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Limborghini

Grand Master
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Posts posted by Limborghini

  1. All these technical discussions about damage...

    Point is... used to be you got more of the best rewards by going further, testing the limits of what is possible.

    Now thats not the case.

    I'd trade this version of warframe for the state it was in 3-4 years ago any day.

  2. Just here to vent really quick.

    I enjoyed Warframe for about the first 4 years after 'release'.

    Running T4 missions for 60+ mins was fun to get as much prime trash out of every key as possible. Back then you could actually tell that you got more OP, because you could stay in T4s longer... there was a sense of achievement...

    Now Warframe is just a mindless AFK idle game and there is no challenge... people leave any game at 15mins tops and there is literally no challenge.

    ...and instead of creating an endgame, DE just took away my maxed arcanes and went "Farm another 20 of these to get to max again."

    ...and instead of endgame they create new planets and go... farm all the BS reputation again.

    Great endgame.... lots of grinding, no challenge. T4s aand Raids was all it took to keep me happy, but you could not even keep that in.

     

    I dont really care that much, since I'm an adult with responsibilities now... but it is still disappointing that after almost a decade, Warframe has still no endgame and they have taken away the endgame that there was initially with T4 Missions and raids.

    • Like 10
  3. On ‎2018‎-‎09‎-‎20 at 10:57 PM, Hypernaut1 said:

    This is how I see it. A one time variant. They came up with umbra to give lore to the skin.

    That said, there has to be a reason why they decided to also give him a unique set of mods and polarity. 

    Don't think there will ever be more umbra stuff. Don't think they will remove the umbra mods either.

    They silenced the crowd that was jealous about excel prime by giving them an objectively better version.

    The crowd that bought prime access is substantially bigger than the crowd that bought founders packs.  - And if they feel cheated by a better version of the primes they bought releasing, DE will never hear the end of it.

  4. Low MR does not necessarily mean you are bad at the game.

    But statistically it makes you more likely to not be as useful as a MR 18+ player.

    And when I need a mission to be over quickly and efficiently because I have real lfie obligations, I am not going to do Plague Star, Spies ect with low MR players.

    Such missions will almost always take around 3 times as long playing with MR <10 people than it will take with MR>18 players. And Eidolons would be even worse than that as there are even MR 20+ players, such as myself that have never done a Hunt.

  5.  

    1 hour ago, spirit_of_76 said:

    this makes player want to play

    but warframe has a better option radiant relics which are valuable but hard to obtain.  that or rare resources like Kuva (if provided in quantities. that are appropriate for the content)

    And Kuva grinding is something actual late game players do.

    And still Kuva Survival its another Trash compacter of a mission until like minute 70.

    And all staying longer in that mission does is make the possibility of you losing your kuva more likely. No increases of kuva drops over time.

    All I do is watch youtube and occasionally walk to defend another life supp cap.

  6. 10 hours ago, Noibat said:

    I spoke of this endless cycle a few times already.  "we need better content"

    Ends up turning into 

    "we need better gear". 

     

    Never ending cycle.  Which means that challenge will never exist. 

    Noone said we need better gear.

    We need gear that is on par with killing level 15 trash (void fissures) for challenging content.

    Its a game. And according to 'game logic' I should at least get the same rewards for surviving in a lvl 120 mission for 5 mins as AFKing in a void fissure for 5 mins using Octavia.

  7. 3 hours ago, (PS4)Taishin_Ishu said:

    No it doesn't! xD  Nullifiers are squishy as hell.  Just dive in there, cut its head off, and carry on!  Melee the heck outta its shield, or whatever.
     

    Yes in the current game where you fight level 15 trash, that is the case.

    But getting mobbed by 3 nullies 120 mins into a T4S, you will get slightly scared if your abilities are countered by them.

  8. 17 hours ago, WhiteMarker said:

    DE said that not every Warframe will get an Umbra.

    So far Umbra means that the Warframe was created by Ballas without the Orokin Council knowing.
    And Ballas made Excal Umbra just for his revenge.
    There is no real reason for a lot more Umbras. Maybe a few, but not that many...

     

    I think you got your lore wrong.

    Umbras got created, because DE made the mistake of making a prime frame founder exclusive and alienated a lot of potential money spending customers and they wanted to end the issue once and for all without breach of contract.

     

  9. 5 minutes ago, SneakyErvin said:

    The problem with WF is how itemization works in comparison to other arpgs/looter-shooters. Due to the polarity costs of mods and them being the only progress we have (besides arcanes) there comes an end to how much we can pump into frames. They could make an additional system tied to new end-game that lets us reduce/increase certain stats on our mods. Something similar to gems in Diablo 3, which is an ever advancing gear type that never stops progressing.

