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Neonir

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Posts posted by Neonir

  1. Just now, KirukaChan said:

    It would be a good way to lag a game.

    Certainly once you have enough, but not as much as you'd think honestly, warframe's pretty well optimised when it comes to lots of character models on screen, what with it being a horde shooter and all.

  2. Were atlas to be able to create an unlimited number of golems (that is, they didn't need to be gone for him to recast the ability), would it actually change his position in terms of strength comparitive to other frames, or would it just create another nice for him to sit in?

    Would he be able to compete in usefulness with the bigger players at that point, or would it just make him imbalanced in very specific scenarios?

  3. 7 hours ago, Evanescent said:

    -Stop trying to strawman my arguments into being pro-riven mods.

    I am not pro riven-mod

    I am against stupid arguments and false accusations.

    I don't understand, where have I ever accused you of being pro riven? I disputed your statement, and statement only. I made no personal attacks, I made no attempts to change your argument. I provided facts. If you find insinuation where there is none I really have nothing to say to that.

     

     

    I Said this because

    Quote

    As long as you force them to choose between getting an easy powerful mod and a mod for an already underpowered weapon, your mod system will never achieve its purpose of bringing less powerful weapons up to scratch, especially with the mod limit.

    Was your kinda...conclusion statement, this has nothing to do with creativity, it has nothing to do with whether or not you can be creative, it has nothing to do with anything I have said, in this conclusion statement, you just kinda, in bold, make a great big statement about the flaws of the balance of riven mods, as if I am saying otherwise. This is called a strawman argument, You have put fourth a response

    " A straw man is a common form of argument and is an informal fallacy based on giving the impression of refuting an opponent's argument, while actually refuting an argument that was not advanced by that opponent "

    I never said anything, about it bringing less powerful weapons up to scratch, I never said anything about balance at all really, I said that, to my knowledge, they had plans to fix it, but that was a side note to reassure someone. By misrepresenting me as arguing, the point made above, you've shown a complete either disregard for my actual point, or nothing but a desire to LOOK RIGHT on the internet.

    So acually, yes, you did try to "change my argument" and it wasn't by "providing facts" it wasn't "Disputing my statement" and in a sense it actually kinda was a "personal attack".

    Quote

    This quote really highlights our difference in opinions. Your concept of fun is okay with losing progress, mine is not.

    Honestly, I only really provided my opinion on the whole "lose your warframe" thing because I wanted to kinda get across that aaactually wasn't a universal truth, and that if people actually do want to play for goofy silly fun, they can and will, while people who play this game as a collect'em'all mightn't like it, but again, this has little bearing on the creativity involved.

    Taiiat said it well:

    Quote

    it's not limiting creativity (if we consider creativity something strictly aesthetic and having no numerical involvement) i guess sure, because one can theorize any Riven Mod for anything, but forcing that choice guarantees the system to backfire.

    I mean, I disagree that it's only "aesthetic with no numerical involvement" because crafting builds is purely numerical and in creating a build for anything, be it dread, Soma Prime or Panthera actually all uses the same amount of creativity in the process, it involves thinking, inventing and designing the best configuration, and then in addition, the best configuration of riven mods within the limit to maximize either potential, or fun. Because, as he says, one can theorize a riven mod for anything and then apply that to a theoretical build. This is the actual creation process, this is the part in which creativity is involved, the rest of everything is just effectively testing/mucking around for funsies. The only thing that is limited is your ability to act out these theories, and even then, it's only as limited as the amount of effort you're willing to put in. Maybe it'll backfire, never said it wouldn't, couldn't care less for the sake of the argument.

    Quote

    Limitations only foster creativity when there is even a semblance of control in the system.

    Limitations only remove creativity if they give you literally no ability to create. So long as you actually do have the ability have the ability to switch, change, meddle with and design builds with these mods, as long as you can trade them, find them and use them in ways you thought of as a player however you please, you still technically have total creative freedom.

  4. 1 hour ago, Evanescent said:

    1) Well, that made no sense. How are you given an 'infinite number of paintings' to make? If you mean by deleting mods, then those are gone forever. That doesn't incentivise experimentation either. If you told the painter to make more paintings he'd have to burn his older ones, then all the effort he put into them will have come to nothing.  He'd just stop painting. That's not incentivising, that's bad game-design. What if I told you every time you get a new frame you have to delete one of your older ones, with all its polarities? With how randomness and kuva rolling works now,, that's how it stands atm. You have to spend a huge chunk of time farming kuva to get the mod you want.

