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(PSN)XxToxicClipz

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Posts posted by (PSN)XxToxicClipz

  1. 18 hours ago, PollexMessier said:

    You can higher crew for your railjack from Ticker in Fortuna.
    You'll probably need to invest some intrinsic points into the Command tree.

    You can assign your crew roles but they have randomized stats that affect how well they preform in whatever role you give them
    Best configuratin is an Engineer with max Repair skill and as high of combat and endurance as you can manage
    And Two gunners. Gunners only really care about the gunnery skill. you can try to get some decent Piloting and endurance on one of them if you feel like you'll ever want to asighn one to Pilot. But often times it's more hastle to flip their roles mid-mission than it's really worth, and AI pilots can sometimes be actively worse than just parking your ship behind a rock when you're not in the seat.

    The engineer doubles as a defender, and the gunners will passively keep most ramsleds off your ship anyways.

    I don't particularly remember much about railjack building. I set mine up ages ago and never really had to modify it. Seeker Volley is by far the best Battle mod tho.

    I know my reactor buffs power strength. My shield and plating synergize with eathother through their stats somehow, Tycho seeker is literally the only ordnance worth having, and the Zetki class weapons are usually the best of the 3 schools.

    You're better off watching youtube guides than reading the wiki. But it is annoying how much you have to do of both to really understand how most stuff works in the game.

    I'd recommend just working your way through the railjack mission nodes, accumulating some Intrinsic points and mods, and getting better components for your ship.

    Thanks i completed it yesterday the quest by video from youtube found very helpful tips 

  2. 1 hour ago, Hexerin said:

    The quest can be completed with a completely unmodified/stock Railjack. Are you attempting to do it solo or something? Like, not even NPC crew?

    I am trying to complete it but idk wat u mean by npc crew as im lost on how do dat in game 

    2 hours ago, Tesla_Reloaded said:

    If you're in a clan you can research and craft Sigma-series components (shields, hull plating, weapons and so on). Tier 3 Sigma components aren't the best, but good enough to do the quest. Or with them you can go to proper farm to get railjack mods and better components.

    I not in a clan with that reasearch done least not to me knowledge 

  3. Looking for anyone want farm with me new companion mods or help me understand how do so as im missing alot of mods for warframe besides companion since barely able play due to not having anyone enjoy game with or clan to be round and solo play is boring 

  4. 9 hours ago, Zakkhar said:

    Properly built Waltz Mesa rapes this mode even with the no-dmg challenge.

    Mine has 200+ dur (I do not run Fleeting Expertise because it is a wasted mod slot)  200+ str minimum range (34) and 130 efficiency. Velocity/Energize/Zenurik. I subsumed Eclipse on her 1. Mesa Waltz augument is mandatory - self root is nono - immobile characters are dead characters, you need to keep moving, while shooting. You can reposition with walk or roll. 

    Regulators: fire rate (Anemic Agility. Lethal Torrent) > multishot (Galvanized Diffusion)> cc, cd > chose status type (I run Viral + Heat with 90 & 60/60 mod + Primed Heated Charge or Corrosive + Heat on very specific circumsttances. With 16% status and insane fire rate that ramps up even 1 viral status beats the passive 75% bonus of corrosive vs ferrite armor with 100% (i do not run %dmg - Hornet Strike as it already overbudget with double dipping power str (base, shooting gallery + eclipse). For you: basic 60/60 corrosive should work without the need to extensive forma.

    Galvanized Diffusion is an option that I tested and on content I run is not good. 

    Pop zenurik Hardedned Wellspring - cast 1/2/3 with 20% bonus power str, pop regulators and have fun. Go out of regulators to interact with consoles or recast 1/2/3 or/andto regen energy if needed.

    My CC is Heat procs + dead. Shatter shield for 95% dmg red protection from chip dmg.

    I will try it out when get on and ty for help appreciate it 

  5. 7 hours ago, (PSN)slightconfuzzled said:

    Ah yes, that sounds like Thrax enemies. They can make Zariman Mobile Defence pretty tough. 

    My general advice? Make them the number one priority to kill. If that means that you have to adjust your build or load out a little, might be worth it. For example, there are a few Warframes, like Vauban, Mag, Nova, Khora, Mesa, Gara, that are great in Mobile Defence, because they can CC/Crowd Control most of the normal enemies, which basically lets you ignore them. You can't CC/Crowd Control certain enemies as much or well... Like Eximus, and the Thrax enemies, some who have those heavy scythes, but if you can temporarily ignore most of the other enemies, you can then put much more focus on them, and killing them as priority number 1. 

    Some of their attacks also home in on players, so if you can learn and recognise those, you can use this to lead them a bit away from the Mobile Defence, but also they might just head towards that as a priority, in which case you just need to kill them. Another tip, is that their spectral form attacks, can be interrupted by your Operator. I don't just mean at the end when you destroy their physical body, but that attack they do where they split into copies and do a magnetic laser attack. That can do a lot of damage, but you can reduce that by attacking them with your Operator, which makes them do less damage, or no damage, if you can hit all of them fast enough. 

    Some other considerations. The Bounty versions can be more difficult too, depending on the modifier. There is one modifier where they don't want the Mobile Defence to take any damage, and that can be super tricky because keep its shields up to prevent that... can be tricky. 

    Without knowing which Warframe and weapons you might be using, may also be a bit harder to diagnose issues, but something for you to consider as well. Could be potentially easier if you are willing or can swap around a bit. Though some players prefer having a main, which is understandable too. I also assume you are doing this solo, which can be tough, getting some help from others can help, team work and all that.

    It is quite tough for a lot of people though, good luck in the mean time though! Feel free to tell us what Warframe and weapons you generally use? Maybe someone else can give more specific advice! 

    Sorry took long reply i was using mesa den tryed nehza then tryed other crowd control frames just have no idea wat i like most out the frames to use for that aspect as. Most em viable 

  6. 9 minutes ago, (PSN)IndianChiefJeff said:

    Aside from practically every other faction that you want/need to level, Solaris United is the most important if you want to get components to build a Catchmoon primary/secondary. Ostrons give you access to Zaws, The Quills & Vox Solaris give you access to Amps & Arcanes, Necraloid gives you access to Necramechs, the Holdfasts give you access to everything related to the Incarnon weapon system as well as a few Arcanes, the six Faction Syndicates provide unique cosmetics, weapons & mods for your 'Frames & weaponry, and Kahl's Garrison lets you acquire Archon Shards on a weekly basis. You could ignore Ventkids, unless you're into MR, but they're largely irrelevant. Cephalon Simaris also has a few mods, weapons & tons of blueprints for any major quest weapon & Warframe out there. I'm mainly paraphrasing, but that should cover most of the important "player progression" aspects each Syndicate offers.

    Ty appreciate the info as i was confused af since been off for few and just returned few days back to warframe 

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