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Kiddoomer

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Posts posted by Kiddoomer

  1. Hello,

    When I exit a mission, and people happen to leave the squad before I finish re-entering my ship, the game completely get broken, leaving me only alt-tab to close the application and start the game again.

    Here http://steamcommunity.com/sharedfiles/filedetails/?id=799008452 is the state I'm in after 2 people left the game before the end of the loading screen after a mission. The game won't respond at all except giving the sound of the interior of the ship, but I can't open the menu with esc or see/move my character.

  2. I used for a long time the opticor, and the main problem I have with the weapon is the absence of punch-through, the magasine size too small to the point of being equal to the ogris, and the slow base charge time without mod. Even with it I fire most of the time half-charged because I would be too slow otherwise, missing a good bunch of dps.

    For the ogris, that I use and like a lot, the ammunition problem has disappeared after I started using the Carrier and its ammo mutation/vacuum abilities. Still I would like to have that the charging fire become a Lock-on to a aimed target, and taping the fire button launch a straight flying rocket, with a cooldown time after the launch.

    About upping their base damage I don't know, I very rarely do sorties and such so I dont often encounter ennemies higher than 60-70 ish, and the damage of both weapons are okay to decimate what I shoot at, with the ogris being awesome at crowd control with napalm and big aoe, and optictor being better for very resistant ancients or heavily armored grineer.

  3. I really like the new clicking sound when gathering loot, seems more satisfying to me, and I really like the ressources caches and their new models, although some of them still show as blue or yellow cakes like fieldron. 

    Got my first statue and star with Maroo, even if the stars are just like a orange luminous point barely noticeable, at least it seems to appear in cache rooms (little rooms with lot of caches and containers, so I'm ok as long as it doesn't start popping in the middle of nowhere of a map.

    I appreciate the "wait for players" button, but its use is a little backward, when I see text on a button, it means to me that it will do what it says when it's pressed. But here it's the opposite, seeing "wait for player" means that the matchmaking is actually waiting for players, and not starting the game with a timer for me to press to wait players if I want.

  4. I take my ogris to sorties, the first one of the three, it works with Inaros. But yes lot of weapons are just not able to do anything past a certain level of mobs, and a lot of them, and it was already like that one year ago at least.

    I haven't seen anything from the dev about that, and now they're too busy with the war within big thing. Putting the worst weapons to a decent level and get down a little the most op one would be better than putting everything at the level of effectiveness of the synoid simulor, it would make the game boring very quickly.

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