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TechSlender

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Posts posted by TechSlender

  1. OPERATION: SHADOW DEBT! Begins at 4 p.m EST!

    lppYxC7.jpg

    A message from Alad V

     

     

    The Stalker has found others as twisted as himself. He calls them his Acolytes and he's sent them after ME?!

    SHHH. I have to be very quiet, they cloak, they could be hiding anywhere… listening to this.

    I'm calling in my favor. Break into Corpus and Grineer installations and steal their security data. With enough data, I can determine their cloaking patterns and turn the tables on

    these…betrayers."

    WHAT YOU'LL NEED TO DO

    - Help Alad V by completing 4 missions to get data on these Acolytes that are pursuing him.

    - Use his signals to track down the mysterious 'Acolytes'!

    - Each Acolyte will be detected on a planet – seek them out on various nodes on the listed planet.

    - Once the Acolyte is found – the hunt is on! The node will be revealed and players can deploy on this node to hunt out the Acolyte in the level and damage them.

    - If enough damage is done, the Acolyte will flee, leaving behind new Mods!

    - There are 5 Acolytes in total, find and hunt each of them down until they have 0 Health remaining!

    - … but what happens once these 5 Acolytes are killed?

    WHAT YOU NEED TO KNOW

    - This Operation is on now until you've killed all 5 Acolytes as a community. Spoilers: Once you've done that, a final challenger will appear which will be active for 3 days! The event duration is however long it takes you as a community to kill the 5 Acolytes, + 3 Days for the final challenger! While it's not required to have encountered any of the 5 Acolytes before facing this Challenger, we encourage you to do so for Mod collecting and helping out the community goal!

    - Acolytes will move around to try and escape the hunting tactics of the Tenno – be prepared to seek them out across many planets!

    REWARDS

    - Complete the first 4 Missions for Alad V: Operation: Shadow Debt Sigil, Orokin Catalyst.

    - Defeat 10 Acolytes in-mission: Operation: Shadow Debt Sigil, Orokin Reactor.

    - 20 new Event Mods are here, and can be earned as drops from Defeating Acolytes or by playing the bonus final challenger mission. The names of these New mods are as follows, find them in-game to reveal their function:

    BLOOD RUSH

    BODY COUNT

    WEEPING WOUNDS

    MAIMING STRIKE

    HYDRAULIC CROSSHAIRS

    ARGON SCOPE

    LASER SIGHT

    SHARPENED BULLETS

    BLADED ROUNDS

    SHRAPNEL SHOT

    PRESSURIZED MAGAZINE

    SPRING-LOADED CHAMBER

    REPEATER CLIP

    EMBEDDED CATALYZER

    CATALYZER LINK

    NANO-APPLICATOR

    NARROW BARREL

    FOCUSED DEFENSE

    GUIDED ORDINANCE

    TARGETING SUBSYSTEM

    - Successfully complete the mission against the final challenger: Vulkar Wraith.

    - Clear 15 waves total in the bonus final challenger mission: Acolyte Lacera Skin

    CLAN TROPHY REWARDS:

    Clan Rewards: All participating Clans will receive an event trophy for their attempts on the bonus final challenger mission. The following table lays out which Trophy your clan will earn depending on the Sum of all participating Members best Wave.

     

    Clan Tier

    Terracotta Trophy

    Bronze Trophy

    Silver Trophy

    Gold Trophy

    Ghost

    25 Waves

    50 Waves

    75 Waves

    100 Waves

    Shadow

    75 Waves

    150 Waves

    225 Waves

    300 Waves

    Storm

    250 Waves

    500 Waves

    750 Waves

    1000 Waves

    Mountain

    750 Waves

    1500 Waves

    2250 Waves

    3000 Waves

    Moon

    2500 Waves

    5000 Waves

    7500 Waves

    10000 Waves

    If you have any questions, comments, concerns, please lay them out here. I will Update this with an FAQ as"  necessary.

