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Cacaus

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Posts posted by Cacaus

  1. 3 minutes ago, Educated_Beast said:

    Why not just give a warning to buyer that MR required to use is XX.  Now I lost a sale of an item that does not move fast, he has to find another low price seller, and DE sold this poor chap platinum he cannot use as desired.  

     

     

    Because DE likes their players to find things out about their game when something happens instead of before something happens. IE. They don't tell you at all and let you learn by yourself.

  2. Isn't baro and ducats supposed to be considered the luxury end-game content? It's assumed you either have to work very hard for those items, or you have played for so long that ducats aren't an issue for you anymore. And if you're one of those end game players that buys multiples of items just to sell them for plat later, then you don't really have a moral right to complain about the ducat prices (if anyone actually falls under this category).

  3. Quote

     Firstly, the longer you stay in Hysteria, the more Energy it'll cost you. (but the energy drain ramp up is capped). 

    DE still keeping it vague as possible for not announcing the new energy draining rate. It's like they want us to be casuals or datamine/use the wiki (sorry if I'm using the term datamine wrong but I hope you get the idea).

  4. -DE addressing concern on enemy scaling-

    -DE removes damage scaling on mag's ability-

    wat

    Instead of fixing enemy scaling, they remove scaling on one of their warframes to make the enemy scaling even worse.

  5. 47 minutes ago, matto said:

    Player 1 buy Frost skin he likes and wears it for a while. Another cool skin is introduced and Player 1 decides he won't wear the first skin anymore and decide to sell it to Player 2. 2 players get a skin that only 1 player bought. Repeat the process for player 2.

     

    DE can eliminate this possibility if they disable trade on tennogen helmets that have been used/worn already.

  6. I wouldn't mind the farm if DE didn't nerf Excavation. People who aren't complaining about it are probably veterans that have played pre-excavation nerf (i.e. pre-nerf, Excavations used to be able to spawn on the same tile but now excavators are miles away from each other making it harder to farm them faster)

  7. 3 hours ago, phoenix1992 said:


    Did you actually go in the game and check it up, or you saw that the Wiki moderators forgot to reset the timer?

    It wasn't x hours a few days ago. It had times indicating that Baro would come next week (7+ days).

    Edit: I'm talking about the information from the kiosks in-game.

  8. On 3/21/2016 at 11:32 AM, ScribbleClash said:

    I'm kinda sick of that attitude. Did you pay any ressources or had to work towards Baro appearing in a certain timewindow? No? Then why the heck are you acting as if you were a victim.

    Delaying Baro by a week gives people time to farm the ducats they missed out on farming during several days of the game being nearly unplayable. Keeping his regular cycle would be a penalty to those who could not play due to the issues.

    Please stop making this all about yourself (and I'm not only meaning OP in this case).

    Well everything seems to be running according to the normal schedule now considering Baro is coming this week (tomorrow). I guess we're being penalized now? I wonder if there will be "Why Baro this week?" posts this weekend.

  9. Baro was supposed to come this week but because of the DDoS, DE decided to reopen Baro this past weekend for those who missed him. So by compensating for Baro during the DDoS, they delayed his normal appearance by a week? It makes no sense to compensate for something then penalize us for it. Am I just wrong and will he be showing up this week?

  10. ...You want to buy a Nyx Prime Set....Alternatively, you can alter the filters to only look for Warframe then Prime.

    Your lack of knowledge of the trading system shows me that you don't fully understand how trading works which makes me assume you have trouble selling items because you don't have items of value to sell or/and that you're new to the game. Trading in this game is like fishing, a lot of waiting if you want a good deal.  Learn how to trade. Learn the prices and get better items to put on the table. If you think I'm wrong and that your items have any value, please reply back with what you're trying to sell and the prices you are selling them at

     

    We've all dealt with the miles per minute "fun" fest that Trade Chat is. You place an ad, and BAM! It's gone in 0.25 seconds and you must now wait a full minute and a half before you can post again. You wait, and post, and once more it's washed away in less than a second by ALL CAPS people that somehow don't get temporarily banned.

     

    I've grown tired of this. It's... annoying. I want to make some Platinum, but when I post, even when I wait for a moment of silence, it's immediately swept up in more text.

     

    I remember when I hated this when I started trading on Warframe.  You learn to scroll through and read the trade chat because once you scroll up, the chat doesn't scroll back down as new offers are put up (this is a good thing). Just because your text is gone doesn't mean the offer is instantly gone.  Sometimes people can't read as fast as the trade chat refreshes. Traders browse the recent offers until they reach the latest offer and then repeat. 

