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Hammie

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Posts posted by Hammie

  1. So as im sure all of us have experienced this in the past, you're mashing the randomize colors option for your warframe and suddenly, a really -cool- spiffy 'why didnt i think of that!?' color combination flashes by... only to be replaced by the next crummy combination because your fingers just refused to stop on time.

    I'd like to see a button that lets us switch back to the last 2 or 3 color combinations so that we can recover the color combo that we accidentally skipped.

     

    Thats all.

    Thanks.

  2. Frame used: Equinox Prime (With Duality)

    Bounty: Network Collapse (10-30)

    Stage: Lure Target Out (cause credit loss from damages)

    Bug: Target was killed instantly upon spawning in by Equinox's clone, so quickly that his death did not register with the mission objective. Timer eventually ran out leading to a failed bounty. This is easily reproducible. Bug may be related to a too quick death, or because the clone killed it and not the player, not sure which.

    Possible Fixes:

    • Give the target 3 seconds of immunity upon spawning in.
    • Perform a check 5-10 seconds into the mission timer to check if the target is alive or dead. If dead, complete objective.
    • Like 1
  3. As far as how to fix it, what i can come up with off the top of my head is to turn Iron Skin into a damage reduction enhancement to shielding skill rather than an ablative skill. +80% damage reduction to shielding until shields are expended, then full damage to hp. Or alternatively make it a flat percentile DR to HP, but i feel shielding would make more sense. (keep in mind trinity can already achieve this much with Link - and she still has blessing to boot.). But to set it apart from Link, and since armor lacks any purpose in end-game due to how armor and damage interact with one another, it should go off shielding  since Rhino can achieve a higher amount of it compared to HP.

     

    In its current iteration, as that of ablative armor, you would have to completely change its mechanics from the ground up in order to achieve some semblence of balance between low level content and high level content, and unfortunately that means going with a percentile-based defensive mechanic.

  4. Absorb works just fine, i've been using Nyx almost exclusively this past week to farm infested and it does its job, getting explosions anywhere from 20-50k with one person focus firing, to 154k with two people focus firing it. As far as  vs corpus and grineer, you probably wouldnt want to use absorb anyway, theres other frames better equipped at taking those factions out. The shade with ghost mod is naturally not a good thing to use (And it says so on the warframe wiki as well, may want to check that website out lots of valuable information on it regarding Nyx).

     

    In regards to the OP's issue of taking damage from already dead mobs, its either lag from the host of the game, or the bleeding effect still stacking on you despite being invulnerable. (which im not sure is possible, on the other hand i dont use nyx to fight corpus or grineer anyway ;p )

     

    Absorb is not an ability you can just use whenever especially in a PUG, its just as situational as other frames' abilities. Outside of being an "oh SH#&" button, its great against farming infested, but thats about it. Its damage ramping up would just make it game breaking (not that there arent skills out there that do just this, but we dont need more of those). It already deals massive amounts of damage from absorbing both enemy and ally attacks.

  5. oh god, im ashamed to be a woman over this thread. If the name of an ability offends you, then you really shouldn't be playing games in the first place. This has nothing to do about sexism, this is about your inability to separate gaming from reality. How about Nekros' Desecrate and Shadows of the Dead ability names? Do you see religious folk thumping their bibles in the forums over how evil these words/meanings are?

     

    Unbunch your panties and get over it! This is a GAME, if you don't like it then stop playing like any sensible person would.

  6. Oh, I wouldn't mind if they got rid of the energy limts entirely, no "mana", no timers, just the animation.

     

    So, we can agree that I'm not a moral degenerate because of my gaming tastes and you are not a merciless scrouge because of yours?  Can we agree that we can share this game despite our diverging opinions?  Can we agree that, at least some, of our preferences and differences can be satisfied or resolved through game modes instead of having the game conform entirely to your wishes or mine?  It would probably be a first in video gaming history if we came to this agreement.  In a generation, we might have world peace, no more nerf wars.

