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Harllott

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Posts posted by Harllott

  1. I've already submitted a support ticket about this issue but seeing as how it's taking longer than expected to resolve the issue I'm posting this here just in case any other players have or have had a similar problem and can help me on the matter. So I'm posting a gist of what I replayed in my support ticket in hopes that I can fix the issue myself or if not wait until the issue is resolved by DE, however long that takes.

    "The email that I have been using for this account (INSERT OLD EMAIL HERE) is no longer available, meaning it has been deleted, therefore I need it to be changed to my new email address (INSERT NEW EMAIL HERE) I am unable to change it manually as the email has been deleted therefore I cannot receive a verification code, as well as not being able to log into Warframe, please notify me with any updates as soon as possible. I get this error, saying that I am already logged in when I am not, this is what started this entire mess insisting that I need a code from my email (which as previously stated I do not have anymore). Please if my email could be changed and this error could be fixed that would be great, Thank you."

    https://imgur.com/iFWcsuY

    https://imgur.com/AoewINN

    I included these two images as to reference just what I'm seeing when I try to log in. I haven't gotten a response about the issue yet as previously stated, I'm hoping that I can because I'm pretty anxious to get back in the game. Hopefully, someone can help me with this issue if there's anything else I can do to fix this myself would be preferable rather than sitting here waiting and doing nothing, Thank you.

  2. On 8/11/2016 at 4:07 PM, Harowing said:

    Lotus: "This is Dust, the anomaly, the master of time."

    "Controlling time in order to gain the upper hand in combat, Dust manipulates the speed of battle to his needs. Speeding up, slowing down or even stopping time itself for someone are a few tricks under Dust's powers. Keep track of time Tenno, Dust will make sure you do so."

     

    Passive - Horological Progression

    As time passes, Dust grows in power. Increasing his maximum Health and Shield by 2 for every minute that has lapsed during the mission. In addition, for every 4 minutes that has lapsed, Dust gains +2% Power Strength, Power Range, Power Duration and Power Efficiency. 

     

    First Ability - Flow of Time

    Press the ability to toggle between Haste and Slow. Hold the ability to activate the effect.

    1. Haste - Dust speeds up the time in a 5 / 10 / 15 / 20 meter area for 8 / 12 / 16 / 20 seconds. Dust and his allies gains additional 10% / 15% / 20% / 25% Attack Speed, Movement Speed and Fire Rate while increasing Casting Animation by 20% while within the area. The effects persists for 4 seconds upon leaving the area of effect. 
    2. Slow - Dust slows down the time in a 4 / 8 / 12 / 16 meter area for 10 / 14 / 18 / 22 seconds. Enemy units that enters the area are slowed by 20% / 25% / 30% / 35%. The slow decays over 4 seconds upon leaving the area.

     

    • Augment - Flow Distortion: Casting Haste over a Slow Area will cause enemies within the area to receive 200 / 250 / 300 Impact damage and knocked up while casting Slow over a Haste area grants allies within the area to gain a 2 / 3 / 4 / 5 seconds Invulnerability. Overlapping areas of Flow of Time will cancel out each other. 

     

    Second Ability - Time Remnant

    Dust calls upon his past self into the present, creating a specter of himself that lasts for 8 / 10 / 12 / 14 seconds. This specter has the same Health, Shields, Armor and Stats as Dust 30 seconds back prior to casting. 

    1. The specter deals 50% / 40% / 30% / 20% less damage.
    2. The specter will cast Haste if Dust casts Slow and vice versa. Unaffected by Flow Distortion Augment.
    3. Enemy units attacked by the Time Remnant are marked with Anomaly, causing Dust's attacks to the deal 20% / 30% / 40% / 50% more damage.
    4. Re-casting the ability will de-activate the ability and cause the Specter to disappear.

     

    • Augment - Past Gift: Re-casting the ability or if the Specter dies, it drops a special Pick-up for Dust that will restore Health and Shield. Shield gained from the special Pick-up can Overshield Dust.

