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ametueraspirant

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Posts posted by ametueraspirant

  1. On 2018-11-18 at 9:06 AM, NinjaZeku said:

    Just because, what's the Range on your build?

    anywhere from 190-250% depending on how much I change to power strength for the desired map.

    On 2018-11-18 at 1:07 PM, Tyreaus said:

    Hallowed Ground is...

    Moreover, you seem to be building a 4 ability to the level of a 2 ability, and it probably needs a fair bit more "oomph" to be satisfactory.

    That's why I draw comparisons to Limbo—who isn't as tanky and doesn't have the same level of entry options.

    That would definitely help, but it's something you should include in your concept. We can't exactly make assumptions for you—not accurate ones, at least.

    See above about me assuming things lol.

    I understand. And, personally, I don't disagree. At the same token, it might be better to focus your issues on the topic that's bothering you. It isn't really Equinox that's a problem, it's nuking abilities, right? Volt, Saryn, Ember, Equinox, maybe Banshee sometimes (she used to be up there too!).... You're focusing on a proverbial symptom, not the root cause, and you might find better traction and comfort giving feedback for the core issue.

    again I like my frames a bit tankier but it is as it is. I wasn't seeing the comparison to limbo because whereas limbo's is a big bubble of stop this would be more of a 2d ground circle moving with terrain. I suppose it could be fun to have a protective zone around the edges that stops projectiles  from a certain height. the idea behind it is to make an area where equinox is powerful because she's in her territory. granted it's a bit more manual work than the current 4 so it may be more prudent as a 2 ability from that viewpoint.

    On 2018-11-18 at 1:43 PM, (PS4)Riko_113 said:

    I don't think her Maim is an issue with clearing the room with the final release since it takes time to build up, but i do think the initial damage upon entering its radius should be a puncture proc instead of bleed to lessen the "bullet jump around, killing everything" playstyle they changed Ember for in lower level content. The puncture proc would also give her more protection while Maim is building up since the extra damage is unnecessary. 

    I mean you're not wrong about that. but slash is kind of the only reason equinox is viable in the higher zones. changing it to puncture would be just about the biggest nerf on the list. and if you buffed up the damage to compensate you have the same problem but worse now. 

    On 2018-11-18 at 5:28 PM, EinheriarJudith said:

    i like everything ive read but this. this is the second thing i hate most about limbo. this was DE's way of forcing a playstyle on people.

    I'll agree on that somewhat. while I wouldn't HATE it really it was the second option.

  2. On 2018-11-10 at 10:25 PM, (XB1)GearsMatrix301 said:

    Equinox doesn’t need a rework.

    end of discussion.

    obviously not or this wouldn't even be on the forums.

    On 2018-11-11 at 12:38 AM, NinjaZeku said:

    Your suggested change though would heavily nerf Rest,?
    a short-ranged 20 degree angle cone is utter :poop: compared the non-LOS ranged "blast" AoE it currently has.

    You can just change the effect of Rage, the delivery method was never the problem.

    honestly the cone is mostly a personal preference. I've never liked the point and click "something may happen in this area" especially with equinox' abilities because I can't tell if anything is happening at all sometimes.

    On 2018-11-10 at 10:00 PM, (PS4)Equinox21697 said:

    I don't like this, as a support caster frame Equinox is very squishy so mobility is a big part of his survival, being able to move while MnM is active is a big advantage for both him and his teammates and should remain unchanged.

    day form equinox is a squishy caster. since equinox is all about dualities I'd prefer if night form were the tankier of the two. the main idea of the change was to make it from a constant drain ability to a one stop cast with a duration. the ground targeted aoe is as with the cone mostly personal preference to how I'd like the frame to feel.

    On 2018-11-11 at 1:43 AM, Tyreaus said:

    I'm not sure what this is getting at. The first "option" sounds just like the current Metamorphosis with different base stats, yet there's an added "don't lock out casting other abilities"...what do you mean by this? Got an example of what you're getting at?

    what I mean is there's a certain duration while equinox is tween forms in the mixed form that you can't cast any abilities at all. I'd love if it just instantly swapped over to the other abilities so I could cast them quickly in sequential order. it'd help with the flow.

    On 2018-11-11 at 1:43 AM, Tyreaus said:

    I just wonder why. Barring the issues with Metamorphosis, i.e. the fact it deactivates current skills and screws with everything, a spectre with 300% damage is pretty nice.

    the revive? I thought it would be cool.

    On 2018-11-11 at 1:43 AM, Tyreaus said:

    This sounds like you're aiming for Limbo's structure, i.e. turning Mend and Maim toward Cataclysm, and you're missing some big things:

    1. Cataclysm has a huge defensive boon in the fact that enemies beyond a certain range can't deal damage (and Limbo has abilities to deal with enemies inside that range). These changes don't retain that. There seems to be nothing stopping a Bombard rocket from taking out that Equinox or her allies.

    2. Cataclysm is actually castable at any range, which is particularly important for squishy frames: they don't need to jump in the middle of a group of enemies to get an effect off with maximum efficacy or create a safety bubble. They're not tanky Oberons who can do that sort of thing. The more space casters have to play with, the better.