     

    My apologies if i come off as bullheaded or narrow minded in any of my posts. I'm all for finding solutions. My way isn't the only way after all. The ideas i propose are merely my attempts to come up with a solution that can make both parties happy :) On the other hand i am also familiar with the fact that not everyone can be made happy, so things i deem are a problem may not always be a problem for some other people. So i do try to look for a happy middle ground ;p Though i'll still state what i feel are problems, people are always welcome to disagree :)

  7. I want to point out that I've played Trinity exclusivly through closed beta and about 60% of open beta - I nevr once felt like a support frame unless my teammates had a chance at dying ( i.e. T3 def. ) all I did was heal them when they got low on hp but that doesn't feel right - 

    I'd just tank though bosses...well through everything in fact.  I love that frame so much, and if she does get the above abilities then I may end up useiing her for the rest of open beta haha

    The next step is to plan out the numers - per rank etc, if you can do that then it's got an even higher chance at being implemented 

    well not exactly, people have been proposing lots of awesome ideas for trinity to fulfill her support role since closed beta, and its fallen on deaf ears or DE just doesnt consider it terribly important on their priorities list. All i can say is i hope they stop adding weapons, overpowered mods, and grindy event content after Armor 2.0 and actually sit down and fix the darn frame imbalances and inconsistencies. Lord knows there are many who need a lot of love.(saryn, ash, loki, trinity, etc)

  8. Very well said.  But, I disagree on a number of points.  I think you understand the factions, their interactions, and their motivations well.

     

    I do not agree that energy is too abundant and I have no issue with spammable powers.  As a matter of fact, I love unlimited energy and power spam.  I love excess.  I never tire of it.

     

    I have a 500+ hour account.  I have all my old starter stuff.  I have put it all on and taken the mods out of it and run starter missons with started gear and it is no walk in the park.  .  I have a lot of mods, multiples at various levels.  I have kitted my "self" out with low and mid leve lloadouts and ran missions.  It's a grind.  I do not enjoy grinding some 50 times in a row to get what I want.  I welcome those higher level players to carry me through the grind.  Although, I wish I could do something other than be a dead weight in such situations.   What I don't like about the mixing(or fraternizing, nyuk nyuk nyuk) of high and low level players is when high level players rush to the objective and then extract leaving me to mop up the spawns and struggle to get the BPs.  But that is easy enough to solve with doors that require a group to open them.  That game has had them for months and recently DE started deploying them more.  The simple and effective fix was there all along.  But, DE didn't want ot use it.  Instead it would rather indulge nerfers it seems.

     

    Despite the group open doors, you still might take issue with energy abundance.  Fine, that is your preferred play style.  But the game already has a solution to that which DE has chosen to not deploy effectively, low energy nightmare mode challenge.  DE locked it behind an RNG instead of allowing people such as yourself to access it as you please.

     

    Name the problem as you see it and the solution is most likely already existent but poorly deployed.  There is no need for universal austerity.  All that will do is alienate players.  The solution to conflicting play styles is separate sand boxes.

     

    Also, it is the nature of level systems for high level players to simply trounce low to mid level content.  The only way to change that is to not have a level system for the players, only the enemies, or, to bar high level players from playing low level maps.

     

    I agree with some of the points you made, however with how energy currently operates (despite DE's lack of intuitively challenging that aspect of the game), there may as well not be an energy system to begin with since its so abundant. I dont mind that you enjoy that kind of gameplay, but for me i just feel that it detracts from it somewhat, since we all know that spamming powers (especially ultimates) is most of the time more efficient than using your guns up until a certain breaking points in high-end combat. But again i respect your opinion, mine just differs but hey. :)

     

    Personally i would have preferred an energy build-up bar which gradually increases energy based on a variety of criteria, from performing melee attack combos, to getting headshots, or even using your frame's #1 ability, and just remove energy orbs/energy siphon and energy resource-related mods entirely but that'd probably anger a lot of people lol. It would at least encourage the use of other things other than just spamming powers nonstop anyway.

     

    In regards to high level players playing low level content, they can fix this by increasing the size of the carrot in higher level content, something to compensate for the increased difficulty, such as larger sums of mods, larger sums of resources, more credits, etc. removing the ability to group with lower levels wouldnt be needed (nor would it be a good thing really).

  9. I dont enjoy the way her current design is either, i've been pushing for aura-like abilities since closed beta but meh, their solution to trinity's issues is this, which doesnt really solve any of her issues to begin with, just crops up more imbalances and problems lol. I've given up on giving DE meaningful feedback regarding Trinity. Her abilities need to be changed from 'targeted' abilities to group-wide/point blank aoe buff auras that bestow upon players effects that grant them benefits upon killing an enemy shared between all those affected by the buffs. (And i am talking small values, like 2-4 energy per kill to all teammates which should turn out to be a decent sum of energy considering the hordes of enemies that spawn in any given map).

     

    But alas...

  10. If there are so many threads on a daily basis about Nova from so many people....you don't think there might be a problem with the Nova warframe? I suspect you're one of those Nova players people are complaining about, play Nova

    90% of the time and don't want it nerfed.