    In WF this could easily be made by introducing a new item that alters the stats on a mod. This could be used to improve the armor stat on steel fiber or reduce the negative effect on something like fleeting expertise. There would obviously need to be caps or the increases would have to be very small. They could also make the mods untradable after you've started to alter them.

    Weapons could see something similar to arcanes.

    There are plenty of ways they can add both power creep and difficulty in a fashion that makes us play and grind more to advance further while also feeling challenged. I just dont see why it would be hard for WF when every other game has succeeded at it. They simply need to design it so it fits with the itemization system of WF.

    I think the sad probable reality is that making endgame content that a MR2 player cannot beat will financially hurt DE or at least slow the growth of the game.

    But again... reintroducing Void Keys should not take any development resources. Since we already had a working system using them.

  10. 11 hours ago, FlyingDice said:

    Fukken this.

    Give back T4D and T4S and you'll stop hearing us complain about everything being easy.

    But that ain't never gonna happen because keys = multiple drops from one prime-unlocking object + potentially the void trace mechanic going away = less incentive to buy resource boosters.

    That, and I suspect there'd be a mountain of whining about how those mean ol' elitists won't take people on a free multi-hour prime loot train just because they're running an unleveled frame and set of weapons.

     

    Indeed. T4D, T4S and T4I allowed us to 'choose' our own difficulty. - Albeit we had to sacrifice time to get there... and we got adequate rewards for doing so.

    Loot was accessible to everyone... everyone could reach the first c rotation while being carried, but further c rotations were 'exclusive' for players with skill/forma.

     

  11. 4 hours ago, Loza03 said:

    I disagree.

    Warframe's present design pretty much only has one gameplay situation - enemies running headlong into death - and level design that feeds into that. Most levels have a few paths that enemies take, usually crossing into each other, leading to most tilesets being riddled with easily-covered choke points. The actual level and TTK of enemies doesn't really matter aside from a break point: can you kill what passes through this choke point in a reasonable amount of time? If yes, then you win easily. If no, then you don't. Point your ignis at this one spot, and watch as the game will functionally play itself.

     

    Baby steps.

    DE has done nothing but make the game easier for years now... Which indicates that that is what makes them money. Easy, new and accessible content to caters to the lowest common denominator.

    Ask for a finger, not the whole limb.

  12. They wont come back anytime soon.

    Maybe in a few years, but unlikely. I personally enjoyed them, but only a small segment of players played them.

    They are gone for the same reason we currently have no real endgame... the game got more casual.

  13. 5 hours ago, Teloch said:

    DE want's to make a game for 'everyone', and that forces them to push the bar of difficulty and complexity to laughable levels in the name of GROFIT ACCESSIBILITY which translates into profit anyway.

    Warframe is just too popular and voluminous to be able to survive on hardcore fans alone. So, no, Warframe will never be challenging (if it ever was).

    It was not 'challenging as such', but you were rewarded for fighting high level enemies with more drops from your void key.

    It would be a neat feature for players that are sick of slaughtering trash all day.

  14. 5 minutes ago, Sesaline said:

    I don't think DE wants to introduce actual challenge because they don't want to fork over rewards that are suitable for this content. Instead of increasing payouts with challenge, they'd rather have players longingly look at the RNG/time gating literally everywhere and then opt for opening their wallets, whether that be for boosters or outright purchasing something off of the market/another player (or rushing build completion lol). 

    While it could be a direct money spending thing, I think its more about then needing to create content that can be enjoyed by everyone for the player base to maintain.

    But reintroducing a bit harder void missions would not take away from creating tons of new content, since they literally only have to adjust the rewards and enemy levels. Replace some endo or other useless drops in the drop tables with void keys and done.

  15. Imagine all the frames that would suddenly be extremely useful if we had lvl 80 - 1000 endless missions that drop prime parts.

    Ivara (surv), Inaros (surv), Frost (def), Loki (surv) and many more. And the weapons that would be good... Vaykor Hek, Baza, Dread.

    I cant even remember the last time we actually needed a Frost on a Def mission 😄

    Because who needs a frost on def if the enemies are all trash and cant even get close enough to damage the pod.

     

     

  16. 34 minutes ago, spirit_of_76 said:

    true that is a problem I know that they have reduced the difficulty of the sorties a few times.  The bigger problem is that if they make a hard mode with an exclusive reward the causals complain but if the mode does not have a good enough reward then it goes unplayed making the balancing act of good reward vs non essential 

    And that's probably why they don't incentivize lvl 100+ content at all. 

    But if its just a Void Tower mission that drops the same stuff as fissures, then I doubt the casuals will complain too much.

    Maybe just reimplement void keys and keep fissures... win win. Vets can get value out of void keys and casuals can continue mowing through billions of level 15 mobs.

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