     

     

    Opinions on this? 

     

    Overall, learn how to trade and you'll enjoy the outcome trading can offer.

     

    P.S. I notice you're a console user and might be typing your offers without a keyboard and that is probably why you are more annoyed of the trade system than I am (PC).

  11. They choose to make an agreement with no policing, no enforcement, and no actual risk - the worst they can come out with is being ripped by 3 players, in which case they got the one run that was actually theirs, and have no actual loss. 

     

    This is the bread and butter and after reading this I can finally understand what you're trying to get me to understand. I have nothing more to say, but thank you.

  12. Not everyone choose to play solo you know.  Internet connections are not always stable enough to make group play viable.

     

    I forgot to consider those with that issue and I see and will admit to my inconsideration and fault in my comment.

     

     

     

    And honestly, getting 1/4 rewards for wanting to run solo instead of in a group - poor idea.  It's fine to have some bonus for group play, but 4x is far, far too large.

     

    Yes 4x is far far too large, but that's the only fair way if we are defining fair as in everyone contribute one key. Again, players aren't forced to key share given that it is a recruiting-mode

     

     

    And there's a logic hole there - if it's fair to solo players because they chose to solo, is not the current "might get ripped off" also fair since you choose to do it?  Blatant inconsistency.

     

    There's no logic hole. What you stated makes sense for what the current system is. And that's exactly why we need a key sharing recruiting mode.

    It is fair to solo players because they chose to solo, BUT it is not fair to those that choose to key share to "might get ripped off." Nobody chooses to get ripped off in a gentleman's agreement. With the key sharing concept, It IS fair to solo players because they chose to solo is as fair as those four players to want to key share to be guaranteed 4 runs.

     

     

     

    And, yes, I know what the concept is, I also see it for what it is - an attempt to increase the effective number of runs you get from a key.  This is simply not behavior DE will be encouraging, and it's something DE will not do simply because they don't actually want you to get 4 for the price of 1.  It's allowed simply because it's not worth policing.

    In a business point of view, I understand DE's reason why not to implement the key sharing option. It saves the players' time (from farming more keys) thus reducing online game time.

     

    But in terms of fair game play, a key sharing option (if they choose to key share) in addition to the current recruiting system would provide a safer player experience.

  13.  

    If it was in-game, we'd need to remove it, as it's unfair to solo players - quad keys vs 1 key. 

     

    How is that any unfair to solo players as it is now?  You can choose to solo or you can choose to create a squad and that fault is on the player. People who solo have no right to call it unfair because they chose to play that way. With the option to have a squad, you can't call it unfair if you choose to solo, because you chose that way of playing.

     

     

    Make everyone need their own key.   Easier to balance drop rates too, since there's no behavior that gets quad rolls.  And prevents key leeching behavior entirely - want a reward from a key mission, you *have* to get your own keys to that mission.  No leeching off recruiting.

     

    You're bringing unnecessary items to the table. Who said anything about removing the current squad system? You can either solo, recruit for leechers, or recruit to key share. The concept of secured key sharing is to be GUARANTEED 4 runs for every member of the squad. Nobody said anything about removing the system that allows people to leech.

  14. It's a risk when you do keyshare. Like gambling. You pay little but MAY gain big. Keyshare was never supported by DE and never will. Because know what? That's will be a face slap for those who like solo run. Now all you suggestions are boil down to this : " hey DE, I want to farm more void parts so I do keyshare, but I don't want to have any risk of key scam so you must add these features that will benefit me, and those like me alone." Understand?

    Even freedom has its price.

    How is it a face slap for those who solo run? Are you saying that it will be unfair for people who solo run? How is that any more unfair for someone who solos compared to now? Nobody said anything about forcing people to play in a key share squad, it's just an option.

    And no I don't understand. There's nothing selfish about key sharing but the fact that there's a chance people might not contribute a key. Why would you want to keep an unfair system in a game for?

    Every freedom has its price? I dont think you understand the message that key sharing provides. The topic is about fairness, not freedom. And this is freedom: You can choose to make a keyshare squad, a normal squad, or solo. That's the freedom. The price is the number of missions you can run with 1 key, one run for a solo, x runs for a normal squad, and four guaranteed for a keyshare.

