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Shockwave-

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Posts posted by Shockwave-

  1. 9 minutes ago, Birdframe_Prime said:

     

    I said it in the starting paragraph; their most recent reworks.

    Why? Because frames have nerfs and buffs like yo-yos sometimes. If you don't specify something like 'the most recent changes' then overall you'll find that Warframe has plain power creep ramping with only a few major nerfs across anything.

     Then your argument is not supported by your data. Your argument is we shouldn't fear DE reworks. DE reworks are mostly bad, and leave the frame worse off than they were before. So we do fear them.

    Your notion of only counting the most recent rework does not count the TOTAL number of reworks. So in your mind a frame that had a huge nerf, a terrible rework, and then a slightly positive rework counts as a single positive rework even though it had 2 bad ones and one good one.  Even if the frame is worse overall from its starting point, as long as it is better than it's last rework to you it is a single positive case. That's not a very effective argument.

     

    ASH is a perfect example. They nuked him so nobody wanted to use him, then tweaked him back a little. A net negative overall and he is a worse frame for it, but to you it's a single example of a good rework.

    I'll concede that DE has done better recently with reworks and they are trending up, but not enough to overcome the past (yet). Ember being nuked for no reason, with no backpedal while empowering other frames so they are broken (Saryn, Octavia, etc) still sticks out to me.

  2. On ‎11‎/‎01‎/‎2019 at 11:14 AM, Naneel said:

    An easy but not really elegant solution for World on Fire could be this :

    • Overheat does not touch Range, so Firequake can again be a resonable build for cc
    • Overheat scales infinetly, now it stops at double damage and double cost, change that so every Xs you get double the damage and double the cost, for example if we take 10s, you would have doble damge after 15s, 4x damage after 25s, 8x damage after 35s ... This should make it impossible to maintain WoF for a full mission and would also give high damage for higher level content

    That wouldn't work. In high level missions you have to wait 35 seconds to get to high damage... you will be one shot by then. You can't wait 35 seconds to get to max damage if you have to reset it regularly. That would still make her useless in any high level mission. Gara's splinterstorm doesn't reset. Nidus's damage doesn't reset regularly once he gets his stacks, etc.

  3. On ‎11‎/‎01‎/‎2019 at 9:35 AM, Birdframe_Prime said:

    Okay, nice theory, let's see if it's real ^^

    Frames that have had positive reworks as their most recent rework that have resulted in more players using those frames regularly: Ash, Atlas, Equinox, Excalibur, Frost, Harrow, Hydroid, Ivara, Khora, Limbo, Mag, Nekros, Nezha, Nova, Oberon, Rhino, Saryn, Valkyr, Volt, Zephyr (some of those aren't a very big positive, but still considered positive).

    Frames that had 'tweaks' that have been a mixed bag: Mirage, Mesa, Nyx, Titania, Vauban, Wukong.

    Frames that have had a net nerf as their most recent rework: Banshee, Chroma, Ember, Trinity.

    Frames that have not received any real work since their release cycle of tweaks and changes: Baruuk, Gara, Garuda, Inaros, Loki, Octavia, Nidus, Revenant.

    Hmmmm...

    Funny that there seems to be more positive than the total amount of neutral, negative and non-applicable frames put together. Innnnnteresting.

    When did Ash have another rework? I used to use ash all the time before they reworked his 4, I haven't touched him since. Did they rework him again, because I don't believe he qualifies for your list.  Ivara and Khora were more like release tweaks, which they have started doing, not what I would call reworks. Some people still world prefer old nuke saryn and you can't say her rework make more people play her, ditto valkyr. Her rework nerfed her. Both frames I play less after reworks than before their reworks. . Mag's old map nuke for corpus was nerfed, again I'm not sure her overall rework made her played more.

     

    Mirage and mesa tweaks were a net nerf. How can you not put them in the net nerf category?. Also Excalibur radial jav nerf hurt him a bunch, what was the rework that improved him back?

     

    Seems like you are counting any frame that had a positive change (even after a hard nerf)  as a positive rework instead both a negative and positive rework that cancel each other out.

  4. But it is great in long straight line runs like capture, or any long run to the exit.  Which is why the backflipping as immunity for a while is a great solution in my mind. hell I'd love a 3 strikes and you are out rule as well (backflip out of speed 3 times in a mission and you are immune for the rest of the mission).

  5. I'm disappointed in the move to reward based materials. Mats are things you farm while doing other missions and in most cases many different mission options are available to farm, no matter which one you like to do. Having to run a mission 20-30 times to get ONE repeller systems reward in order go up levels with little duck is one thing. Sure that's an over time goal, and that is what these should be for. We didn't even have that mechanic with quills.

