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ExcessEllipsis

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Posts posted by ExcessEllipsis

  1. Have loaded into several missions switching out companions with the Astral bond mod. but the mod doesn't seem to work at all if your frame is Excalibur Umbra

    edit
     Would also seem that it just outright doesn't work as a client
     

    Further testing
     it seems whenever switching to a sentinel/pet with it already installed causes it to not work. un-equiping and re-equiping the mod seems to fix it

    testing cont. 
     seems even re-equiping doesn't work consistantly

    Final Edit (I hope)

     The problem seems to be, whenever you enter Operator/Drifter mode from the Orbiter/Hub Zones Astral bond becomes Inactive until you go back into the mod config and Re-equip it. 

    Final Final Edit...
     After a few missions where I haven't touched my Operator key until i get in mission... the un-equip,Re-equip method still Isn't consistant... Kindof at a loss here.

    Actual Final Final Edit

     When it does function. if the pet or sentinel dies mid mission the mod become inactive once again

  2. I currently have Astral bond on my sentinel (currently dethcube prime) and specifically I have this issue when I am hosting. and specifically when I use Vazrins' vortex ability in a way that collects two or more enemies. at one point I'd had this issue with Vauban's vortex as well but haven't tested in recent patches. 

  3. not sure if this is where i post this. but having been playing Garuda for a short while. i'd noticed that while at 200% power strength my blood altar was only healing at 49% when it was at 50 just the mission before. afterwards i checked my build and realized than when i moved power drift from the exilus to a normal slot the 200% power strength was listed in green. so for whatever reason Power Drift just doesn't work as well in the Exilus slot for whatever reason.

    Warframe0004.jpgWarframe0005.jpg

  4. so. bug that's been a thing for what i can roughly estimate to be 4 months or so.......

    On 2/28/2017 at 7:27 PM, malekas said:

    Fix was listed in the recent patch notes.................but it wasn't fixed. Just tested, same thing is still happening.

    ^also which patch note was this in. can't seem to find it in anything recent

  5. K so most runs i do in IO have an enemy seemingly desyncs. this enemy is entirely invincible and usualy only seen by the host (May require further input) also it keeps happening after wave 10 in my experience. also this enemy prevents and further progress in mission, usually forcing the player to abandon it.

     

  6. So i was in a Sortie with a couple people when i noticed that my Daikyu was using 2 arrows for every one shot. after noticing this we decided to test various thing. like if there was an issue a mod or the like. what we found was that this would only happen to those who were not the host. also every time the host would free an arrow the sound and animation would be off. (Also should be noted that we tested what other bows we had to the same effect)

     

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