     

    Third Ability - Reversion

    Upon activation, Dust anchors his time and will revert back after 3 / 4 / 5 / 6 seconds, restoring any form of damage he received during the time. All damage and any status proc received by Dust between activating Reversion and expiration will cause Dust to unleash a 8 / 10 / 12 / 14 meter Time Nova that deals the exact amount of damage as well as a chance to inflict the status proc he previously received.

    1. This does not teleport Dust to where he initially casted Reversion. It only restores his previous status (Health, Shields, etc).
    2. Being downed while Reversion is on will not trigger it unless the user has the Controlled Time Augment.

     

    • Augment - Controlled Time: Reversion no longer has a duration but drains energy at a rate of 20 / 18 / 16 per second. Additionally, while Reversion is active, If Dust is downed, Reversion will automatically trigger. This has a 90 second cooldown.

     

    Fourth Ability - Temporal Stasis

    Dust freezes time in a 10 / 14 / 18 / 25 meter radius around him for 5 / 6 / 7 / 8 seconds, causing all enemies to stop in their place. Any damage received by enemies are delayed and will accumulate during the Temporal Stasis. Upon end of duration, any accumulated damage received by enemies are inflicted to them with an increased 10% / 20% / 25% / 35% damage.

    • Ragdolled enemies will also stop in the air if they are within radius of Temporal Stasis and may be hit to move them around (Moves 2 meters away per instance of damage).
    • Temporal Stasis does not follow Dust.
    • Constantly drains 10 Energy per second while Temporal Stasis is active.

     

    • Augment - Stasis Bomb: Enemy units damaged while affected by Temporal Stasis will trigger an explosion in a 3 / 4 / 5 meter radius around them, dealing the half of the accumulated damage upon end of duration.

     

    Hi I'm an artist (with pen and paper), I like the sound of your concept and if you give me the details and some time I could create a composite sketch. For free BTW.

  3. 1 hour ago, Arkvold said:

    One thing to remember about blinding is that it is an enormously powerful ability.  A blinded enemy is basically a dead enemy, provided you can close the distance fast enough and hit them with a finisher.  Most warframes don't have a blinding ability, and of all the Warframes in the game, only Inaros has a blinding attack on his 1 (which also strikes me as a bit OP for the same reasons as I criticized Asra - and keep in mind, this is from someone for whom Inaros is their second-most-played warframe!).  Most Warframes have a single-target or small-AOE direct-damage ability on their 1.  Loki is a notable exception as he has Decoy on his 1, and Equinox has her metamorphosis ability on 1.

    The reason why I question Shadow Dance's usefulness, is that even though it's useful for using abilities, it immobilizes you.  In a fast-paced game like Warframe, there's very little use for abilities that immobilize you, even if they render you all but invulnerable.  This is why Undertow on Hydroid is not used much - you can't move while using it.  Not even Atlas has an ability that roots you to a location.  I would suggest changing this ability entirely, if it were me designing her.  I would also question as to why she needs an invulnerability-button, considering she has an Iron Skin-esque defensive ability already.  That, on its own, would already prevent things like knockdown or most procs, which are the primary hindrances to using abilities.

    The 3 ability is kinda neat, but invites a lot of comparisons with other Warframes.  Specifically Trinity (Link), Nekros (Shadows of the Dead + Shield of Shadows), Rhino (Iron Skin + Iron Shrapnel), and Nezha (Warding Halo).  The idea of ablative shadow-shields is pretty cool, but the protection they'd offer would have to be Nezha-grade, or people are going to cry OP.  In addition, the damaging aspect would have to be similarly limited.  Perhaps turn it into a support ability - you can keep all the doppelgangers for yourself, or send them to shield allies, giving them a portion of your ablative protection, at the cost of your own safety?

    As for 4, here's an idea to make it unique.  If you're familiar with Prototype 2, there's an ability called the Bio-Bomb.  You 'prime' an enemy with the ability, and they explode into tendrils, which latch onto objects or other enemies in the environment, and drag them back to collide messily with the victim.  Perhaps you can arrange Piercing Shade to work similarly - you 'mark' an enemy, which explodes into tendrils of shadow that grab other enemies, and then drags those enemies back to the victim.  The more enemies grabbed, the more damage all of the victims take - and the survivors are left nice and tightly packed, ripe for AoE.

    Considered a passive effect for her?