    Nerf on DE, nerf on......

     

    Well then i guess you suspected wrong? :) My trinity is my main and has the most playtime out of all of my frames, im currently maining her or a desecration nekros for defense/survival and Rhino for most other maps. Though i do admit, i play Nova now and then (as i do with most of the other frames i play when it strikes my fancy). i do find it interesting all you can do is jump to conclusions about the other player in any of your posts regarding Nova, you're one of the prime examples (get it?) of ill-informed individuals i mentioned in my OP. I've posted quite a few points that contributes to your misconceptions, you?

     

    "Waah hes not jumping on the whining bandwagon, he must be a FANBOY"

     

    Way to wonk, you probably didn't read beyond that quoted portion amirite?

     

    Even towards the lower part of my post i state her #4 will be nerfed and for good reason, come the armor changes. You were probably too busy foaming at the mouth over the notion someone actually disagrees with you within the first 2 lines of my post to notice.

  11. I read most but not all of your post.

    I have to say that Nova's ultimate is over powered, but not because it can clear rooms. It is OP because it fits all 3 roles an ability can fit.

    It is a damage amp, it is a high damage output and it is a crowd control and it does them all very well.

    That is what is wrong with it.

     

    The problem with this is there are plenty of abilities in the game that fulfill multiple roles like this. Frost's ultimate not only freezes the targets temporarily, but also deals damage, Mag's ultimate levitates then ragdolls targets while dealing decent damage as well, so does her pull (but thats another matter entirely), a few other powers can be considered filling multiple roles as well. So sure, Molecular Prime does fulfill 3 roles instead of 2.

     

    The thing about Nova's ultimate is that, In low-mid level content, the damage portion of the ability is the only thing that plays a noticeable role, then come late/end game, the damage becomes negligible (due to scaling enemy hp/armor) and the armor debuff and slow starts to play a bigger role. Which i feel is a nice 'concept' for a power, its effects changing based on the content, though this may not have been intentional heh. But i dont think this fact in and of itself makes it overpowered, but again thats just my opinion.

  12. Ember not being able to take advantage of Fleeting Expertise doesn't really prevent her from being able to clear rooms with WoF.  Energy has never been an issue prior to the inclusion of dragon mods after all. The dragon mods are another problem actually >.> but on the other hand they offer variety in builds so meh.

  13. Did I get your attention? Good :D

     

    I’ve been spotting a lot of threads, almost on a daily basis titled “Nova is OP” or “Nova needs to be nerfed!” since the day she had been released, and I can’t help but facepalm at the sight of each and every one. Not only are the individuals posting in such threads not seeing the underlying problem that has nothing to do with Nova or her abilities, but they can only notice the most obvious, that being Nova and her very visible ultimate ability “Molecular Prime”. Most of these individuals (I assume) base their complaints on their experience playing low to mid level content in which clearing an entire screen with the press of a button is a cakewalk for Nova. But I am here to tell you that not only is accusing Nova of being op a misconception, but it is entirely wrong and undeserved – Let me explain why.

     

    This game has some major flaws that completely slip most people’s minds when they come here to complain about this or that frame. That is the fact that highly geared players, those individuals who have invested 300+ hours into the game, (whom have every powerful mod slotted into their frame at max rank and totting the most efficient builds possible), are running around alongside players who have only been warframing for a week or less. Not only does it create a discouraging environment for new or inexperienced players, running around and watching some schmuck with a maxed out ember, saryn, rhino, mag, or nova rushing on ahead and slaughtering all the enemies before they can even catch up, but this sort of gameplay is ENCOURAGED by the very design of the game.

     

    Highly geared players are encouraged to play low level content due to both the ease, and the rewards they are granted by the mission. Naturally, there are –some- exceptions to this, such as if the player desires a mat/blueprint/mod that only drops in void/OD missions or a boss world. But by and large, low level content is done by highly geared players for 3 things, mats, mods, and cores (or they’re leveling a new frame with powerful mods slotted in already). Sure, they can go do higher level content for the same or similar rewards, but half the time its simply easier to just plow through low level content with non-existent challenge, often times for the same amount of rewards.

     

    A second problem that contributes to the perception of nova being overpowered, is the fact that energy is bountiful, TOO bountiful, and this isn’t just applicable for Nova, it’s for –ALL- frames. Energy orbs are just too common, and there are simply too many ways to improve energy management till it reaches a point where you simply no longer pay attention to your energy levels, you and your groupmates are all running energy siphon, or you’ve got fleeting expertise slotted, or equilibrium. In the end, it is just too easy for players to just pop #4 in each and every room of enemies they come across.