    "by playing the bonus final challenger mission. " So do we get all of them or?

  2. YES I SUCK AT MAKING  ART XD

     

    S6eC5x3.png

     

    This is just something i was doing while updating warframe something that i wish would be implemented into the game. Just simply because chroma has a dragon pelt and i feel that dragon bones would be a better dragon armor. Also BONE WINGS!

     

    If you guys want to make something better than i did go ahead i was just using paint  to maybe give ideas to some of you guys

  3. Strun Wraith buff? XD jk just want my weapon of choice to be top tier hmm maybe a crit chance buff? like set it back when it was first released when it had 50% crit making the first true crit shotgun....XD well it's just a dream :p

    Maybe a Rhino buff? We need the Armor transfers (like frost's bubble)  to his iron skin that would be a nice buff. :P

  4. The way status effects get shown is the overall status probability of all the pellets, which isn't additive, but is multiplicative.

     

    Since the boar has innate multishot 9, the base status chance of 40% is actually very low per pellet. Using a calculator it comes to approx 5.5% per pellet. (SOMEONE CORRECT ME)

    Since the status mods effect that original 5.5%, you are never going to get a 100% status effect.

     

    HOWEVER:

    If you boost multishot by 120%, to 19.8, that boosts status to 67.4%, a significant boost in both damage and status.

    If you then use all four status mods, giving a +210% status boost (60+60+60+30), you can get to a respectable 97.5% status chance.

    By that point, you may be better off dropping the pure status mod for only a 180% status boost, giving a status chance of 96.4%

    120% boost -> 92.2%

    60% boost -> 83.8%

     

    In short, two status/element mods are worth it, possibly three, but you are better using the rest of the mod slots for damage/fire rate/other buffs. Personally, my ideal build uses dmg, dmg/fire, multishot, fire/status and am waiting for the frost/status mod for some real fun.

     

     

    Edit, forgot to post answer:  Mods are working, your math is working, the user interface is working, just isn't very clear.

    well it all makes much more sense ty very much

  5. So i ran some tests with the boar prime with 40% status first i tried the 3 status and elemental mods which would be 180% status chance so 40+180%=112? NOPE it hits the 78% mark so i went deeper i used shotgun savvy in my second test which totals out to 210% status chance so 40+210%=124 right? Well Warframe doesn't think that way capping out at 81% then i gave it one last try and used hell's chamber which affects status giving me a whopping 97.6% status SO CLOSE but  even it it hit 100% status, it shouldn't take me 5 mods slots if the mods weren't bugged it should just work with the 3 status elemental mods. So i just wanted to get the word out there that the mods don't work properly

     

     

    here are some images

     

    http://imgur.com/5Yyij3t

    http://imgur.com/IjLxEAp

    http://imgur.com/DYMcNps

    http://imgur.com/Pg642zG

  6. When I normally play I will find a session with lag once or twice a day the problems get when there's a door to an elevator and usually it won't open in laggy severs so I want to suggest maybe adding stairs right next to elevators so that way it's faster instead of waiting for the door to open. Also not only it will help out in that way but when there is a long way elevator instead of taking it we could use the stair to make our way up sprinting I bet it would be twice as fast as the elevator. Don't make the tenno lazy and fat make them do exercise by using the stairs.

  7. Well my brother and I were doing a void mission like normal. We didn't let the first target go as normal, but as we captured our first target our map didn't mark the second target so we spend an hour searching for the second target and he never spawned. We went through the whole map, and we found nothing. Now the only reason why I'm kinda ticked about this is because as we were looting, one container dropped a mod, a rare mod. Continuity to be exact. A mod that has slipped off my fingers once, but because of this bug it has slipped off twice. Sure I can just do the mission all over again, but I will not find that mod in that mission because its rare. Also a side not my brother was playing Nyx, and he found a bug that he couldn't cast mind control even if the target was killed or the effect stop. I really wish for you to fix this. And if it isn't mush trouble could you please give me a continuity for the finding of this bug.

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