ExcessEllipsis
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Posts posted by ExcessEllipsis
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I currently have Astral bond on my sentinel (currently dethcube prime) and specifically I have this issue when I am hosting. and specifically when I use Vazrins' vortex ability in a way that collects two or more enemies. at one point I'd had this issue with Vauban's vortex as well but haven't tested in recent patches.
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whenever i'm in missions i've noticed when using Vazariin's vortex ability. as well as a few other grouping abilities my fps tanks for some reason.
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not sure if this is where i post this. but having been playing Garuda for a short while. i'd noticed that while at 200% power strength my blood altar was only healing at 49% when it was at 50 just the mission before. afterwards i checked my build and realized than when i moved power drift from the exilus to a normal slot the 200% power strength was listed in green. so for whatever reason Power Drift just doesn't work as well in the Exilus slot for whatever reason.
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as much as i would love to make use the atmos set. with how it's handling energy color it's just something that will never work with me
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so say i wanted to change the lights to green
...i guess i'm just curious why energy color lacks it's own option -
so this is a thing. intended?
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for some reason it doesnt' even without armor for me
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out of curiosity. do you guys run it in 32bit? been having this problem as well and i'm running out of ideas
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As a client when casting thurible for whatever reason it doesn't give any energy towards the caster as they kill. however it seems to effect every other squad member as intended
*may have been a fluke as i can't recreate it
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Pretty much the same deal. ends up in his spine no matter what animation set i use
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With Many Mele weapons there will be some awkward clipping thru Oberon's back. notably while using either the default Oberon Skin or they Feyarch skin. though i have Oberon prime so not sure if that ties into it.
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so. bug that's been a thing for what i can roughly estimate to be 4 months or so.......
On 2/28/2017 at 7:27 PM, malekas said:Fix was listed in the recent patch notes.................but it wasn't fixed. Just tested, same thing is still happening.
^also which patch note was this in. can't seem to find it in anything recent
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i'm starting to think this is purposefully being ignored...
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On 5/8/2017 at 11:40 PM, Sohki said:
for me this mostly happens when your'e not the host.
happens as host as well..though it happens when you use your focus. as well as other ways
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likewise though as a client this happens from the start of a mission. usualy
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k so loaded up akkad for some leveling and other shenanigans. and end up loading into it with about 10 other people. also the text near my head would keep changing like some sort of zalgo text or something.
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t
this is the best screen i could find showing the problem. if this happens in another way i'm not sure.
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So about like this?
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SpoilerSpoilerSpoiler
so was running a void fissure on sedna, and ended up in lock down in this tile, which lacks any console. forcing me to abandon the mission....not much more to that
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So. every once in awhile when using a Kavat, they will for some reason freeze entirely. similar to the old ash/bladestorm bug. anyone else have this problem?
Spoiler -
Aura mods take no effect untill in mission. there being no way to check that in mission just makes it seem like it's not taking effect
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Spoiler
Unsure how to delete spoilers so this one's sorta pointless
so in a mission with an ember. and randomly getting strange textures.
SpoilerSpoiler -
K so most runs i do in IO have an enemy seemingly desyncs. this enemy is entirely invincible and usualy only seen by the host (May require further input) also it keeps happening after wave 10 in my experience. also this enemy prevents and further progress in mission, usually forcing the player to abandon it.
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So i was in a Sortie with a couple people when i noticed that my Daikyu was using 2 arrows for every one shot. after noticing this we decided to test various thing. like if there was an issue a mod or the like. what we found was that this would only happen to those who were not the host. also every time the host would free an arrow the sound and animation would be off. (Also should be noted that we tested what other bows we had to the same effect)
Astral Bond not working with Excalibur Umbra
in General
Posted · Edited by DragDread
further testing
Have loaded into several missions switching out companions with the Astral bond mod. but the mod doesn't seem to work at all if your frame is Excalibur Umbra
edit
Would also seem that it just outright doesn't work as a client
Further testing
it seems whenever switching to a sentinel/pet with it already installed causes it to not work. un-equiping and re-equiping the mod seems to fix it
testing cont.
seems even re-equiping doesn't work consistantly
Final Edit (I hope)
The problem seems to be, whenever you enter Operator/Drifter mode from the Orbiter/Hub Zones Astral bond becomes Inactive until you go back into the mod config and Re-equip it.
Final Final Edit...
After a few missions where I haven't touched my Operator key until i get in mission... the un-equip,Re-equip method still Isn't consistant... Kindof at a loss here.
Actual Final Final Edit
When it does function. if the pet or sentinel dies mid mission the mod become inactive once again