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allenallenallen333

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Posts posted by allenallenallen333

  1. On 2020-03-10 at 11:55 AM, Trav243 said:

    Yeah. I say something in the UI is bugged. The Status Chance on Reactive Storm's augment tab on Serene Storm's description is showing a little over 750% status chance. Guessing thats the simulacrum bug your talking about Allen. Overkill! 😛

    That's actually not a bug. The 750% status chance is now scaling off of the base 15%.

    For example, my Baruuk has 309% Power Strength and my Desert Wind has no Status Chance mods.

    0.15 x (1 + 2.5 x 3.09) = 1.30875 => 130.9% Status Chance

    The real bug is when I attack with my 130.9% Status Chance, I can usually proc 3 statuses per hit. Which means the REAL status chance is still higher than the one stated in Desert Storm.

    The same bug applies to my Excalibur's Chromatic Blade. I have 96% Status Chance on his Exalted Blade, but I usually proc 2 statuses per hit. 

    In conclusion, DE's math is still off. lol

    • Like 1
  2. Fixed. This has been fixed in the newest update: (Though the actual tested status chance in Simulacrum is higher compared to the status chance shown in Desert Wind left panel stats, but I'll file that as a different bug)

    Increased the base Status Chance of Exalted Blade and Desert Wind to 15%, while also changing the Chromatic Blade and Reactive Storm Augments to stack in the same manner other Status Mods do. This was missed in the Status changes but is a necessary change now. The following reflects the new Maximums: 

    • Chromatic Blade 50% to 300% Status Chance
    • Reactive Storm 35% to 250% Status Chance

     

    • Like 2
  3. In English:

    When I was fighting the Teralyst today, while I was dodging its Ground Stomp, I was hit past the ground and fell through the map. I became invincible and /unstuck didn't solve the problem. This happened at least 3 times so it's not a random one time bug.

  4. TLDR: 1.) Reactive Storm is supposed to scale with Power Strength, but it does not.

    2.) When you kill enemies with ONE hit with Reactive Storm activated, it sometimes display IMPACT proc.

     

    BUG 1: Reactive Storm not scaling with Power Strength.

    Theory:

    My theory is that the current version of Reactive Storm does not scale with Power Strength so it remains an additive +35% Status Chance REGARDLESS of Power Strength. The base status chance of Desert Wind is 10%. So if my Power Strength is 309%...

    Currently: 10% Base + 35% Reactive Storm = 45% Status Chance

    What it should be: [10% Base + (35% Reactive Storm * 3.09 Power Strength)] = 118.15% Status Chance

    Then only by adding additional status chance mods can we push the Status Chance to be 100%. For example, adding two 60/60 mods will make it 99% Status Chance:

    (10% Base + 35% Reactive Storm) * (1 + 0.6 + 0.6) = 99% Status Chance

    Adding three or four 60/60 mods will make it truly 100% Status Chance.

     

    Process to reproduce bug:

    I have modded my Baruuk with 309% Strength, which makes Reactive Storm 100% Status Chance as shown below.

    v5D14jt.png

    My Desert Wind is modded with only Sacrifical Steel so the damage numbers are easier to see in the Simulacrum. Again, the status chance is still 100%.

    u4yjqYD.png

    Then I hit an enemy directly, which changed my pure Impact Damage to Corrosive against these Corrupted Heavy Gunners. I hit 9 enemies, but only 3 of them got the Corrosive proc. I have marked the ones that didn't receive procs with green rectangles. The actual Status Chance shown here is close to the 45% Status Chance I calculated: 10% Base + 35% Reactive Storm = 45% Status Chance

    SflnVTr.png

    This is what was supposed to happen. Everyone was supposed to get the Corrosive proc. 

    PxmBKBP.png

    ^That was a build with Voltaic Strike and Virulent Scourge, which made it 99% Status Chance with the current bugged formula.

     

    Build with Voltaic Strike: (UI still says 100% Status but that's a lie.)

    jQFs4fb.png

    My theory states that: (10% Base + 35% Reactive Storm) * (1 + 0.6) = 72% Status Chance

    And out of 11 enemies hit, there are 4 enemies that didn't get any procs. This is about 64% which is very close to my calculated 72% Status Chance.

    yM1zZpS.png

     

    Build with Vicious Frost + Voltaic Strike: (UI still says 100% Status, but that's a lie.)

    962N9sE.png

    My theory: (10% Base + 35% Reactive Storm) * (1 + 0.6 + 0.6) = 99% Status Chance

    And after punching groups of enemies for like 10 times, I finally got one enemy that didn't get any procs. Which makes sense because this is much higher at about 99% Status Chance.

    s53PfT0.png

     

    Build with Voltaic Strike + Vicious Frost + Volcanic Edge. (Truly 100% Status now)

    JrErfbM.png

    My theory: (10% Base + 35% Reactive Storm) * (1 + 0.6 + 0.6 + 0.6) = 126% Status Chance

    Which pretty much ALWAYS procs. (There was an instance where I found one enemy that didn't get any procs and I don't understand why.)

    nOYOoTa.png

    ^This last image SHOULD'VE BEEN what we see the WHOLE time when we have 100% Status Chance due to modded Power Strength. However, Power Strength currently does not affect Status Chance regardless of what the UI says.

     

     

    BUG 2: Displaying IMPACT proc when one hit kill. (Yes, I made sure to physically punch an enemy to change my status to corrosive.)

    oLj9nH1.png

    • Like 3
  5. I have two issues with Kuva Bramma.

    1. The explosion sound is too loud. (Simple fix. Lower the volume for everyone or just only it for the players who didn't fire it.)
    2. Low FPS when other players fire Kuva Bramma at me. (Tone down the explosion and particle effects please. My 60 fps GTX 1070 goes down to 38-50 FPS any time someone fires a Kuva Bramma arrow anywhere at me.)
  6.   

    3 minutes ago, LoyalFangs said:

    Same is happening to me right now. I have an active lich on me and am trying to sell a converted one. It gives the "Failed to offer" message, even tho any other item/plat goes normally.

    The converted lich is pre-update and don't have the new weapons.

    Does yours have an ephemera?

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