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Philamon

Hunter
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Posts posted by Philamon

  1. This option to turn off tessellation works great with my system. Certain areas in the void with a lot the white trees would drop frames like crazy. The derelict mission also were worst when there were lots of roots and trees. Now with that off it runs perfectly smooth. Good job DE.

  2. Other possible names could be:

     

    Endor

    Reference: King Saul had the Witch of Endor invoke the shade of Samuel, a judge and prophet, from Sheol using a ritual conjuring pit (1 Samuel 28:3–25).

     

    Anubis
    Reference: Associated with mummification and the afterlife in ancient Egyptian religion.

     

    Siris

    Reference: Osiris, usually identified as the god of the afterlife, the underworld and the dead.

     

    Sarius

    Reference: Caesarius of Arles entreats his audience to put no stock in any demons or gods other than the Christian God, even if the working of spells appears to provide benefit. He states that demons only act with divine permission and are permitted by God to test Christian people. Caesarius does not condemn man here; he only states that the art of necromancy exists, although it is prohibited by the Bible.

  3. A low camera angle looking up, with a Tenno on the ground (much like the crawling backwards position you are in when you need a teammate to revive you) and the stalker in the air launching a finishing blow with the Hate raised above his head. The Tenno can be trying to hold a weakened blocking position to brace for the impact of the finishing blow... Or will they survive. We have all been there, and we have all been killed by the stalker. A diorama depicting that would be telling, and also draw some much needed awareness of this mysterious rogue Tenno that now hunts his own.

  4. I have mine at 135% and it seems to do pretty well, however I find that in Tower 3 defenses it takes a good few clips of ammunition to take down a corrupted heavy, orokin osprey or ancient. You can't rely on mods that do specific elemental damage to one group, so I am looking to max out at least one serration mod to 165% specifically for when the enemies reach level 120.

  5. As a suggestion, maybe when you click on a polarity slot on weapons, warframes and sentinals the game should be able to highlight or show only mods that fit that slot. Making it easier and faster for you to select the idea mod for that slot. It would help a lot when switching around weapons and warframes.

  6. I am not sure if this has been suggested before, but here's an option that you folks at DE can consider.

     

    With the mod UI there should be a possible option to lock and unlock mods from use in fusion. That way players can lock a mod and not have to worry about fusing it accidentally with another. Too many of my friends has lost mods they have leveled up by accidentally clicking and fusing them. An option to select a mode and then lock it from being able to be fused could solve this issue, and would be a nice addition to the UI of Warframe.

  7. Lag is not the issue. The mission seems to have been a hoax on the Warframe Nexus and Twitter. I got the alert but when I clicked to start the mission it was only for credits. So I still went ahead and ran the mission, but there was no Forma to be found after completing it. Maybe DE will see these reports and compensate those who ran the mission with the Forma BP.

  8. Yes, I just posted about the same issue. It is also blinding when those beams of light shine directly at a teammate. I have experienced this first hand and it's very annoying.

  9. I am not sure how many people are seeing this but there is some bug where the rifle from the Dethcube seems to remains on the screen. It is also very blinding when it shines directly at you, which makes for an unpleasant game when a teammate has this happening.

     

    See attached link to a screenshot of my friend's Dethcube with 4 rays stuck beaming from it.
    http://cloud-2.steampowered.com/ugc/1081141376197898777/DB16F20C6F3703EB8DD2580567CDE5D195186790/

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