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MortalSage

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Posts posted by MortalSage

  1. Do you like RNG the way it is now? How you have to do 1 mission 100 times to get 1 prime part. RNG was already poorly made and now its just going to get worse.

    Like I said i'll wait to pass judgment until I get it but rng is an admitted issue that I think has to be adressed in more than one part of the game. When more lore can be added i think it'll help alot.

  2. 0)  Star Chart RNGesus Grind 9000 sucks.

     

     

    What would fix the worthless node problem:

     

    1)  All nodes, all keyed missions, equally rewarding.

     

    2)  Node filter so I can see only the nodes I care to see.

     

    3)  Stop holding my game play hostage and jerking my gaming experience around.

     

    P.S.  This doesn't belong in the Mega thread.  It askes a specific question about what we want in place of Star Chart Grindngesus 9000.

     

    I agree with a node/ mission filter. Something like pinning a mission type like you can pin a tab on chrome.

  3. Chat just feels way too clunky. It's better now that you can click on a username but the tab system gets out of hand quickly. I also hate having to resize the window between mission, there should be a way to set the size of the window permanently. Recruiting is the main tab I use but it's the one I waste the most time in. Accidentally pm-ing the wrong person has caused me to miss out on missions alot. And the fact that it gets worse when more people use the chat is just counterproductive. It's somewhat better in trade since people take more time to compare offers and make deals but it's definitely still an issue. 

     

    I think trade and recruiting should be completely taken out of chat. For recruiting we need a global matchmaking that shows us qued mission across the entire starchart and keys could be organized by tier. Hopefully the proposed starchart 2.0 takes these into consideration and addresses the issues. For trade maybe an online marketplace where you cannot outright by an item for sale. Tenno A posts a single item, Tenno B sends him a message and they take it from there. This way trading will still be an active use of time rather than the instant gratification of an auction house. I'd also love to see a way for tenno to open a storefront in the relays. Maybe for just a few days at a time, after they craft something, that can only be earned through rep with darvo... or something like that. If there's a void trader why not a tenno trader?

     

    What do you guys think? How can chat be made better?

  4. I get that a lot of people are scared that limiting nodes might limit choice, but I'm gonna wait to pass judgement until we get our hands on the new system. That being said, what do you personally think is the biggest drawback of the starchart? What fix would you propose?

     

    I think that too many nodes is a huge matchmaking mess,and limiting nodes could work if drops types correspond to mission types. Maybe BP's have a better chance to drop in survival or or spy missions have caches that contain rare resources. This is how it works with bosses and warframe parts so I dont think It'd be a stretch for weapon BP and rare resources

  5. It's still doing the damage of blast.

    Status chance is for the blast proc. (knock down) 

    If you have toxin dmg

    the dmg of toxin will still happen upon contact.

    the status chance procs the DoT of Toxin.

    so if i chose to invest in status mods its more for the aoe than the amount of damage

  6. i guess i will never like warframe if it added a cover mechanic in PK2.0 since it will make the game slower, its a fast-paced game and dodging bullets etc is much more fun. even though most grineer still have perfect aim

    (also, i think i remember that the cover mechanic will never happen says so by DE, or theyre changing it now)

     

     

    i need to be a real spyderman tho, like cling to walls and ceilings. valky is best prime spoder man to do it with in PK2.0

    i'm all against it if it slows down gameplay but something to consider as far as balance and enemy scaling. Low level gameplay could benefit from something like this.

  7. Parkour 2.0 is right around the corner and like any other major update I have high hopes. They probably wont be met, but a tenno can always dream. Hopefully it will address a host of issues and not just be something new and shiny to play with and put down before the next major update. I can't help but feeling most of the content we get looks great and is enjoyable but rarely address the bigger downfalls of the game. That being said here's my wishlist for parkour 2.0.

     

    Changes to Maneuvers:

    -stamina charged maneuvers: channeling for maneuvers. The idea is to take the basic roll, slide, jump movements and alter them by using more stamina to execute the maneuver. Things like split-second doge, a different flying kick, and staggering enemies.

    -different animations/ maneuvers based on body size (rhino dodge vs ash dodge)

    -specific maneuvers based on equipped weapon

    -maneuvers that chain into one another

    -maneuvers setting up abilities and finishers

    -bonuses for pulling off difficult maneuvers

     

    New Maneuvers:

    -cover mechanic

    -dash

    -stagger

    -better dodge

    -tackle/ take down

    -trip

    -grapple enemies

     

    Hopefully I'll see some of these suggestions. I could really see parkour 2.0 increasing the viability of melee and expanding on the whole ninja aspect of gameplay. Thoughts? What else does the community want with PK 2.0?

     

    *note: i know nothing about game developing, just some hopes and suggestions

  8. I can imagine all kinds of interesting situation for holding an enemy as hostage:

    - With Grineer maybe you'll need to take hold of someone with high rank like a Commander or Heavies to scare the lower ranked soldiers around you. Holding low rank soldiers and the other will soon treat him as 'disposable' and blast both you and the hostage.

    - For Corpus only Crewmen are eligible as hostages. Robotics will cease fire until the Board of Management issue a direct override command and sacrifice the unlucky crewman.

    - Infested? The closest you get to hug them is to use Fist weapons stealth finisher. Nobody want to hug a Toxin Ancient anyway...

    i was thinking the same the same for grineer, cant wait for the days when u can hack more than security  panels, osp..cough...rey

  9. I'm fine with it so long as it doesn't interfere with regular melee... I *despise* having a combo chain broken with impromptu non-lethal, non-stealthy "stealth kills" that I cannot avoid.

     

    It would be quite interesting in theory, but that's my main concern--being locked in to grabbing a guy(and all the bad things that can entail when done unplanned) instead of killing him.

    Hopefully you would also be able to kill an enemy if you could use them as a hostage 

  10. When i really think about U15 what I'm most excited for is the new travel function of melee. It's a nod toward the speed warframe's level runs are known for. While this is probably my favorite aspect of the gameplay, I can't help but to think that tenno should be able to grab their opponents and use them to their advantage. Enemy shields, throwing them into one another, hostage that unlocks doors. Kinda like parry, but more break a limb and use the enemy as a shield or throw them, etc. I feel like this could also play well into stealth gameplay. What do you guys think? Does the speed of warframe deter this type of gameplay? What about defense and stealth?

  11. You can see the current level of your frame and gear in the HUD. eg. Level 3 of a potatoed frame = 6 Energy (3 without) Once you have enough energy for the first mod it will "power on".

    On what basis do you level up? Damage dealt, kills, time survived?

  12. Just played the first DS to launch last night and I enjoyed the he'll out of it. The gameplay is at a much faster pace, it's a decent challenge, and it's dynamic. It is unbalanced in favor of certain abilities so I'm expecting hotfixes but in due time. What I don't get is modding. I understand that they come on in a certain order but when you level up how much mod capacity do you get? Also are the mods that come online based on level or capacity. Ex: I get to level 5...will a rank 1 mod come online before our at the same time as it's rank 10 version?

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