     

    Now I’m sure some of you say “Well, they can always choose not to, for the sake of not ruining other players’ gaming experience!” But that’s a pretty big assumption that said player actually gives a damn about your playing experience above their own. Yeah, it’s a choice, and some players choose their own enjoyment over others’. The problem is they are being given that choice in the first place because it is TOO EASY to spam powers, even the most expensive and devastating. Maybe it was intentional by DE, maybe not, but it is an aspect of the game that i, personally, disagree with strongly. I feel powers should not be spammable, but should be there for 'oh S#&$!' moments and for tactical purposes, but that sort of use is completely glossed over due to the abundance of energy.

     

    So let’s put this all into perspective and this can be treated as the TLDR:

     

    1. Players with large investments of time and gear into their warframes are able to join low level, inexperienced players in the same game/map/instance.
    2. Most of the time, their reasons are for the rewards, such as mats, mods, and cores.
    3. Energy is TOO plentiful, energy management is TOO easy. Powers are TOO spammable and most people choose to do so regardless of who disagrees because they are –able- to do so.
    4. Something I haven’t iterated above, Novas are by far the most common of warframes, theres almost always 1 in every game, sometimes multiple. So naturally Nova is given the most exposure.

     

    End result?

     

    Everyone perceives Nova to be OP.

     

    Who else is capable of devastating entire rooms of enemies in low to mid level content before anyone else can catch up to them?

     

    Rhino

    Mag

    Ember

    Saryn

    (add more here if i've missed any)

     

    Point being, this isn’t a capability ‘unique’ to Nova, it is applicable to players of a certain kind and a certain status.

     

    With that all being said: Let’s face it, Nova’s ultimate IS most likely going to be adjusted when the armor changes take place, but a lot of frames’ abilities are too as well as many of the weapons. As the devs stated in a live stream, such a massive change is going to ripple to all the other aspects of the game. That means changes being inbound to not just Nova, but many other frames as well, if not -all-, is highly likely.  So its better to just accept it and enjoy it while you can. If such a system makes such a huge difference for weapons and the mods inserted into such, then chances are, Nova’s ultimate will do too much in that new system and will need toning down.

     

    I for one do not believe Nova’s #4 is overpowered in general. It is overpowered in low-mid level content, but not in high level content. And those of you who do play such know this as well. People who complain about Nova call you or I a ‘nova fanboy’ for stating such, but imo, these individuals are ill-informed and cannot see the underlying problems beyond the most obvious and most common (that being nova’s ability sticking out like a sore thumb, which is fully compounded by the above mentioned points).

     

    It is my hopes that the armor changes to enemies address this issue, and that high level players can no longer simply trounce low to mid level content, otherwise this problem will persist beyond these changes and complaints about Nova will be changed to complaints about some other warframe capable of melting entire rooms nonstop. In addition to that, it is my hopes that such changes will also mean armor debuffing powers wont be as necessary in high-end content (such as on defense missions or survival). Mind you, its possible to do such without a banshee or nova already, but you can't ignore the huge boost either frame provides on such maps.

     

    Okay, my soapboxing is done, sorry for the huge post. This is all based on my experiences in the game, and as such, it is just my opinion, even the abrasive parts ;p But even if what all i've stated has been said countless times before, i;d like to still get my take and opinion out there. Change never happens when one remains silent, after all.

     

    -Hammie

  14. It's the part that new people are going to see. If you don't want your community to die a slow, painful death of new players not staying, and older players eventually moving on, the low level content needs to be fun too. And Nova makes it anything but.

     

    Correction: Frames fully modded by players with 300+ hours invested into the game make low level content not fun - which i said (without going into much detail) in the sentence following the one you quoted. This isn't something that can be blamed on just Nova and to do so is not only ignorant but dishonest at best (not directed at you specifically). How about Vauban Bastille and Vortexing everything in sight? How about embers running around with World on Fire permanently running? Rhino Stomping left and right? Mags pulling? Even a properly modded Saryn can melt a huge area with Miasma. How about people running around with Ogris, Ignis, or Somas? There are plenty of other things that high level players use that completely obliterate low level content without giving low level players a chance to get in on the action. People only complain about nova because it has the most -visible- impact on your screen. It stands out the most, but that doesn't make it the prime issue. The mission dynamic is the issue, and that you can thank the devs for, for making it more efficient to farm low level content for mats/mods/cores than high level maps. Edit: with a few exceptions. :)

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