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neKroMancer

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Posts posted by neKroMancer

  1. I've this problem as well. My cousin just installed Warframe and he appeared as offline on my end and I also appeared as offline on his screen.

    AS for the questions

    1. Yes I have had a few missions entered a mission with others via online option.

    2.They're all offline.

    3. Not sure, look like everyone to me.

    4. It doesn't

    5. Dunno, will try later.

    It's understandable that matchmaking via different networks is a hardwork. Even EA Origin had to update for a few times becayse of this reason alone. Goodluck DE, hope you can fix this soon.

  2. I won't support grenade that deals straight damage but a more subtle type. Smoke/Flashbang/Poison/Caltrop grenades are more 'ninja-ish' (in my opinion). Disabling group of enemies and allow the team to rush in and stab, slash, hack, shoot them to death.

    However, enemies' grenade need some works to make them a little more accurate and a bit more obvious. Make them RED in stead of BLUE like everything else would be a good start.

  3. Enemy radar warframe mod allows players to visualize enemy movement and location on map HUD. However, in it's current state - It's not as useful as it should. Here are reasons.

    1. Map HUD is too small - Seriously, I can see the enemy better with my eye than the HUD red dot indicator. By the time they show up in the HUD, it's melee time.

    2. No difference between wht kind of enemy we're seeing. Now that's not a big problem with Grineer and Infest but Corpus notorious security camera and turret should, at least, be painted in different color.

    3. LOS indicator. Obviously, enemies has line of ight in which they could detect players. Adding this feature on high level radar mod would greatly benefit stealth gameplay.

    Well, currently this mod is a waste of a slot. However, it has potential to be a great implement to a more stealthy gameplay and add more depth to the game. Thoughts and comments are welcomed.

  4. OK, two quick question :

    1.What is armor mod and what effect doet it have on my Warframe? Does it effect health or shield or both?

    2. Armor piercing VS Puncture - What is the different between these two mods?

  5. Though I find energy regen by default a big no-no, I do agree with regen for kills. What should happen is a Warframe Mod (or weapon mods) that will regenerate energy based on damage that you deal. Though I am perfectly fine with the energy the way it is (Because the characters are already nearly indestructible), I think making a rare warframe/weapon mod would work better for this idea.

    Sounds like old Diablo2 pattern, it's a good solution which gives players 'end game' edge in combat.

    To make this work, Ithink we need.

    1. These 'energy drain' mod to be available at low level with low percentage of drain.

    2. lower the cost of ability at low level. ie. Volt's shock should cost less at lv1, thus allow player a chance to make some use out of the mod. This may leads to some powers got nerfed.

    it's doable and give player some room for customization - however, these mod wil be sought after.

  6. I agree with Ronyn that 'downsize' the orb won't work and won't solve the caster problem. The mentioned Rhino probably going to furiously rush to get all those little orbs to cast his defensive buff in the next fight. The casters still left with nothing.

    @xDaitenshi : it's a nice idea, separating caster system from shooter/slasher. However, the coding require for such method might be more than DE can chew. Ronyn method is better, in term of time/money invested into this game by DE, since it's just Trinity's vampire ability for everyone, in a smaller scale.

  7. Melee centric frames like Excalibur, Rhino, and Ash should have a skill tree with passive abilities which reflect their function.

    Example : Skill involve faster movement speed, stronger charge melee attack with stylish animation, passive melee damage boost, better shield/health than other frames.

    Animation is a plus, don't have - fine, have them - AWESOME.

  8. FBWGG lol

    It's not the power system but the map design and rather stupid pathetic Geth AI and BW buggy game that result in such overhaul in map design and mechanic. Even a BW fanboy like me disapprove of it.

    Back to the topic.

    Apart from ruin the pace of the game, global cooldown restrict power synergy within each frame. Right now we can use combination of powers in a fluid motion like using Volt's speed to bring you to middle of the crowd of Grineer and suddenly he's levitate and overload everything surrounding him. Global cooldown doesn't permit such thing - it's terribad compare to Warframe's energy system.

    It's the problem of not having enough energy to do so that take the fun out of the 'caster' gameplay.

  9. Global cooldown system would bring this game too close to Mass Effect 3 multiplayer. Energy system offers different way to tac the power system.

