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(XBOX)ELM0Damian

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Posts posted by (XBOX)ELM0Damian

  1. Hijack needs to go since inaros came out no one has had to do anything except walk a few feet push a button then emote on top of the hijack target while they go make a sandwich. No enemy can do enough damage to destroy it or you. I've done this hundreds of times on sorties. They are so effortless other then the first one you play at the beginning of the game And that one can be so difficult for new players it makes some quit. They have no rewards no farm no exclusive mods nothing that could make them worth existing. Other than challengIng new players once. 

  2. 3 hours ago, (XB1)KayAitch said:

    Doesn't that redirect everyones' damage while blocking?

    Yeah it redirects damage to allies to you Only while blocking. It worked while using block combos before the rework still haven't checked if it still does. 

  3. 2 hours ago, (XB1)Aren Gesus said:

    I'm not actually sure how much I'll use nova yet - I ranked her up and used her only sparingly since because I have a lot of frames to explore.  But a neutral build would still require negative power strength, right?  I haven't done any vault runs yet, but I think I need a corrupted mod for that, yes?

    yeah its a versy specific build and you need a rank 2 overextended or power donation. For you id probably say dont bother with it because of your not having any corrupt mods and power donation comes from arbitrations. unless you really start to enjoy nova.

  4. Except killing is better CC then single target stagger. I think you think impact is as good as blast witch is aoe but its just not. in the latter stages of this game an impact proc from a braton on one to two enemies will not save you over killing them faster

    • Like 1
  5. 7 minutes ago, Lady_Xenomorph said:

    The impact improved in that regard since damage 2.0 and not recently but few times ago (don't ask me exactly when) the ips changes they buffed the impact and puncture to be closer to the slash. The puncture is armor/shield while the impact shield/armor reducer. Atleast after the changes it seems work like that. My source is basically in some devstream when they mentionned what they changed and various threads in forum. Most of the things are my experiences because it is now better with dealing armor and shields but only starchart levels.

    Slash and Toxin damages are too good compared to the majority of damage types and the recent heat proc changes make me believe in the forseable future they will nerf the slash so it won't bleed out enemies until the armor not removed. 

    Actually I am suggesting this in the present and a more balanced ips on this weapon is not problematic because still the majority of the damage of this gun is slash. 

    I see where are you guys come from and I appreciate what you say I just wish to give more balance to this weapon and later on when they refine the damage types they will decide what changes will happens. Bypassing armor and shields sure, some damage type could deal that but just bleed out enemies is not or nor should be the best option because that kills the options.

    Are you talking about damage 3.0 that was gonna comeout with khora but got scrapped and never happened? Also id rather just kill an enemy faster than stager them more. Why not just buff it with what works now then when they rework damage in the future when impact and puncture are on par with slash they do what youre asking. like they would with every other weapon in the game after a damage rework.

     

    • Like 1
  6. I don't agree that banshee is the bottom of the barrel I know she Is amazing at going into Long survivals. I do agree that update after update the game makes things CC immune and hit harder making frames like banshee fall out of use. We can say oh use a better build get gud scrub learn how to bullet jump and dodge all we want but the Game keeps moving farther and farther away from what banshee can do that's why we only see her in old content like survivals and defense and not eidolon,disruption, or Lich hunting. I do not ever want a damage reduction ability on banshee that would just feel wrong players do need at least a couple frames to teach them how to survive using movement. But either she needs something or DE needs to make new content that she can shine In.

    • Like 1
  7. I got the messages for the legendary core and affinity booster/ forma when I logged in. The game forced me to open the legendary core so I got that fine. Jumped right into checking out the new melee without opening the second message then after a while I got logged out. When I logged back in the Affinity booster and forma message was gone from my inbox and it was never activated. Big rip for me I guess. 

  8. I mean other than her 1st and 4th lacking meaningful control. her 2nd being made only useful against melee enemies with a almost useless synergy and the completely useless hover she has. Id say shes perfect sit her right on the shelf with revenant labeled bunch of decent abilities with not much use together/ lacking the control to be really great. Note that nowhere here did i call her overall bad or useless i love zephyr. 

  9. Feels like you have the wrong approach to this. You could just ask for better level design based on warframes insane movement system. Ones that keep you focused your surroundings while trying to balance combat at the same time. Or ones that have you crawling the air ducts and small passageways while fighting of infested making you feel claustrophobic. Anything besides nerfing the movment that 97% of the community loves. And if it ever got nerfed it would just make more problems like the community asking why doesn't every warframe have a movement abilitty? Why am i forced to play gaus,nova,titania, zephyr,volt,etc just to be effective at farming? Dont nerf movement just so we are forced to enjoy level design make levels that force us to use alternate movement.

  10. 1 hour ago, Djego27 said:

    compared to the old Ember(what was actually one of the hardest hitting frames in the game) it is just very low.

    Uh oh dont confuse the other 90% of the player base that thinks all of her damage came from her 4 they dont understand complex words like that.

  11. I seen this and was like oh ill probably agree with it then i read it and was proven wrong. It takes me only a couple hours to farm for any non vaulted prime i want because its that easy. Just farm in a group. I will agree that the farm the relic then farm void traces then farm the piece you want is annoying but its so effective at getting what you want fast that new players if taught how to farm well can get all primes in about a month or so. I actually think its to easy to get what you want now with the relic system and miss the tower keys because they forced new players to learn more about the game to farm well.

  12. There isnt really a point for vitality or adaptation for long runs if you get hit you will die anyways. rolling guard is better low range to reapply silence also you can use the jat kitag built for finisher damage with its augment and savage silence for some aoe. rivens are cheap for it obviously i have to recomend any dagger with covert lethality they work well for these types of builds. arcane trickery is recommended if your movment isnt good enough to keep you alive yet. But please build how you like and what feels comfortable for you. My comment is just a recommendation.

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