windsofdestruction
-
Posts
70 -
Joined
-
Last visited
Posts posted by windsofdestruction
-
-
I think DE didn't considered clearly about liches, they just bumped into this world without a sign and explanation(receiving kuva can't persuade me) or how they truly affect this world. They don't even care about the lore issue like how Corpus or Infested think when liches took their territory!
That's the most frustrating part.
-
I'm not the only one who totally not enjoy the murmur farming, and I just came up with an idea.
Instead of putting puzzles into the right place, why don't you make murmur as the intel scrap of lich's location?
Like the sand of Inaros, When you kill one thrall, you got a scrap of the location intel, maybe a piece of data that can be decrypted by ordis or CY, until you can find out where the lich is and beat it. If you founded yourself, like the stalker acolytes, than that's your luck(as long as you can win). And please just add thralls into normal mission, we already have enough kind of mission already.
Just a rough idea and I can't stand the long and nasty murmuring process, For a super fighter who can defeat sentient, why can't I beat some kuva junkies without playing puzzles?
I feel the most frustrating part in kuva lich is"I can't fight back" and "can't find the enemy", what's the point of making such painful way to fight enemy, and I need to wait it to come?
Besides, if you really afraid of we farm too quick, why don't you try put some lore on the reward rather than more weapons? I'm very interested in how grineer build and use those supersoldiers, and that's the true thing attract me rather than just weapons.
-
On 2019-03-28 at 5:23 PM, (PS4)Taishin_Ishu said:
"Give us stronger enemies!"
DE: "K"
*encounter Wolf*
"Enemy too strong! NERF HE!"
DE: "......"That's because they dont even know the line between challenging and ridiculously unbeatable.
Pathetic.
-
18 hours ago, taiiat said:
you only have to hold the zone to any level at all to win, anything past that is extra credit. if you're not really caring about clearing the map, being at less than 100% would be normal.
You dont even know what I mean, its almost impossible to get rid of everyone within the circle because of the new terrain, how did you finish the mission with such BS circumstance?
-
Today I'm online to see how the new Cetus become, its good, quite beautiful, but it makes bounty defense and find cache become worse.
For the defense, mobs can easily come closer by the cover of terrain, and you can do nothing but watching your holding percentage drops like waterfall. Why mission goal was set in such nonsense way?
If a troop wants to take over a camp, they have to take control of communication/main tent/armored vault etc, which should be in the middle of the camp, but what the heck is once a mob get in a circle(its even an invisible one!), the holding percentage drops? What's the point of defense?
Also, the cache finding now comes more in the cave, but the cave is much harder to find things, especially with buttomless hole/water.
I tried a cave with water, even I drained water with pump, it still keep black out and sent me to other place or even teleport at where I stand! Could you please fix the useless drop teleport than put cache finding mission in to that place?
-
Quick melee back - some melee's combo aren't useful e.g: gauntlet/sparring
Cancel the "eee pause/hold eee" combo, replace charge attack with heavy attack since the block has been freed
make each combo can be cancelled to start another one
-
Update:
A few minutes passed. The water turns back to pure blue rather than that gasoline-like shining, so I'm pretty sure I put bait when fish sign appear.
-
I want to find some charamote so I went to the cave with a solid water body (deep enough for transport you out, also have fish)
There were fish sign too(water with different color), but when I put the charamote bait in it, nothing happened, only bubble sounds came from nowhere(cannot even find a fish), finally something come, was a little Scrubber and Mirewinder(maybe 2 or 3 in total).
What the heck?
Isn't that anything wrong?
I don't blame you for single use bait, but could you please don't make fishing so painful and frustrating? Or do you want to make it hardcore? In a space ninja game?
Give me a break.
-
Could anyone gives me a spoiler that does the SACRIFICE has any new weapon/frame/mechanic introduced?
Just yes or no.
I'm feel empty when I saw there's only sacrifice itself and decorations on the update note, and melee revise also haven't online yet.
-
Any excuse now?
or just your another normal DElay?
I've already tired of this.
-
You need to think more to make changes reasonable, why should I go further on endless mission for a higher enemy level but without better reward? I can just start a new one!
If there's no other reward buff, its almost meaningless to make this change.
-
Dont know what are you thinking to give a melee combat/short-time stealth frame a tag and release execution system, it's doesnt make sense at all(think about how to tag enemy and stay alive simultaneously than release it, the difficulty depends on how to tag though ), this means you want to change Ash's play style completely, Other skills should change to cooperate with this new Ult too if you hate Blade storm so much that force you to make this change.
21 hours ago, armored_astrik said:DETHCUBE needs a buff, sentinel guns need their own mods, and maybe make some sentinels stronger
yeah, vaporize is a joke
-
still better than Argon Crystal, I'm even wondering when they will release a new resource called Argon extract that deplete as time goes by and only available by alert lol
-
I think DE focused too much on graphic upgrade, it's not the most important thing at all(after all this is a free game) and affect some low-end PC user's performance.
WF's graphic is already good, they should focus on game systems such as mod revisit and more bug fix.
-
Because abilities are all integrated in frames, maybe DE can make augments become some kind of perk to install at arsenal's ability page. Like scorestreak's upgrade in CoD:AW.
Enemies and environments are harsher than before, so I think give those abilities some space to upgrade is a fair trade and can let everyone play with their own style.
If they worry about all abilities upgraded is too powerful, reserve 1 or 2 slots only, let players choose which ability's upgrade is their most needed.
BTW, I think that perk idea can combine with those environmentel mods, no one use them for now, how about give a passive augment(environment endurance / special skills like handspring) and active perk(ability augment)?
I don't think it will make Warframe become CoD or something fastfood shooter, just a way to make those useless mods have a appropriate position.
-
Shock Eximus' aura ability should be nerfed or change to a different way, take a look of this thread.
-
YO Dawg, we heard that you like melee decorations so we make BO's ornament a must part so you can put your decorations on your decoration.
....Make it 2 seperate staffs to combine would be better.
-
Everyone please discuss more so that DE can notice how anger we are for the unfair balance.
The Eximus' EMP aura absolutely needs an IMMIDIATE FIX.
-
C'mon, after today's update, the void would be more leader including shock Eximus, can't DE just give the EMP a little change?
-
That was the Blitz Eximus, not the Shock Eximus. They are different.
The Shock Eximus is the one with the Amprex.
Sorry, I'll delete #14 and put this into my top post.
-
I have an overhaul to the Shock Eximus, which I am currently sharing to you, WindsOfDestruction.
Link:
Yeah, what I've mentioned at #14 is your idea, thanks for the link.
-
Let me add 1 more thing; many people says that the circle under your warframe warns you there's eximus in vicinity, but how would you know WHERE IT BE?
For Arson or Arctic Eximuses, this won't be a big problem, but what will be when it comes to shock and mag? How do you leave their energy drain aura or take them out without knowing there direction?
-
Codex always like this.
-
Truely a great work, but I'm afraind that DE just don't give you a look. They often see what they want to see, hear what they want to hear.
I remember in a Devstream, there's a question about clan tech/market weapon was proposed, but Devs just neglected intentionally.
Upcoming changes -- what do people think of them?
in General Discussion
Posted
Still pathetic mindset deleting self dmg while deprive 90% of explosive
I doubt if they really think of the meaning of explosive weapon and how it works in real game