    But now every time you want to build a weapon or amp you have to run the mission a few dozen times. I will never be able to rebuild the plinx, or the Exergis(sp), etc. If I don't like them and get rid of them. Sure mats farming is a thing, but rare rewards being need to build everyday weapons is new. I know I am simply not going to build amps from Venus if I can help it. I'll wait until the meta is settled on and build one so I don't have to do Profit taker mission 2 another few dozen times just play around with different brace combinations. If more things are relased that require them (or god forbid they are base weapons for something else), I see that as a problem.

     

    I'd much rather have them require gems (which DE eliminated from arcanes on Venus for some reason) than a rare reward from a single mission.

    • Like 1
  6. They should just undo the nerf, it didn't really do anything for low level missions anyway. All the other frames are being buffed (Nyx for instance) and Ember got nerfed into the ground despite being uncompetitive at high levels anyway. DE doesn't really undo changes that are mistakes though, so she will sit on the ash heap for a while (pun intended) and they will rework her again a year from now when it won't be seen as correcting a mistake.

     

    Ember's WOF should not be duration based if the idea is to work up fire damage.... but why abilities don't go off when the AFK timer does is beyond me.

  7. Sorry but allowing volt to recast speed while it is active completely negates the ability to backflip to remove speed. I've encounter a few volts recently in defense missions where they constantly recast speed every 2-3 seconds. I can't get out of it fast enough before it is recast. The speed is nauseating in certain situations, and others I simply don't want it (to avoid picking up reactant for instance).

    Can we get a toggle to avoid volt speed/rift plain?

    Can backflipping give you immunity to volt speed for a full minute or 2? You have to figure if you are getting out of it you don't want it, why not set an immunity to future casts as well?

    • Like 3
  8. On ‎09‎/‎01‎/‎2019 at 12:44 PM, (PS4)HarigeVINCE said:

    but I seriously don't want to make multiple zendesk support tickets every hour. So I wonder if support

    I call BS. Leeching reports every hour? I play a little every day almost, and I see leeches maybe once a month. I mean sure sortie spy gets leeched a lot but there are 3 vaults for 4 players so someone is going to do nothing anyway. Leeching is not a serious problem. I have no idea why people want solutions to this over many other game mechanics DE should be working on.

  9. De missed the boat with the shield/health mechanic. It's that simple. In a horde shooter the mechanic should be you are super strong, they are many. Many little hits can overwhelm you, while you slaughter lots of them. One grineer is not as strong as you, thus a grineer that one shots you is dumb. Why don't they all have that weapon? Problem is we only really die to one shots and such. That's wrong.

    DE should have done a dual health pool like they did -Shields and Health. But health should be UNHEALABLE. Shields should not recharge automatically, or do so very slowly. Healing should be for shields only (trinity, Oberon, operators etc). All the ways you heal health now should be healing shields. When they pepper you enough that they get through your shield, you take health damage (this is bad) and perhaps you retreat/drop a shield  restore (should be limited) etc. Oops, you just lost some health. Back to fighting, wash, rinse, repeat. When you accumulate enough "pecks" at your health (because you played badly and made mistakes) you die.

    Balance should be around this type of damage mechanic - "accumulated losses" instead of One-shots (team-mate raising would need a rethink but could end up being you only get so many "downs" and raising just means you come back with more health/shield than if not helped by a team mate for instance).

    No one shots, slower shield and health drain so you can see it getting hit and do something about it, etc. One shots are just not fun. and Yes, they limit frames to just the meta frames.

  10. On ‎27‎/‎11‎/‎2018 at 8:55 AM, Chiika777 said:

    Dont you hate it when someone joined your squad quietly during spy mission, and went to any vault, failed to hack the data, and left the game? I do. and they need to be punished to that. If only DE could penalized those who clicked abort mission / left squad after they failed hacking the data 🙄 It is a different story if they got DCd or game crashed.. but.. those monkeys that being a donkey need to be at least get an hour ban or something. little and small punishment but annoying

    Yes I hate it, and no, sorry no punishment. You can't. I mean if they fail the hack and you quit its ok, but they can't? Nah, it sucks but it's not an issue that needs DE coding time.

  11. Once again with powers off and nothing interesting about the Profit take fight (I mean Arch guns are no different than any other gun... ) the roster of frames you will "need" for Profit taker will be the same as for Eidolons. Sure a few more frames might find there way in without the EM pulse and trin might not be a thing (but she's still useful) without drones, but the lion's share of frames will not be viable and the  "hosting Profit taker need X Y Z frames will still be the norm.

    Why does DE design battles from the top down with the same mechanics (invulnerability, bullet sponge, shields then vulnerable) etc. I mean they even forgot shield disruption again.

    Why don't they look at the frames used for Eidolons and then look at all the other frames and create a battle where other frames will be the meta.

