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IceBen

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Posts posted by IceBen

  1. Thanks for the Nezha one!

    The Arca Titron was probably not necessary, but appreciate the QoL - with this easier stacking it *might* be worth a thought to re-add the effect on combo slams.

    And can't wait for the Ember LoS improvement xD enemy armor beware.

    • Like 1
  2. 1 minute ago, Halo said:

    Keeping these logged, per hotfix, so everyone knows what's going on. 

    Not going to turn myself into a broken record player.  

     

    Dark Verse had LoS on release too, it did feel broken though and went through corners regardless of where they were. (not sure about its current state, but proper walls stopped it from the beginning)

  3. 1 hour ago, [DE]Momaw said:

    Rage/Hunter Adrenaline will now grant Energy when you don't have Shields, so Inaros and Nidus (or any frame when their Shields are temporarily down), can regenerate Energy even through Overguard.

    I want to point out that Quick Thinking may break when this is implemented, so keep that effect in mind.

    (edit, now that I think about it, this is pretty much how Revenant works through Mesmer Skin, so maybe it isn't as big a change as it sounds)

  4. 2 minutes ago, Pariah_Vulgar said:

    That looks like a bug.  Good for DE to know about, hopefully they can fix that in the next few days.

    I'm trying to reproduce it right now, but it isn't happening here, the damage is consistent behind Dante

  5. 1 minute ago, Kurai_Kaito said:

    The changes to Overguard are nice. It doesn't feel like a hassle anymore and I think choosing a middle ground was a good choice. The LoS changes makes him serviceable. I did a bit of testing in the simulacrum and noticed there is still a bit of jank. If Dante is covering an enemy when Tragedy is cast, the enemy won't be selected for the attack.

    I tested this multiple times and got the same result, even while on the other side of the pipe. Overall, I'd say it's minor and if there's something I missed please let me know.

    It is interesting, they are hit by the ability, the status is removed, but there is no damage.

    • Like 2
  6. Dante nerf walked, so user-friendly LoS could run - hope to see some other frames updated in the future with this in mind!

    (if it works, I haven't tried yet xD)

    edit: feels good, works even in a tile full of obstacles, and works with Dante's prime-then-turn-around gameplay. I don't think I had any casts where more than 1-2 enemies were affected by dark verse but not tragedy (without obviously getting them behind something), while I was trying to avoid the "on the screen" criteria.

    • Like 1
  7. Quote

     

    We can change Eclipse to work more reliably, but may need to reduce its effectiveness when used as a Helminth ability by reducing its power, duration, or other factors.

    Eclipse is already the 2nd most popular Helminth ability, so removing its main barrier to entry (reliability) would mean a rebalance is in order. This effectiveness reduction would not affect the ability for Mirage, only when applied from the Helminth.

     

    This sounds like the best option for me, but even if it was reliably working (or spawned pillars), the problem for me would be micro-managed positioning. So I know the UI was just implemented, but "more reliable" probably includes removing the 10%-100% mechanic altogether.

    My random idea would be damage bonus while on full hp, damage reduction while not (or something close to this, I recognize the "getting oneshot" issue here). You could invest in shield gating/healing to keep the damage buff active, but if you want to build for tanking, it could be done.

    (and I gotta shoot my shot, I would love if Hall of Mirrors was the helminth ability, even though just thinking about it would be enough to break the game's code)

  8. 2 hours ago, Dragonofdarkness13 said:

    Was the Glaive Heavy Attack Explosion Nerfed?
    I am seeing a huge delay in when it'll explode compared to before the update.
    I used to be able to detonate it nearly as soon as it left my hand and now it seems like it has to travel like 10ish meters before it'll explode... and I have to keep mashing the button to do it.

    Are you using a glaive+pistol dual wield? That is currently bugged.

    • Like 1
  9. 51 minutes ago, Sm00thCriminal said:

    Operator keep doing old void blast from time to time, can we have a fix soon please?

    Not sure how widely known this is, both triggering and disabling the bug is done by spamming heavy attack when transferring into your warframe.

    • Like 1
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