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AxlionKugai

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Posts posted by AxlionKugai

  1. So I had this idea and wanted to share it. At a minimum the idea would be defined as "Add the non-Prime skin/appearance as a selectable option for Prime weapons, like how Prime frames can select the helmet/body skin of their non-Prime form." An example of this would be making it possible to select the plain Braton skin on the Braton Prime. Could also probably do this for the Wraith/Vandal/Prisma/etc weapons too.

    The more elaborate idea that'd take more work to pull off, its definition would be "Make it so the base skin for weapons are unlocked for all weapons of the same weapon class (i.e. Rifle, Thrown, Heavy Blade), presumably via maxing out the rank on the weapon who's skin you want to unlock." So, a few examples: I raise to Mastery the Karak rifle. By doing so, I would unlock the ability to set the appearance of, example, the Soma, to that of the base model Karak because they are both of the same weapon type. Master the Twin Grakata to be able to make any other Dual Pistol look like the basic Twin Grakata. Master the Falcor for Glaive-type weapons, and so on. Admittedly this probably won't work on weapons where the projectile is special in some way, like the saw-throwing Miter and Panthera, but I figure it could open up more options for people to have their weapons look like ones they like. +1 Fashionframe I guess it could be put as.

  2. I recently got myself a Limbo Prime, but had noticed a few issues...I'll just get into them.

    First up, the Limbo Prime body with the Graxx Helmet. I think it looks like the collar part isn't rigged to the right bones, as visible in the following screenshots.
    PRxjNwM.png

    Second, I noticed that the attachment points for cosmetics on the shoulders looked misaligned, but what it might be is that the items are linked to the wrong part. Mainly because during animation you could see the parts sliding on the arm surface when the arm twists.
    mZtBOiD.png

  3. I also experienced this bug recently. Is likely connected to how hacking is done through the Parazon now, and these consoles attached to moving cover weren't noticed as being a problem at the time. Cause before it probably worked like "solve the hack, console retracts into ground" but now there's the addition of retracting your Parazon which occurs at the same time as the console retraction which you're still linked to, so you end up in the ground. I'd guess the simplest solutions to be either the console doesn't retract after the hack or it waits a few seconds before doing so to give the Parazon time to be retrieved.

  4. Found this bug on my own earlier, but the issue I had was I could hit one and get the target bar, but even if I landed that correctly, I didn't get a "technofish catch" screen. Attempts to throw the spear again just resulted in myself getting knocked back once it impacted. Also sometimes the target area on the bar was wider than usual, but that might be part of some other mechanic.

  5. I recently noticed that the Phased Asa (or Asa Phased; I've seen it written both ways) syandana's attachment point has become misaligned. In short, it's moved about a handwidth back away from the character model, to the point it's often floating. I took a few screenshots and collaged them together below to show what I mean.

    tOBsXgat.png

    Not that serious a bug, but figured I'd point it out at the least.

  6. I too have this bug. To elaborate on it more for the devs, what happens is the following:

    1. I go into the Landing Craft Appearance window and assign colors to some/most/all the color slots.

    2. I go on a mission. Colors are correct.

    3. I come back from said mission. Colors during the load screen are still correct.

    4. Either I go on another mission or check the Landing Craft Appearance window. In both cases the Craft's colors have reverted to default.

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