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RyanCooper101

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Posts posted by RyanCooper101

  1. I used to own a Logitech g402, it had its own software and everything but it was closed most of the time because I only used the side buttons.

    I now own both a Lexip NP93 and an ASUS ROG Chakram Core. Mouses with Joysticks, that I bought because they looked and felt cool. Might keep the asus one to gift to my partner.

    They joysticks can be remapped to 4 buttons, but software needs to be running for the Lexip one, because no onboard memory. It just feels so nice to use in Blender and to Aim though.

    Is it safe to use? Is there a better place to ask? like, should I open a support ticket? 

    Awaiting everyone's input on the matter!

  2. 9 hours ago, Alphas said:

    It takes 30 minutes to do the mission... way to completely murder your most beloved event.

    No..., just go do the normal variant ( middle  one ), which is exactly the same as it was before. So if you're saying it took you 30mins to do now, that means it took you 30 mins to do before.

    There's also the easy bounty too, the leftmost one

    Matter of fact, now you only need to spend 1 of each resource to do it at max efficiency where as before you would need to spend 4 of each. Assuming solo.

    Steel Path is doable in under 7-6m if you have a focused comp, or very relaxed 10-11 mins with just a normal team

     

    9 hours ago, RoadCrewWorker said:

    Ran a pretty relaxing SP bounty in around 12 mins without issues, so you probably want to experiment with some different loadout.

    Most time difference to "advanced" seems to be the leph heads depending on squad loadout, not sure yet if the 600 rep make up for it.

    Its 19.7 or (19.8% ish) better than doing it on normal, on 100 runs you'd get 107 forma normal run vs 129 forma on steelpath

  3. Allow the Crew members to:
    - Target and Destroy Radiators (for grineer missions) <- very big oversight / defense things (for corpus missions)

    -Give us a way to be able to use Forward Artillery from pilot seat (let us put an NPC there and give us a button to actually shoot it by "telling the NPC" but it just behaves as if you were in that seat, at the expense of 1 Crew member having to be in that place for the function to be used

  4. On 2021-03-19 at 4:44 PM, Wiz3rd said:

    Let us disable the effect / remove the downside of turret heat on rank 10 gunnery.

    It's another Void Radiance situation - I'm not gonna rank it up to 10 since most of the time I find the aim snap annoying, making it overheat my guns faster is the final nail in the coffin.

    You do realize that Rank 9 (the one before it) lets you instantly REMOVE ALL HEAT by holding down R  for 0.5s right?

    This is a direct upgrade to what we had before lol

    • The Plexus
      Honestly this is great, this lets us finally spec in to our roles more. You can have pilots mod for piloting and engineers mod for engineering , all we need now is more mods because as it it, current builds all looks basically the same, only gunners really have their own mods for a different build BUT there's no point in playing as a gunner because you spend 99% of the time in Corpus Railjac outside of your ship and you just use the Railjack as a taxi just like back in Scarlet Spear, which, basically defeats the purpose of railjack???

      Hopìng u30 fixes this ^

      Also whoever is complaining about forma and grind, grow up, this is literally the game, you aren't supposed to be fed stuff for free without effort
       
    • New Avionics and Avionic Changes
      Great streamlining of the system, literally no downsides. You can join public games and feel like its worth it and not feel like its a total slog to go through

      There's a huge lack of mods for our roles right now though, unless you're a gunner. Funny enough gunner is NOT a needed role in corpus railjack
       
    • New Armaments and Armament Changes
      All the new weapons are amazing and fun to use, and they mostly overshadow the old ones
       
    • Battle Mod Changes

      This is great and fair and all, but there's a huge lack of variety/options. 
       
