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(PSN)RHINO-RipuANew1-

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Posts posted by (PSN)RHINO-RipuANew1-

  1. Also I don't feel like the cat healing can be considered a synergy. Synergy is a Interaction between 2 or more. Also I don't mean to say she have no synergy I'm just staying the synergy she does have is bland. Also if you really looked at the skills it would be easy at all to kill the cats. With the passive I gave the Venari. Also I guess we ignore the fact that the cats have more health and equal or more armor.you would die before them. This build is about you taking control over your pet and really fighting along side them. Not watching them run around doing random stuff or setting next to you doing nothing. While you do all the work.

     

    Trying thinking outside the box instead of throw out my idea. Change is good it mean growth.

  2. Passive: will stay the same

    Whip claw/Hunting Ground(HG):

    +Hunting ground is a aoe left behind at target location that commands Venari to preform actions depending on posture. Only 1 hunting ground can be active at a time.you can recasting different locations to reposition it.

    Ensnare: no changes

    Venari:

    Pack leader: your companion see Venari as a leader and follows Him/Her around assisting them in battle. Meaning when (HG) is active your kavat/kubrow will head there and begin attacking enemies with in it. 

    Attack Posture: Venari send out slash proc to enemies in a (x)meter radius around herself and she buff herself and your companion with an damage multiplier.

    Protect Posture: Venari send out puncture proc to enemies in a (x)meter radius around herself and she buff herself and you companion with additional armor.

    Heal Posture: Venari send out impact proc to enemies in a (x)meter radius around herself and she buff herself a and you companion with a heal dot.

    Synergy

    While Venari is within hunting grounds these postures extend to the (HG) Applying procs to all enemies and buffs too all allies within the hunting ground.

    Strangledome/?

    Now it's a cage that pulls enemies inside locking them in until it duration Is up.

    When cast  it creates hunting ground aoe inside the dome. Removing and hunting ground currently active and preventing you from more until the skill expires. Venari postures will synergize with it because it (HG).

    While there no hunting ground  Venari  and companion  will follow normal ai script..

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