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Damagedice

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Posts posted by Damagedice

  1.  and why are you complaining you get some of that Xp anyways you should be thanking the player USING her , 

    Here comes this nonargument again. Your attempt at reasoning is bad and you should feel bad; because it's a game, and no one wants to sit around bored cuz you have the most poorly balanced toy. Fact. Who the F wants to thank you for the XP to rank the items to install the mods to increase the damage THEY DONT GET TO DEAL because you're a nova? oh.

  2. So DE, you are telling me that to get the Miter gun of amazingness, i must show promise as a player and do the missions, goo to the void, wait for the special alerts, etc? Or, I could screw it and just buy the gun with platinum. Somthing wrong here? Why not just put the Vandals on sale too? Same go for the Gremlins. Looks like DE wants money from the pay to win people ya?

    At least they can get money from those who are willing to pay then. I doubt many people ever felt that pressured to pay for a gun; at least they're getting something off of... well.. firstf**s and people with loose pockets. I can hardly care for that (personally.)

  3. Nope, its not team play, its watching a movie with team of 3 players total. The movie star is a Nova who kills some little things moving around far away and then struts around the map looking for orbs. Nobody cares about blaming, they care about "playing".

    This.

    NO. ONE. CARES. About the actual number of kills in particular, no one is making it sound like Call of Duty. That's distorting the argument.

    You play this game, centered around killing, to actually do it. You play the game to take part in it, and have fun. Going into a run and having nothing to do but watch nova insta-clear is like-- a bad movie. Nothing to do at all. How the hell is this defensible? 

    Dudes be like: "I play nova to get all the kills." to "Guise kills don't even matter doe"

    So, depriving the whole team of this shooting game from even getting to see more than two or three stray ancients. Defend it then, go.

  4. Often times when I shoot it, i dont see it spread but the damage does show. However, it not spreading makes it hard to shoot.. One thing i have noticed though.
    Sometimes you can shoot at it and never hit it, but then i figured.. is it because the monsters hitboxes? Are the spores spawning in the hitbox and not on it?

    So I put puncture on my shotgun. And it works to broken-level efficiency (ignoring any other bug). Perhaps you could try that if you like venom enough. If you have enough ancients, you can ignore the damage loss of putting puncture itself.
     
    Back on track though, I wish this skill worked better cleaner.

  5. I hate the despair but dread the day it will be nerfed.

     

     

     

     

     

    P.S. Seer what I did there?

    I Hate you. Go to Hek; you Boar me. Hah. Whats wrong? Falling behind on puns? Then you better get Kraken, Cuz my wordplay reserves are Vasto.

    Hurts dont it? I bet it stings like a Viper's Fang. Okay, I'm overdoing it, so see ya Latron.

    Ps. I don't really hate you. Sorry if I sounded Vulkar.

  6. Now I have a bit of a crazy idea here, so bare with me...

     

    What if, just what if, the armor piercing mod.. actually pierced armored?

     

    Just throwing that out there.

    Mad helpful dawg yeeyuh

  7. One suggestion I'd like to keep bringing up is introducing static or nearly static enemy resistance values (armor, fire/electric/frost/armor-piercing resistance) - they don't go up, or at least don't go up by much, and substituting decreasing enemy weakness values. To demonstrate what I mean, a level 100 infested charger would take 100% fire damage rather than 300%. This makes it so that using the right type of damage for an enemy ensures that you deal normal levels of damage late-game, without completely invalidating other damage types in the process. Add in increased enemy damage output, and you'll see a very noticeable spike in difficulty, without enemies ever becoming seemingly invulnerable.

    ^ ^ Awesome Insight. Thanks for the thoughts everybody. So far, This one sounds pretty good. Imagine if at least the enemies' weakness remained effective; nobody would really be weak and actually the weapons with the higher base but without ignore would have more base element, making your hitting of their weakness even better. (That is correct right?) At least in the case of elements, it would help solve the problem while also making the correct setup (or at least some kind of decent setup at all) the key to beating higher mobs of a faction viable, rather than just packing your saryns and despairs and snipetron vandals into the void only.

  8. Lately in the weapon feedback threads, I've seen a running trend... a very worrisome issue floating about.
    Underpowered weapons. Underpowered weapons abound, with people naturally posing solutions as to how DE could go about fixing them, improving them, or at least just making them viable.

    There's just one problem...

    Everyone and their mother seems to simply suggest "Ignore armor" "Armor pierce"
    When Sobek was at 40 damage, I'm sure someone reading this might remember, that one of the most popular suggestions was "armor ignore" from the get-go. When it was at 60, and it still sucked, same thing. Just got out of a Seer thread, people saying it's a bit suckish. "How about armor ignore?"

    There should not be the idea that every weapon from now and upcoming should ignore or pierce armor. Even if that would make -them- viable, the game wouldn't even make sense. The truth is, armor is an obstacle to be overcome, not everything can ignore it. And realizing this, the devs probably aren't going to grant it (They simply raised sobek's damage, and many of the same people asking for such were perfectly happy.)

