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SeismicEvent

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Posts posted by SeismicEvent

  1. can confirm ... Looks it tries multiple times as the progress bar gets to like 80% then goes back then forwards doing retries 

    Update failed!
    Downloaded data was corrupted.
    The update will be restarted shortly..

     

     

    ==> LAUNCHER.LOG >==

    C:\Users\@USER@\AppData\Local\Warframe

     

    HTTP/1.1 200 OK
    Date: Fri, 03 Aug 2018 06:51:49 GMT
    Connection: Keep-Alive
    Accept-Ranges: bytes
    Cache-Control: public, max-age=86400
    Content-Length: 10468615
    Content-Type: application/x-msdos-program
    Last-Modified: Wed, 01 Aug 2018 20:28:26 GMT
    ETag: "9fbd07-57265896dfc91"
    X-HW: 1533279109.dop011.me1.t,1533279109.cds009.me1.c

    Downloading @ 760 KB/s
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    LzmaDec_DecodeToBuf failed for /Warframe.x64.exe.F2F0E376AB2AB7F6346C7413C6E11404.lzma (0x00000001)

    HTTP GET /Warframe.x64.exe.F2F0E376AB2AB7F6346C7413C6E11404.lzma
    GET /Warframe.x64.exe.F2F0E376AB2AB7F6346C7413C6E11404.lzma HTTP/1.1
    Host: content.warframe.com
    Connection: Keep-Alive
    Cache-Control: no-cache

    HTTP/1.1 200 OK
    Date: Fri, 03 Aug 2018 06:51:55 GMT
    Connection: Keep-Alive
    Accept-Ranges: bytes
    Cache-Control: public, max-age=86400
    Content-Length: 10468615
    Content-Type: application/x-msdos-program
    Last-Modified: Wed, 01 Aug 2018 20:28:26 GMT
    ETag: "9fbd07-57265896dfc91"
    X-HW: 1533279115.dop006.me1.t,1533279115.cds009.me1.c

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    LzmaDec_DecodeToBuf failed for /Warframe.x64.exe.F2F0E376AB2AB7F6346C7413C6E11404.lzma (0x00000001)
    Downloaded 39,485,505 bytes total (49,954,120 expected) ~ 855,738 B/s
    Finished Binaries1 (46.4 seconds)
    Total time: 47.3 seconds

  2. Yep can confirm 

    Was using my trusty Braton Prime With Shred & Riven (I thought it might have been a Puch through bug so used heavy cal still that same issue) During Sorties & standard Star Char alerts as mentioned above weather I was Hosting or not still seemed that some enemies I was pumping a full clip and Hit box was not registering a hit at all (looking at my sweet Braton Like a man with a hole in his tennis Racket) however it was Registering a Hit on enemies behind the one I could not hit though. So strange as it seems random and cannot pin down how to recreate the scenario. Also as menton above as well Melee attacks registered a hit so that last resort and that did the trick indeed.

     

  3.             Upon selecting the prime parts you are selling that you have Multiples of at  Baro Ki'Teer's kiosks on the relays There number you want to sell is not deducted off the total number you have currently in your inventory this issue is present after the UI update as previously it did show correct number of items you had left deducting of the ones you have selected to be sold for ducats.

    Pics are below of this issue for reference. Thanks DE for your time :)

     

    The image shows that I had a total of 2 Braton Prime Receivers in my inventory and as such on the right I have selected on of the 2 to be sold hence 2 still being displayed in the icon

     

    gaAWdLc.jpg

     

  4. Weather this issue effects only my account Or Others I don't know however when I go into All Cetus Merchants Except for HOK's are effected Upon interacting with a vendor then select

    "Today's Specials" it briefly shows "Updating This Vendors Wears Please Wait" then it displays "Vendors Wears have been updated" this gets displayed every time

    once that happens the "Time Left To Trade" Timers does not show a time at all like "HOK'S does.

    Now this has been the case ever since the Ghoul Purge Event when my Client Crashed during a mission and I returned to Cetus to do some shopping

    As far as I know none of the inventory has updated like Hok's does as his timers appear to work

    EFFECTED CETUS MERCHANTS

    Fisher Hai-Luk                    

    Old Man Suumbaat

    Master Teasonai

    Nakak

     

    OZRO2QH.jpg

     

     

    HKzoZYG.jpg

     

     

  5. ** GRAPHICS BUG  Water Effect Remains**

    Could be to do with the new partical effects the pic below will show location & map plus the issue

    I have noticed this graphical issue on any other tile so maybe isolated to this one alone on Desdemona Sabotage Mission

    Entering the cascading water and then leaving the water splash effect is still active on the screen screen shots show before and after

    LFswFUM.jpg

     

     

    Location is on this tile alone to my knowledge

    abW1yc6.jpg

     

    S5QIgOK.jpg

     

  6. This issue does not occur Always but at random intervals I would go days without seeing it and also cannot determine the circumstances as to why its happening

    The glitch occurs at the return exit into Cetus after a bounty is completed and you arrive at the door to enter back into Cetus. Once the mission is complete and rewards

    are given (At this stage I still receive my rewards) the doors open however I cannot see the Cetus Town at all, As all I see is a colored blank wall.

    Upon entering this ethereal wall of non script color I fall through map for a few seconds and the game sends me back to the Cetus landing area where you first arrive.

    At this stage its not a game breaker and from memory have not had an issue as I had stated previously in receiving my rewards after the bounty missions. 

    ** UPDATE ** (See picture Below)

    Just noticed that I seem to be the ONLY one on Cetus (Also has happened before after the above glitch) as if the entire session I was in was dropped

    from the Server all together (screen shot below) as I still see Konzu ect however no other player's are present at all.

     

    Screen Shots Below.

    GvgBYJo.jpg

     

    vQDB9lb.jpg

     

    j0Pv5pV.jpg

     

  7. HI DE

    Have been experiencing issues whereby when I am playing Inaros I find myself falling through the floor of the map.

    with the following circumstances in place at this stage

    <CIRCUMSTANCES>

    1. At this stage its only happening when I play Inaros and ONLY when using my Melee weapon which is a Zaw (Polearm: Prime Reach Bleeding Willow Stance)

    2. Using the Desiccation Ability I stagger the enemies  

    3. Then when It does like Melee execution at times on the staggered enemies half way through the animation I find myself free falling through the floor

    4. Seems to happen near objects and walls

    5. Also appears to happen on any map run

    Very frustrating especially on High level runs and I have Scarab Armour up then fall through the floor at which I loose it altogether.

    Any further information I find will update this post

    and thank you for your time  :awe:LUYXm8K.jpg

     

  8. Running Solo PoE run mining and fishing grind, Did a Drone Escort mission I was however unable to complete said mission Drone moved a little then stopped

    There were no visible signs of where it was being impeded as in objects stopping it. It was going down hill towards its destination. As shown in the Pic

     

    eT7AWGI.jpg

     

     

     

     

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