    Perhaps a battle where one person is needed to take out the main guy while the other three are needed to protect him( so powers are back in play). Make the little guys numerous but weak (ember, equinox, banshee  etc has to keep them in check), add a flying group (one guy in arch wing to corral those), or some other mechanic like ground based shield generators that have to be "off" (capped like interception nodes and far enough away to be out of danger from profit taker but swarmed by littles) and two people have to defend those while two take out Profit Taker Maybe make putting your main shooter (chroma again of course) in a frost bubble a viable assist, or whatever. Team interaction is great, and it's fine to not be soloable, but just everyone doing the same thing doesn't feel very team based.

    And honestly, get rid of ground based arch guns... I mean really... what is the point of that? I even had a couple arch guns already formed up and ready to go and still seems clunky and out of place to me. Changing guns is not "skill" make the mission take skill (accuracy, timing, etc) not just.. hey you can't win unless you have the bigger gun, but don't worry he has more hp to compensate.... that's just window dressing.

  12. Please consider allowing us to combine mining tools from POE and Vallis into ONE mining tool. There just aren't enough hotkeys for the gear wheel for spears and mining equipment for both POE and Vallis and other stuff. I hotkey the stuff I swap back and forth often,  and that includes a mining tool and Spear on POE. Now that's out the window.

  13. On ‎07‎/‎11‎/‎2018 at 4:52 AM, -BM-Inservio said:

    I'd like to see the extraction timers get some love. Not all of us have the same connection speed, reaction speed, and computers. Nevertheless, pretty much everyone that has ever been slow getting to the end of a mission, has probably seen the chat pinging them to hurry up, and had the group abandon them after two missions because of it. That's not a nice feeling, and despite everyone having been new at this game at some point, not everyone remembers that time and empathises.

    I'd like to propose we add a vote to extraction, rather than a shortened timer. If two people reach the end, the 60sec counter starts, and an "extract now?" vote pops up. If everyone votes yes, the mission completes instantly. If not -even in the case of an AFK player- the counter continues. That way the people that cannot reach the end as fast as people with better connection/reflexes/computers, can stay in group and enjoy the game like everyone else, while the people that actually ARE actively slowing others down for whatever reason, can still be dropped from squads that do not appreciate that behaviour.

    What do we think?

    We think that people are lost all sense of patience and are riddled with ADD if you can't wait 1 minute.

     

    Just to edit this into a real reply. No, for the sole reason that the new meta will be "hey you two go to extraction so you can vote us out as soon as the mission is done", and you will have to either A) sit there bored, or B) play the mission with 2 people white the other to go to extraction and then go "hey we were helping by getting to the end quicker".

  14. On ‎06‎/‎11‎/‎2018 at 1:28 AM, taiiat said:

    the barrel is actually here.
    lbWFUJd.png

    That has to be the scope. There is no lens on the front where the scope is, which means it must reflect down into that tube. However if you look at the top picture in the OP, you can see TWO brackets in the front, one towards the viewer and one back from the viewer. If it is the same on the back bracket then the bullet fires between them and you are suffering from a depth perception issue in this picture.

  15. On ‎31‎/‎10‎/‎2018 at 4:19 PM, Qmoney said:

    I played every day and had reached the maximum mastery level (or pretty near) three years ago when I had to stop playing and the content had dried up.  Coming back, I was already a bit disappointed to see that the daily reward system was introduced shortly after then.  Seeing that I'm three years away from those rewards was a bit frustrating.

    However, now the daily scaling makes the difference ridiculous!  I was playing/supporting this game at the beginning, and now people who started much later are getting 10 times the resources and boosters every day?

    DE please add more weight for mastery level, or do something to acknowledge people who barely missed a day for the first 2 1/2 years!

    This isn't a nerf though, the login rewards you are getting now are just as good or better than the ones you were getting 3 years ago> I also started before 2nd dream and the new system was implemented. I don't recall the pre-change rewards being any better. So are you just mad that you missed three years of the new system? That can be said of anything you missed. You also missed having to fish to craft AW gear items, and you missed grinding old void for primes (harder) and now all your primes are on relics (easier).  Tons of things are different int he game.

    But you are not getting worse login rewards than you were getting before, so nothing has been nerfed or taken from you.

  16. On ‎04‎/‎11‎/‎2018 at 6:56 AM, Xiquara said:

    well… unveiling your rivens is useless for kitguns since the ACTUAL riven (weapon/stats) is already set when you get the veiled one and at that Point there was no kitgun in the game therefor no kitgun riven.

    only veiled rivens you farm/get when kitguns are in the game CAN be kitgun rivens

    This is untrue. Holding an unveiled riven until a new weapon comes can result in that riven being for a new weapon. The weapon and stats are determined when you unveil it.

  17. On ‎06‎/‎11‎/‎2018 at 2:07 AM, Fallen_Echo said:

    You mean the 1000 threads where the anti-auction people run around repeating the same points what counter each other?