    2)If I do take your analogy into consideration, then let me ask you this: every time I come across a better paintings I'm going to scrap one of my older ones, right? I'm having t make a choice?

    Well between a flux rifle one and a dread riven mod, which am I going to keep? It's not rocket science. You're forcing your playerbase to go after higher number mods that optimize already better weapons because the logic of 'you don't need to bother about something already powerful' doesn't work in warframe-it's a collection game, and you always want to collect the best. This is what the devs utilize for prime acess sales-if scindo prime already killed everything into obscenely high levels, why did people go after galatine prime? Couldn't they have kept on using the scindo? Well because the galatine was better, in every way. People didn't care about what was already powerful, people wanted the best.

    As long as you force them to choose between getting an easy powerful mod and a mod for an already underpowered weapon, your mod system will never achieve its purpose of bringing less powerful weapons up to scratch, especially with the mod limit.

    Okay, okay, I see your point here, sure, as I said, I haven't said that it's a great system, all I've aid is it doesn't stop creativity, it doesn't LIMIT creativity.

    You keep arguing points I am not making because you are angry at a subject I am defending against a point you are not making.

    Also your example of warframe removal doooooesn't super work for me cause I'd be totally chill with that, I play this game for fun, if I wanna experiment with a new frame, I'll experiment with a new frame, I've got an excalibur I've spent more time on than any other frame I own, I'd happily sell it if it was necessary to do so to enjoy a new frame, not to mention the fact that like, you get 15, it's not even like you're just having to choose 1. You've got 15 slots to muck around and play and create with. And heck, maybe I'd be sad if, upon having 15 super great riven mods, I'd have to sell one, but you still have total creative freedom, YES it requires a S#&$load of grinding, but that's NOT what I have been saying.

    Quote

    As long as you force them to choose between getting an easy powerful mod and a mod for an already underpowered weapon, your mod system will never achieve its purpose of bringing less powerful weapons up to scratch, especially with the mod limit.

    Just going to reiterate here: I DO NOT GIVE A DAMN ABOUT WHAT IS BEING SAID IN THIS QUOTE.

    All I am saying, and all I have really said this ENTIRE FREAKING TIME is they are not restricting creative freedom. If you are refusing to do anything less than the best, YOU are restricting your OWN creative freedom, and EVEN THEN YOU ARE STILL BEING CREATIVE IN YOUR OWN ATTEMPTS TO MAXIMIZE POWER.

    Stop trying to strawman my arguments into being pro-riven mods.

    I am not pro riven-mod

    I am against stupid arguments and false accusations.

    I'm not pro-riven mod, I said that from the very beginning, I'm mostly neutral on the topic, leaning slightly towards the idea that they're bad for power creep and represent a whole extra layer of grind that I dont appreciate personally, even if I understand others wont mind that as much.

    Like...I find myself looking at the arguments quoted against the stuff I am writing, and hell, I could argue them all day cause they're pretty much filled with nonsensical  statements and uneducated complaints, but I dont actually CARE this much, and they're all arguing points that I never actually MADE.

    I made the original comment because the guy made a blanket statement that by limiting the number of riven mods, they limited his creativity, which is just, literally, objectively false, and I said so.

  5. 33 minutes ago, Evanescent said:

    Do you think a person would take risks and put more into inventing stuff if you told them: ok, you only get 3 chances?

    They would fall back on tried and true techniques and never end up doing the drastic things they wanted because they don't have the luxury to accommodate failure.

    In this case, your example is not relevant. It would be more akin to telling an artist 'you only get 15 pieces of canvas to paint for your entire life'. 

    He's not going to take risks and discover new ways of painting. He's going to stick with what he knows so you gets 15 good paintings. He has no opportunity for failure, and that takes his courage away.

    So no, it's not bs.

     

    See, thing is that's uhh, actually not the case either, I used my example because it shows "working within limitations forcing one to come up with creative solutions to otherwise simple problems".