     

    I understand now what you mean, thank you for explaining further, the first ability was so that the warframe wouldn't be too strong, but on a weak frame like her is why i considered the blind, and i think it should stay because of her frailness, on Inaros and Ash who actually have large amounts of armor and health restoration abilities its "OP" for them to have a blind mechanism aswell. I do understand how you feel about Shadow dance, yes it roots you to the ground but that was made like this so that its not "OP" because if she were to be moving it and still be able to use abilities then of that would be "OP" if she couldn't use abilities then she'd have to get out of shadow dance then use her abilities therefore defeating the purpose of Shadow dance which is to stop her from receiving damage. But if she is in a single spot unable to move, and can use her abilities atleast she'd be able to use her four which COULD kill enemies, or use her 1 to slip away from enemies. I dont really want to remove the ability because its unique in its own way the first ability i came up with infact, but if DE or the ever growing community see's it as a nuisance then it will be removed. The third ability is a bit unnecessary, i actually thought it up on the spot because i didnt want to leave a hole in the concept, but i am going to remove it and try my best to think of a different ability for the third. Honestly i dont know if DE could make what your explaining about the 4 happen but i think i would like to see that aswell.

    And the passive would be :  Gains 15% movement speed in dark areas

  4. 1 minute ago, Arkvold said:

    1 is basically Ash's teleport, only better.  Ash's teleport is a 3, so this would be kinda outta line for a first ability.

    2 is of questionable usefulness.  It's basically a worse version of Hydroid's Undertow.

    3 is neat, but might invite comparisons with Mirage visually.  It would essentially give you Rhino's Iron Skin + Iron Shrapnel augment.

    4 sounds like it would look like Ash's Bladestorm and deal damage like it, but function like Frost's Avalanche.

    Honestly... it sounds a bit OP.  You have Ash's teleport as a first ability and a variation of bladestorm that's faster, as well as an Iron Skin-esque protective power.  Might want to tweak your idea a bit.

    Thank you very much for your comment, I will take the time to consider changes in the abilities but you should widen your perspective on the 1 and second abilities. You see how the first ability us suppose to work is that you pass through 3 enemy shadows undetected (at max rank) blinding the them, at the last shadow you get out instantly. The difference between ashes teleport and shadow step is that there is an effect taking place, and that you don't just teleport instantly to one enemy but pass through three. The second ability is suppose to be one of escape especially since only one of her abilities is offensive. All your other abilities work in this shadow state, you can't move but you can use abilities and once you do your out of shadow dance. The reason I included the 4th ability and made it like bladestorm (similarly) is because I insinuated that there should be at least one decent offensive ability that could take down a few enemies within a certain radius. I didn't even think of bladestorm however I do see the similarities.

  5.  "Asra" as I call call her, is a Warframe that has the ability to "bend shadows to her will" this idea came to me randomly, mostly thinking of a ninja theme to fit the character. At the moment I have three ideas of what her abilities could be and how they work, at this moment I would like, before I state her abilities and functions, that I reach out to any one skilled enough and wishes to help me into bringing this to life. I am a skilled artist with a pencil and paper but not with a computer, so please anyone whom I can share my ideals with and could help me bring "Asra" to Warframe I urge you to contact me on Skype ; Siphcrow. Thank you.

    Stats :

    Health : 100 (300 Rank 30)

    Shields : 100 (300 Rank 30)

    Armor : 15

    Energy : 175 (262 Rank 30)

    Speed : 1.1

    Abilities :

    1. Shadow step - Asra jumps into and out of an enemy or allies shadow, this causes the enemy to be temporarily blind. At rank 1 she is only able to jump into 1 shadow per use. At rank 2, 2 shadows and at rank 3, 3 shadows per use.

    2. Shadow dance - Asra turns into a black shadow dancing erratically in place. She cannot be hurt by enemies once in this state and also cannot move while in this state. This ability costs energy per second, energy per second can be reduced by using energy efficiency mods. (PS. You are still able to use all of your abilities while in shadow dance)

    3. Cold shade - All enemies within a 5 meter radius with a visible shadow is frozen in place for 5 seconds, at rank 2 the duration and range go up to 10, at rank 3 the duration and range goes up to 15, this ability can be enhanced using range and duration mods.

