of the enemy or object that is suspending.
- The range of pull and push and AoE affected by Power Range.
- When the enemy or object is suspending, the normal energy drain (100% Power Efficiency) is 5 s-1. The energy drain affected by Power Efficiency.
Example
#4; Crush change to "Magnetic Field": Like"World On Fire" or "Hysteria", Mag can start #4 to suspends the enemies in the air. Enemies that walk into the area of effect also be suspended in the air. The bullets shot to mag will fell down on the ground.
- While suspends the enemies in the air, the enemies inflicting 150 / 200 / 250 / 300 Magnetic damage per second with a 100% status chance of Magnetic.
- While the #4 start, Mag can't move. (Like the #4 of Banshee or Nyx)
- The bullets that fell down on the ground can be use for #2 after Mag Revamp
- The damage of enemies per second affected by Power Strength.
- The range of area affected by Power Range.
- The normal energy drain (100% Power Efficiency) is 5 s-1. The bullets shot into the area will increase energy depletion. The energy drain affected by Power Efficiency. (PvP may use more energy)
- The normal duration of enemies Magnetic status after close #4 is 6 / 8 / 10 / 12 seconds. The duration affected by Power Duration.
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The bug was happened about GMT 06:06. I have sent the bug report. I need compensate for this game issues.
Given Nidus Chassis, instead of Nidus Neuroptics
in Mission Specific
Posted
System X8, Chassis X1 , no Neuroptics