    And while I understand where you're coming from with your example, you have to keep in mind, that's not what's happening. You dont have "15 chances" you have an infinite number of paintings. You have 15 at a time. It'd be more like someone said "okay, you can have 15 paintings to decorate your house with" And you wanted your house to look as nice as possible, and even though you REALLY want the giant picture of the dragon, you decide not to, because you dont know if it will fit. But even then, at any point, you can decide to bite a bullet, take a couple of your paintings down, because you have a really nice crazy &#! castle room now, and you cant help but feel it really deserves a bunch of goddamn dragon paintings. Yes, it'll take time to find those dragon paintings, and maybe your other rooms aren't gunna look as nice in the meantime, but you still have the choice, the options are still there, you have total creative freedom.

    You just cant do everything at once. And hey, that sucks, it'd be nice if everything could look pretty at the same time, but that'd also take away from other design aspects, every room would turn into an art gallery. But heck, maybe you'd like that, maybe I'd like that, but unfortunately that's not what I was arguing. I was arguing that it doesn't hurt creativity, which it doesn't, it forces choices and regardless of choice, you're still being forced to use creativity regardless.

    So yes, It is actually kinda bs.

  6. 3 minutes ago, Noobverest said:

    I can't be creative if there's a limit on my creativity.

    Okay I am all for neutrality on the topic of riven mods, but this is absolute bs.

    "I cant be creative if I can only do so many things at a time"

    Holy guacamole dude.

    No, no having limits forces you to be MORE creative, to find MORE genius ways of doing things, to create in a more unique way.

    I can tell you for certain that the artists who said "I am going to use only three colours in this" never turned around and said "it's impossible to be creative if there's a limit on my creativity".

    Hell, I can pull up more examples, but this is effectively just whining. What you're really saying is "I cant do everything I want if there's limits on what I can do." Which, yes, is possibly true, but dont try to pin this on them limiting our creativity.

  7. Considering you can now equip any sentinel powers on any sentinel, and any sentinel weapon on any other sentinel, what is the difference?

    Is it just looks? Are there meaningful stat changes? Is the purpose of creating a new sentinel pretty much exclusively to just get that sentinel weapon?

    I took a big break shortly after Djinn came out, having almost got all the stuff to craft the guy, but having got back, now wil everything I need, I cant seem to find any actual point.

    Previously I wanted it pretty much just for its ability fatal attraction, now my dethcube does that, and I am having a hard time justifying 2 forma and 6 mutagen mass for the sake of just the mastery points in levelling a new sentinel.

  8. 7 hours ago, Momo93 said:

    I will keep it until I manage to trade it for something more interesting. Not worth rerolling in my eyes, Kuva is hard to come by after all. The Panthera is a fun weapon but it lacks in stats way too much, also the extended saw blade range is way too short and you can't improve it :/, the shooting part is completely useless xD. Not being able to crit locks it out of endgame too. We should have gotten a vastly superior version of the Miter (considering it also needs the Miter to build which is a pain to farm in itself) but instead we got something vastly inferior sadly.

    I dont necessarily think it should be outright better than the miter simply due to the miter being a part of it, I think there should be a reason to use every weapon, and given the two, I should think the Panthera should have a much more reliable consistant fire, while the miter should be more "single shot cleave".

  9. So I recently got this weapon, and for a long time (A long time largely because farming up the pieces of it's pieces, like jeeze this weapon took more gathering than a lot of frames) I had looked at it and appreciated the look, style and theme of the weapon, and the idea of shooting sawblades and having a buzzsaw on a gun was just delightful.

    Upon actually getting this weapon however, I cant help but feel the abitrary removal of crit chance on it all but removes any and all late game applications with this weapon, not only that, but the actual firing of the gun feels unwieldy, everything from projectile speed, to its bouncing, to its damage just feels lacking, and while I ABSOLUTELY adore its secondary fire at low levels, it's primary fire feels like it doesn't even have a niche.

    It's not good for spray and pray, it's not ideal for precision, it's not good hoard clearing, it's not good for single target elimination, it's not good for run and gun, it just seems to be lacking in every area and has no area it shines in.

    I'll admit that it may be possible I'm building it entirely wrong, but after having built for both damage, pierce, attack rate and status chance, I haven't been able to find a way to enjoy this gun, which only really bothers me, because

    I REALLY WANT TO ENJOY THIS GUN.