    As I stated/discussed with forumers in my thread, the overtime energy replenishment might hamper the overall pace of Warframe gameplay. It would be better if we have energy as a reward for aggressive action. Shooting/melee gives you a few point of energy every time we perform. Just like Trinity's power but on a smaller scale.

  10. Infested faction is pretty good as a mixed melee/midrange faction. However, they lack the design to look 'creepy'. Personally, they look like corpus crewmen with facesucker permanently stuck on their heads. I'd like to see somthing else like infested Grineer or Tenno - Now that's interesting.

    It'd be nice to see a post-facesucker phase of infestion of the infest look like.

    The genaral behavior is good after the latest update with more agressive ancients and big hoard of low level infest to kill. No complaint here.

  11. This is true. The lootable version doesnt reward hanging back.

    What if the energy was just given to you automatically from the kills?

    That way people who keep fighting while their energy is low get it faster but since you dont have to go pick it up it wont matter what range you are fighting at. I believe this acheives the goal youre after.

    Then Trinity's power wil be pointless since they're centered around replenish shield/health/energy to teammates.

    In a 4 players squad, the one who hang back and wait for energy to recharge will be left behind. It's not going to be fun for that particular player since everyone will kill/loot everything before him. I can see a hanging back play in a solo match but that's hardly the point since you play what you want in solo.

  12. I think the time-based energy replenishment will force players to manage a balance between casting and shooting/slashing. I strongly support a more diversified gameplay. Some frames like Volt and Ember are more caster oriented and without any power to cast, they lost their beauty.

    Recharge energy overtime will ensure that players will have to shooting/melee while recharging their energy so they'll have a fair share of bullets. The idea of hiding behind cover and periodically cast power to kill the enemies is 'Mass Effect-ish'. While it works pretty well with a fast paced gameplay, I want something different for Warframe. Rechargeable energy allow player to accumulate and perform combo like Volt's speed + overload more often.

    Lootable energy, the current system, rewards a melee fighting style but gives a mild disadvantage for people who enjoy killing enemies from afar with space magic.

  13. Because I'm not.

    I chose Volt as the starter frame, expected an alternate shooting/slashing/casting my way through the game. However, energy as loot prevent me from doing so. When all frames deplete their energy, they become the same - shooting/slashing their way through the map, hoping for an energy drop.

    This is my proposal.

    Energy should be slowly replenish overtime up to maximum. This allow players to cast their powers multiple times but limited to recharge rate. Making a more 'caster' gameplay more viable, the skill three should be more reflective. Frames need more than 'max energy' slot but also a 'energy recharge rate' slot. Energy loot can function as a temporary energy recharge boost, like 200% base recharge.

    Thank you for your patience reading my English. Comments are welcome.

    1st edit.

    Howabout replenishing energy with agressive action like shooting/slashing stuff? You need to deal some damage to gain energy. Trinity's powers which involving replenish health/energy/shield will be tweaked if this route is taken.

    Example : The usual returning energy tied to percentage of damage you do. Hypothetically, you slash a grineer and deal 100 damage - you get 10% return in energy. While you're under Trinity's power (can't remember the name), you got more energy return, like 20% and can be increased via Trinity power upgrade.

    A more indepth change could be made to reward a more risky melee playstyle, higher energy return tied to the distance between you and the target. The closer, the more energy you will get.

    What do you think folks?

  14. 1. PvP isn't really a big deal for the game to be success. Look at ME3 multiplayer - after 10 months of nothing but PvE (no other modes), the game is pretty much alive. It's about the design and the 'feel' of the game. However, PvP is undoubtly going to be a good expansion for DE - bigger and faster growing player base means more income >>>> more contents. I'm not going to complain if PvP will be implemented.

    I just don't like childish attitude that tagged along with PvP players.

    2. The maps reminds me of the biggest bioware fail 'Dragon age 2' but the dev already know about it so it's fine.

    3. Microtransanction should be 'optional', that is a formula of F2P games. Faster unlock and such should be the point of microtransanction - not locking some frames/weapons as platinum exclusive.

  15. How useful wall run will be largely depend on AI aiming system. If they're highly accurate in all situation then making yourself a horizontal target is ....meh. However, if there is a damage reduction associated with the movement then it'll be useful.

    Also, it should be a feature among 'lighter' frames. A Rhino on the wall would be a bit funny.

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