    • The New Plating Components

      Yeah this is great, and makes sense for ships. No downside to what we had before its a direct upgrade
    • TYPE: Ingame, Mastery Rank Affinity, Equipment, Profile, Carmine Penta
    • DESCRIPTION: Leveled up my Carmine Penta to level 30, shows as not completed, forma'd it once, leveled it again, still shows as uncompleted in profile -> Equipment
    • VISUALhttps://imgur.com/a/FErtIqA
    • REPRODUCTION: unknown, level up Carmine Penta
    • EXPECTED RESULT: Penta should show up as "Maxed" in Equipment screen in profile after reaching lvl 30
    • OBSERVED RESULT: Shows as unranked after maxing it twice
    • REPRODUCTION RATE: unknown, 100%
    • TYPE: Ingame , On Call Crew , Audio
    • DESCRIPTION:  On Call Crew 's don't have their voicelines / don't speak / don't say anything during the entire mission
    • VISUAL: none atm
    • REPRODUCTION: Summon an On Call Crew in any mission and the crewmate won't have any of its voicelines
    • EXPECTED RESULT: I was expecting summoned On Call Crew's to have their voicelines, like in railjack, they really make them feel different from a regular NPC
    • OBSERVED RESULT: The summoned On Call Crew did not speak any voice lines during the entire mission
    • REPRODUCTION RATE: 100% of the time.
    • TYPE: Ingame , Railjack , Railjack Name, Group Play
    • DESCRIPTION:  After playing with someone else's railjack, your ship will inherit the name of that person's ship
    • VISUAL: none atm
    • REPRODUCTION: Tell a friend to invite you to railjack, launch from dojo, do a mission, go to drydock. Next time you use your ship it will have the same your friend's ship had
    • EXPECTED RESULT: To not have my ship name changed each time i play with a freidn
    • OBSERVED RESULT: My ship name changes to my friends' ship name
    • REPRODUCTION RATE: 100% of the time so far, follow reproduction guide
    • TYPE: Ingame , Necramech, Voidrig, Ability
    • DESCRIPTION: Voidrig's 4th ability (sentry mode) , when you enter it it locks your rotation but allows you to fire, then after 1 second it unlocks your rotation and stops you from firing until you press the button again.
    • VISUAL: none atm
    • REPRODUCTION: Use voidrig necramech, press 4, try to move left and right while holding mouse 1 (shoot) [You won't be able to], after about 1s you'll be able to rotate but your held M1 will stop until you press it again
    • EXPECTED RESULT: Use voidrig, press 4, be able to rotate left and right while shooting uninterrupted
    • OBSERVED RESULT: voidrig's 4th ability locks your rotation when you start it and forces you to let go of shoot button and to press it again when your rotation unlocks after 1 second
    • REPRODUCTION RATE: 100% of the time, follow reproduction guide
  5. The ability tooltip fails to indicate that there's 2 drains, 1 for regular enemies and 1 for enthralled enemies, and only displayed the enthralled enemies percentage
    (Cheked with the wiki)
    Reave 
    Drain               50
    Width               6m
    Duration           1s
    Health Drain     40%   (should be Drain(normal enemies)    8%)
    Drain                 40%   (should be Drain(Enthralled enemeis)  40%)

    CAqgjxf.png
     

  6. Railjack team: Launch into space and survive waves of enemies while intercepting Grineer resource gathering drones / ships (so you keep getting resources for repairs and such, think of it like oxygen tanks equivalents, 1 resource ship every 2-3mins, they come and you hunt them , they move slow since they're cargo ships, but they can still escape from the map if left unnatended)

    This goes like a normal survival however, if a Squadlink team joins (missions on plains/vallis) you get bonuses for each mission stage the ground team finishes (Ammo replenish, friendly fighters join you, grineer cargo ship) When ground team finishes the entire bounty(not just a stage) Railjack team gets bonuses like +atk /+speed/+energy regen for a solid 120-200s and some bonus loot from the mission droptable itself (not exclusive squadlink rewards)
    This would be very fun

    Squadlink would be a bonus, not a forced mechanic. Without it, players would still get the mission done without any issues, Squadlink would just give bonuses to both teams for engaging with the system: resources, bonuses that aid both teams in their mission

     

  7. Me and my squad went to a Flotilla, did ground event, reached 150 pts and a squadmate disconnected, so we had to leave the flotilla and join another one
    in flotilla 2 we got 5590 pts  


    When the current flottila reached 100 murex we only got 300 scarlet credits in the INBOX mail, BUT WE all got the Condrix III Emblem...
    We should've gotten 10k scarlet credits in the mail , not 300..

    • Like 1
  8. Resolution scale with the invisibility effects and "gun sound wave effects"(the watery ripples) and others  don't work properly. they get lodged to the pixel size instead of staying the full resolution.
    Here are screenshots taken with the snipping tool (whenever I take a screenshot i guess the effects momentarily rearrange themselves)

    100% no outline (https://imgur.com/b6Y2C6k)
    100% outlines (https://imgur.com/aBU9saN)
    50% resolution / effects are at 960x540 (https://imgur.com/Z3lzY2y)
    60% resolution / effects are at 1152x648 (https://imgur.com/326FaN7)
    80% resolution / effects are at 1536x864 (https://imgur.com/4D8PJtX)
     

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