    3. Cataclysm isn't channelled. Your idea sounds like it has to be channelled. That does make a notable difference in terms of energy efficiency.

    If you are going to go with a Limbo-style thing, it needs the volume dialed up to 11. Draining shields is literally worthless against at least two of the factions. Dealing damage on Night form also makes no thematic sense. Cold procs aren't going to be that useful with Peaceful Provocation's Night form. Brief stuns aren't going to keep Equinox alive to benefit from the effects. While it need not be on the level of Cataclysm, there has to be something much more major than this.

    well firstly it'd be closer to oberon's 2, the ground sanctification. one cast, aoe on targets, and the effects keep going until the duration is over or covered up by another cast. the "effects increase" part of it are more like how octavia's hammer soaks up damage and increases its own through no cost of octavia herself as it is its own separate entity.

    next who knows it probably would be castable at range. think how hydroid is able to shift his kraken around it's not too far fetched.

    heck no the channel part of m&m is the part I most want to take out, regardless of other changes channeled abilities work best on tanky frames that can utilise rage mechanics and worst on squishy casters with limited energy regen options.

    also yeah you may have cottoned on I'm not an equinox main. I'm a nyx/banshee main with a pet peeve for frames that just kind of delete the level around giving basically nothing for other frames to do because everything is dead. like ember's world on fire or a 4 spamming saryn/volt. feel free to take any suggestions with a few grain silos of salt.

  3. I like equinox. but she has several problems that could stand to be fixed. 

    1. she's clunky

    2. abilities don't combo very well into each other

    3. maim sucks up too much of the power budget with its room clearing abilities

    there are a couple ways to fix this, but it's mostly to accomodate for the fact that she actually has 7 abilities as compared to the usual for, yet a lot of time on equinox is spent only using one or two of them at a time and only swapping if necessary.

     

    option 1:

    Passive

    in addition to the equilibrium passive, equinox now has different base stats based on which form he is in.

    day form - health: 100 - shields: 125 - armor: 90 - sprint speed: 1.2

    night form - health: 125 - shields: 175 - armor 250 - sprint speed: 1.1 

    current / max health and shield % is retained when switching between forms

     

    Metamorphosis (1)

    switching forms now grants buffs that degrade in a curve, retaining most of the bonus stats up until around 25% of the duration remains where drain will speed up until the stats are gone. equinox now also retains any extra shields as overshield until damage is taken to lower them below max shield, rather than deteriorating. equinox can now also retain the buffs of the opposite form alongside the current buffs for 3 seconds, during which she remains in the "in between" form but is not locked out of casting other abilities. the 3 seconds is affected by duration modifiers.

    • make this cast WAY faster, maybe even the mobile hop cast ne'zha and a few other frames recently got.
    • don't lock out casting other abilities after the initial animation is done.

    option 2:

    similar to the other except metamorphosis is now in the passive as a dash similar to limbo. metamorphosis is replaced with an overcharge type ability that grants the buffs of the current form to allies in a small/medium radius as well as the caster but at 50% effectiveness. this ability can be refreshed while the buff is active.

    Augment

    alter egonox can now attempt to revive the player when downed, though is susceptible to the same damage and dangers an allied player would be and can die.

     

    Now for the changes that would universally affect equinox.

    Rest & Rage (2)

    Rage is bad. it's probably not bad but I can't tell if it's ever working. The ability is now cast in a cone in front of the player. 8m by 20 degrees angle at max rank.

    Equinox throws out a dust cloud that engulfs enemies.

    In day form this dust staggers enemies and causes them to become less accurate when firing due to blindness. the particles also ignite parts of enemies, causing them to take small amounts of damage over time. shooting or otherwise damaging these parts detonates the fire causing the enemy to take double damage.

    In night form the dust sends enemies to sleep as normal.

    the augment is unchanged.

     

    Pacify & Provoke (3)

    Pretty much unchanged; I like this ability. the only real change I would make if any were to be made is to change damage reduction on enemies to damage resistance on the player and allies within the radius, as sniper fire and enemies that outrange the equinox bubble are a problem. then again that might be too universally strong.

     

    Mend & Maim (4)

    rather than be another run and bubble. this is becoming a ground affecting AOE that remains in place, similar to oberon's grove of plants.

    In day form Equinox fractures the ground around him. causing enemies that stand on it to take slash damage and staggers them. enemies killed on this ground explode in a small slash aoe and give a chance to drop an energy orb. (thematically a health orb would work better here but that sounds like it would make day form too tanky with health conversion and more energy would help day form keep up the killing spree)
    In night form Equinox seeds the ground, causing lillies to grow around the area. enemies that stand on this ground have their shields slowly drained away from them and receive a minor cold proc. killing an enemy standing on this ground heals the player that killed it slightly and has a chance of dropping an health orb (again an energy orb would work better thematically here most likely)

    each enemy killed on each type of ground also increases the effects of the general aoe effects. increasing shield drain and cold proc slow as well as slash damage dealt.

    Augment

    as before, the charge of enemies on each type of ground is retained when switching. equinox can now cast multiple instances of this ground, increasing the range. and any existing ground will convert instantly over when equinox shifts form.

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