  15. Its definitely not a "thing", you just think it is.

    Just because you think its a thing doesn't change the fact that its purely player invented and NOT supported by the devs

    I think OP knows it is player invented. He wants DE to support key sharing by implementing real security into the game for key sharing. Just because something is player invented doesn't mean it must stay player invented. If it has the potential to be better then why not? I don't understand why some people are so against extra security for key sharing even when they themselves have been or could get betrayed by the concept.

  16. Because if I recruit you for a mission and you screw me over by leaving early and causing me to lose why the hell should you get rewarded? If someone decides to do the console Tac Alert for Ash's parts and leaves after getting all four why should he get rewarded when he just wasted the last several minutes of my time and caused me to lose my reward?

    You need to read my whole reply again which includes my concept of key sharing and the precautions. I specifically said in the precautions that players will be able to keep loot from successfully extracted missions (like any other mission).

  17. Or perhaps we could just be honest

    The trust system is that's behind keysharing and is the reason for OPs post.  Honesty is great in theory but do you think 100% of the player base is honest? I would like to believe so but it isn't reality. That's why the OP suggests for a secure keysharing system. To replace the trust system.

  18. It's a social problem.  It should have a social solution.

    Join a clan.

    Joining a clan doesn't guarantee successful key sharing either. Instead of a trial and error solution, we could have a less worrisome solution. And yes, I understand my opinions and suggestions heavily support the more introverted players since it doesn't require time invested social interaction. It really all comes down to time efficiency for the player, not the long term investment a clan might offer.

  19. You have valid points. Obviously my post is just a suggestion. I don't insist on it being exatcly the way i want. I just want a way to protect Ourselves from scammers. I'll probabbly be happy with any protection!

    And to people who say "don't use recruit chat" or "It's player-invented".

    IT IS A THING NOW.

    Get over it.

    IT IS something almost every player does.

    Get over it.

    Public keyshares are a thing. And we need to cover the possible exploits. 

    That is why we need keyshare security. (Gotta trademark that, the name is dope.)

     

    Yes, I do believe in a keysharing feature in the game and I think players who think keysharing as an impossible feature don't understand how corrupt players can be. Trust systems are so flawed and all these points can prove that:

    1. You run the risk of recruiting untrustworthy players if you don't know them

    2. Time consumption: You need to take the time to know a player to decide if they are trustworthy enough for keysharing.  Even then, how are you going to know if a player is trust worthy if you don't want to keyshare with them in the first place?

    3. Even when you find players that are trust worthy, you will not always be online at the same time as them.

     

    Overall, it's better, extremely faster, and convenient to force players into artificial trust than to have trustworthy players risk running into untrustworthy players.

  20.  

     
    If someone leaves, He doesn't get to keep neither His loot nor the key / beacon. It might be rough for the internet issue D/C, but it's for the greater good.

     

     

    Why shouldn't the person be allowed to keep his loot if he decides to leave early? What's the greater good about that? You shouldn't lose rewards you've earned just because you decide to leave early.

     

    Keysharing:

    CONCEPT:

    >All 4 players put their keys into a 4 key queue.

    >If a person decides to leave, their key will get pushed to the top of the queue, meaning that their key will be used up first (so if they leave after first run, the first key will turn into their key).  

    >If you decide to leave in the process of the first key, then you will be prompted that you will lose the key even if you decide to leave early, since you have made the commitment to keyshare and the other 3 players shouldn't be punished because of your lack of commitment.

     

    PRECAUTIONS:

    >Disconnected players (players that skipped the warning prompt by not clicking "OK" or "CANCEL") will be allowed a non-reseting 5 minute reconnect option (multiple disconnects do not reset the disconnect timer to prevent greifing or leeching).

    >All players will keep all rewards from successfully extracted missions (like any regular game mode)

    >There can be a vote option (which is decided among all squad members) to cancel the entire keyshare in case of real life emergencies. Obviously, this can only happen during the first mission since the leaving player spends his key for the first mission when he leaves the second mission.

  21. Ok, I understand all of that. So if we were able to only buy one item, in the market, and get that discount how is that bad?

    It's good for them (and bad for us) because they wouldn't be making real money from discounting market items. Instead, they discount plat prices to compensate.

     

    For example, let's say 200plat cost 10 USD and what you want to buy in the game's market costs 200plat.  If you get a 50% off plat coupon, you will be paying 5USD for 200 plat instead of 10USD. With 10USD, you can buy 400plat and then you buy your 200plat item from the game's market.  So, you can say that you saved money because it costed you 5USD instead of 10USD to get that item that you wanted from the game. You still save money, but you still spend it at the same time, and that's what they are trying to get you to do. Spend money anyways.

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