    Purely from *what it is* I want to love this gun, I desperately want to find something to adore about using it, I want to find a way to justify keeping it and using it regularly, but unless I'm doing absurdly low level content, it just feels remarkably underwhelming.

  10. STUG.

    Even the name evokes images of being a freaking badass of a gun. Plus few weapons suit running in screaming "AAAAAHHHHHH!!!" while mashing the fire button as well as it does, and certainly none with the same amount of fear and suicidal excitement. Plus, if you survive the affair, more often than not you've scrubbed the room clean of enemies and made enough explosions to fund a michael bay movie. Honestly, the stug is the only secondary I will ever be happy to properly sub in for a primary, at least until very late game.

    10/10 - Stug is my boy.

    There's also the Sonicor, which is hilarious and great and very little makes me laugh as much as watching the near full hp level 85 heavy gunner just...fly away, into the distance, a bird free to explore its new horizons.

    Though when it comes to stats I use my Telos AkBolto, 'specially late game where the fact that I've built it as a high damage scaling, high status, spray and pray nightmare actually becomes relevant. Also probably my nicest looking secondary

  11. I honestly am a fan of buying a single frame you think would be fun.

    Not more than that, but starting with a frame you will enjoy is a good way to make the grind to get other frames/weapons much more enjoyable.

    That it of course, if you doubt you will enjoy the base frames. If you like the look of the default frames then by all means hold onto your plat and just play for them.

  12. I kind of feel the issue here is the strength of these mods are really going to just MAGNIFY the weapon imbalances, rather than make bad weapons usable.

    Like, yes, it will increase the strength of some poor weapons, but the vast majority of the mods that will not have been rerolled are going to end up as the more meta weapons, which people will be unwilling to change, meaning overall, it will create a trend of actually hindering shifts in the meta.

    And I mean, not just that, but doubling the power of a REALLY GOOD WEAPON, has a much more significant impact than double the power of a poor weapon I feel.

  13. 1E066EE56149C531A305DB4ECC47B2EDDC1A77D7

    Like...I mean...I guess it's technically not horrendous?

    But like...I cant use it, and if I could...I wouldn't use it.

    Idk, this system seems horrendously imbalanced, it's like they decided "no more necessary mods!" and then simultaneously decided "Let us even it out by making much, much MUCH more completely pointless mods!" while ALSO deciding "Oh, and lets also make mods are even MORE necessary to be powerful, to the point where they make other mods look like garbage, but just make them really, irritatingly rare and annoying to get!"

  14. So uhh...I have completed the sedna junction, I've finished second dream, I'm MR8, and yet I cannot seem to get the quest to start.

    I have no message in my inbox, I cant replay the sedna junction, and I cant find anything else on how to get the quest to actually become avaliable.

    I know it's kinda buggy right now, But I'd kinda hoped I might actually at least be able to like..Y'know...look at it?

  15. 2 minutes ago, Fabpsi said:

    ah yes, those are screens you can buy in the market for some plat^^ Same goes for the Hulta armor, it should be part of the Knave-Skin collection!

    Ahh, so it is, I was thrown off by its lack of presence in the wardrobe! Thanks for the heads up.

    ...Though I likely will not get it as that is a lot of credits to spend on a pack I can use very little of.

  16. 2 minutes ago, Fabpsi said:

    mhh not sure what two things you mean, but I have my arsenal surrounded by ayatan sculptures, sooo those are next to his feet^^
    I like the helmet too.

    Mhhh about the width, maybe it is the stance?

    here with the same pose like your atlas, doesn't seem that different imo.

    Oh and the leg armor is targis prime (from a prime access) , same goes for the shoulder armor of the blue-ish atlas. The green-ish Atlas got hulta-shoulder armor

    79f4fadd91.jpg

    Not totally sure what the Hulta armour peices are, I guess that's just a matter of being around to pick up the right armour at the right time, fair enough.

     

    Also, sorry, by two things I meant the two screens of lotus behind your customizer.

  17. Just now, Akavakaku said:

    ysgbzKv.jpg

    Atlas Prime anyone?

    I am curious as to how they're going to do atlas prime. How do you do "Shiny, swirly and decorated" to something that is primarily designed to be "Earthy, solid and simplistic".

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