    4. Piercing shade - The shadows of enemies pierce them with thorns from the back. This uses mods from your melee weapon and can be increased with strength mods. At rank 1 the damage is 100 (these are without melee mods) at rank 2, 500 and at rank 3, 1000.

    Passive : Gains 15% movement speed in dark areas

    Polarities : Zenurik and Vazarin, the aura polarity would be Zenurik.

    Sketches of Asra at the moment :

    http://imgur.com/pD2GK2K

    http://imgur.com/4kolold

    http://imgur.com/n4hVT7P

    The helmet to the right is an alternate helmet called the "Magnis" helmet.

    This is currently all I have for this concept, as I work on it more I will update as much as I am able to.

    I seek nothing from DE for this concept, it and all its abilities and design are free to use by anyone, the only satisfaction I would like is to maybe one day see this in the game. I would love to hear any feedback the community may have and questions, thank you.

  6. Ive finally been able to create a FULL full body design with better detail. I'll be working out his abilities next i might be designing the icons MAYBE i will i don't know, but i will type out the name of each ability and what effect they will have, i just don't think they will be too outrageous like aging all enemies and kill of everything in a go but i'll put a radius cap on that XD anyway thank you all so far for your comments, i hope more people will leave a helpful comment on the working on Elys. Also i may change his name to Elyx maybe i don't know, tell me what you think. but anyway here are the full body designs.

     

    First :

    http://siphcrow.deviantart.com/art/Elys-Full-Body-556767649

    Second :

    http://siphcrow.deviantart.com/art/Elys-Full-Body-2-556767661

     

    I dont know/don't think they're too blurry but i didnt ink them cause i was afraid to mess them up :P (god im such a noob) but i will try my best on the up coming designs than you for your support :)

  7. Well Ive Done it Ive made a Deviant art account for art design updates I'll post each picture on here every few updates to his design this is the first

    1. http://siphcrow.deviantart.com/art/Elys-Front-Face-556722281?ga_submit_new=10%253A1440769931

    the second

    2.http://siphcrow.deviantart.com/art/Elys-Front-Face-and-Body-556722258

    and the third

    3.http://siphcrow.deviantart.com/art/Elys-Body-556722273

     

    Sorry that the 3rd is so blurry the camera i used was my phone's i didnt have any other very sorry for my unprofessional work.

    i will Continue to design and update this post and my design's thank you all for your replies.

  8. the name, the design, everything about him... love it. got any ideas on his abilitys?

    Well for his abilities for his one will be Time Freeze, freezes enemies in a certain radius/distance and he can do what ever he wants to them, of course this can be improved by range mods., His Second ability will probably be a movement ability like per say he can move with out moving like when he casts the ability he moves and passes through any object or person in his way and this can only be a certain distance so it wont be too op, but can be improved by ranged mods. Thanks for the reply.

    At least it ain't Chrono or Crono or Chronos or Cronos etc.

    Haha i didnt even think of those names, XD anyway thanks for the reply.

  9. http://imgur.com/MexAntd <--- this is my warframe design Elys the Master of time he can use his abilities to manipulate time. I visualize  him as a support frame but with just one offensive ability. I'll keep this post updated as i keep designing him and working on him and his abilities i have one more drawing of him that i will post soon. I'd like some feed back on it. From anyone who wishes to help improve him so he could be atleast looked at by DE. Thank you.

     

    EDIT:

    When i first posted this i didnt realize the frames that other people had made where so different from mine theirs had detail and mine just have a picture and explanation. So ive worked on his lore and a few forward faced designs i will post those and probably make a deviant art account to post them there instead of imgur, so without further ado i give you the Lore for Elys.

     

    Lore :

    We-We-We-We-We-We-We were, he's gone, days had past without our knowledge, was this even possible. The ship standing still in time but moving ever so closely to the blazing star. We were eternally trapped in our own memory, Until given a burning death. All we remembered was seeing his body on the table all those years ago.

     

    I'll leave you all with that for now. I wonder if you all can figure out what happened to the Orokin ship, anyway i will be working on more designing and art and will update when i can. Thank you For Reading.

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