    Like "We cant have auction house because it would cause everything to become too cheap!" 3 comments later a different guy "We cant have auction house because it would make everything too expensive!". the anti-auction house people couldnt even decide why it is bad without countering someone.

    "We cant have an auction house because those would not be regulated by supply and demand but greed!" 2 comments later "The best thing in the current chat systems limited visibility is that its not regulated by supply and demand!".

    "We cant have an AH because people would just form groups to get to the top and control the market!" 3 comment later "Me and my group would not be happy if we would have to compete for our top position because selling becomes easier!"

    Your argument is a fallacy. You are saying that some people think that an auction house would make prices too high and some too low. If there are 5 people arguing it would make prices too high and 5 arguing it would make prices too low, it does not mean prices will be in the middle. Those are both valid arguments against an AH because they happen. In WF it will be prices will crater, because of all the backlog of supply that isn't being put up in trade chat. That's my opinion, but if' I'm wrong and prices shoot through the roof it doesn't make an AH any better.

  18. On ‎06‎/‎11‎/‎2018 at 4:10 AM, GOOFBALL1 said:

    Why not enable us to put up shops for 2-8 hours then leaving them there on the bazaar for people to buy? It would be more user-friendly than the current system and wouldn't be so bot-friendly. Maybe server space is the issue. Every time I see Baro though, in the first hour there' like 80 different crowded instances of the relay.

    It would vastly increase the supply of all items. That is your central argument - it would make it easier to sell things. More people would put up more things for sale, which would increase supply in a game with infinite supply of things and NO upkeep of anything (you never have to build things more than once, you do not have to spend credits or plat to "upkeep" anything).

    This would mean every player would have every "thing" in the game without playing the game to get it (bad for DE). Everything would be super cheap. They would also have everything in the game without having to purchase a ton of plat to get it (bad for DE).

    The "Friction" of trade chat is what prevents all that supply from being available.

  19. On ‎05‎/‎11‎/‎2018 at 12:50 PM, (PS4)whoistimjones said:

    Really dont understand why we dont have an auction house yet. There's no downside to adding on at all. Aside from that.

    Getting really tired of people putting "[Riven Mod] WTB WTS WTT" just so their post doesn't get filtered out by the system. We need a block filter feature where if a certain wordor whatever is in the persons post, its not shown to me, regardless if he used what i only want to see or not. Example:

    I filter for "WTB"

    "I block-filter "WTS"

    Some random D-BAG puts "WTS [Riven Mod] pmo WTB WTS"

    System blocks his message from being shown since he has "WTS" in his message.

    We also need to be able to report people putting "WTB [Riven Mod] [Riven Mod] [Riven Mod]" even though He's not buying. And no he didn't make that typo multiple times. Of course, none of this would be a problem if we had an Auction house. Why is this a problem and not happening exactly?

    No, an auction house would be highly detrimental to the game, and new players, and frankly DE.

    Second, there is a block filer. You can filer out WTS and have it post no messages with WTS in them.

  20. Currently, for me, matchmaking in Warframe is one of the more annoying aspects of the game. I think some QOL changes to matchmaking would vastly improve the warframe experience.

    1) Lobbies of some kind. I'd like to be able to state a mission but not start until have all 4 people. In other words a clickable option to NOT join a mission already started, even if it means I have to wait. This is essential for two reason. First, when I have a Silmaris target, it won't trigger when you join mid run (but if people join you it's still there for them). When the sortie matches your target it's great to collect them in the sortie (more points) but frustrating to restart several times. Second, on any syndicate missions so that all the medallions are in place. Third, some people just don't want to start midway through a mission.

    2) Endless mission preference. While you can't accommodate every preference for endless missions, it would be nice to find a way outside of recruitment chat to join endless missions going for a longer period of time vs a shorter period of time. Currently one can't join say, Hydron and have any chance of going to Rotation C. In addition when there is one endless missions as the only option for a fissure, you have a ton of people who want to go 5 waves and out and a ton of people that want to go longer and they are getting mixed together. I always want to go to rotation C at least on endless missions, so there should be a clickable preference when joining for Rotation C or less than rotation C. Sure for longer missions you have to use recruiting chat but since Rotation C is such a big part of the game it seems like there should be some quick way to join others that want to at least go to that rotation.

    3) I'd also like to opt out of being dragged along on missions. The only time I've idled through a mission (and gotten some pretty nasty comments in chat) was when I left my computer after a mission forgetting I was still in a squad (that host leaving auto rejoining a new squad thing doesn't help with that), and then someone dragged me along without consent. There is also the time when you are changing frames and focus and someone instant starts the moment you get back from a mission and you get sucked along before you change. Why doesn't the person who didn't click "ok" drop from the squad on mission launch?

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