    Now I've seen one thread, im not sure which user, (heck, im not even sure why this is my favorite section to browse) they suggested that rather than buffing x to meet y, OR nerfing y, why not rework the system that makes x garbage?
    Armor scaling becomes pretty sadistic for high enough mobs, when they already get more health.. shields..
    Rather than outclass every old weapon by demanding everything ignore armor from hereon out, why not press them to look into and rebalance the system which breaks...

    Frost's avalance, Mag's crush, Banshee's Sound quake.. And the majority of weapons in existence. Even melee basic attacks are still struggling to become viable over charge hits because of the armor conundrum. I really think if the community could unite under the banner of making armor.. not nonexistent, but less destructive of regular weapons and abilities.

    Now, I have to disclaim here. I know armor can be worked around, and Im not a scrub or a noob saying it's too hard. It's the direction the community's leaning, and the overall balance of the game now. Do we really want every weapon to be a kunai or a despair?

    Tl;dr : I had no idea reading was difficult.

    Opinions? Discuss?

  9. I think what they did with multishot, cuz I remember this issue being brought up with people thinking bronco was nerfed on its pellets, is..
    Multishot doesn't show your spread on walls anymore, because each extra shot is doubled up on the one that was calculated on the percentage to spawn it. Like..
    In order for multishot to not affect the outcome of actual firing and making itself technically worse for aiming just due to its own existence (spread madness), say theres 8 shots all flying at once. each spawns one bullet, some spawn a third, but all are.. within each other. Thus raising their own damage and activation of elements on the hit that they land, but they fly no different from each other, so looking at the wall, you see the 100% PERFECT point at which they all landed. Each of the 8 bullets and their multishot babies all hit the point on the wall together, so you couldnt tell. But hitting the enemies, you get damage numbers. So you can tell the bullets still existed. 
    There's the gun Dera where multishot makes the bullets overlap perfectly too, so you cant see multishot work until the shots land with that either.
    If i made that a bit confusing, I apologize.

  10. I lost you at "Boar is weak" Has double the crit rate, double the rate of fire, still scales better with mods due to having 2 more pellets..regardless of the 24 less damage it does overall.

    In the grand scheme of shotguns, its tradeoff is a lower damage per shot. Thats the point i was making

  11. Dude, the gun holds twenty freaking shots unmodded. The whole purpose of reloading is supposed to be the downtime inbetween. Thats virtually the only drawback of projectile weapons in the first place; how many shots, for how long, how does it reload. Every (gun) in the game has some type of reload. Even if the game is high paced, is it seriously that hard to, after twenty shots that you probably didnt even fire with the button held entirely down, take cover or even run away? Are you a loki soloing t3 void??
    In exchange for many shots, over a long duration, and high power, it reloads slow! why is everyone trying to strip this gun of any weaknesses. This buff already took it out of the trash zone, where it would have taken half of your reserve ammo to kill like five dudes.  Now its really good at plucking off many individuals, better than the boar (I think that one did better for panic spamming a heavy gunner or ancient) or the hek (good for pounding those same targets but with controlled headshots).

    De is the only company I know that gives this much of a crap to change something based on what people say. Don't overstep it. It went from the gun legitimately being bad to everyone acting like children! Everything has a weakness. Boar is weak, uses ammo fast. Hek is powerful, has few shots. Strun is balanced, this gun reloads slow. Snipetrons are bad at close range, the list goes on.

    I swear, if anyone replies to this with simply "But teh reload 2 long" Or "But de made it luk like dubbl brrl," well, there'd go my faith in everyone.

  12. It's not impossible, if there are input issues, a common trick is to make it a "technically burst" weapon, in which it fires two shots within milliseconds of each other.

     

    I was one of the GREAT many that expected the Sobek to be its own unique weapon in the Tenno universe, a short range, huge burst weapon that does high damage with low magazine. I hope it at least gets addressed or even explained on the development process of the Sobek in the Livestream.

    That would work actually, haha.. I see where that would work to how it wouldn't for something like ogris. Thanks for that then

  13. One thing I wonder is, is making the gun actually shoot two shots at once possible? I mean if it was, i fantasize sometimes about how come bronco can't do such. Or.. how come, say, the ogris doesn't just consume 5 shots then reload rather than having a dingy charge time. I mean if they balanced that reload itd be the same thing, only.. if they lacked the means to make ogris such a way, that would explain the plight of this weapon? I guess there's a common ground that needs to be met here, at least. If somehow the gun can't be made to have an ammo consumption above one (would it require a new parameter to be made just to make that work for the Sobek?), what else could it be? I'd be behind the Critical Hit ala Grataka change, otherwise. I know some people proposed armor ignore, but i personally just don't feel that id want all my dmg mods to scale like crap forever, so I can do low damage to high level enemies that would take low damage if I had good damage (wat)

    But yeah, is there some sort of consensus people can reach about this gun? (I suppose other than two shots to the gun it could just have really good damage and a two shot clip.. but that'd be a big doofy bronco)

  14. you will be disappointed (it's really small for one apparently)

     

    Yes.. De, when this is read and you do consider fixing the weapon, The gun isnt simply "too small" the way people say Lex is once in a while. The guns model is actually so small, your frame can barely even hold it correctly on the arsenal screen. (One hand touches air completely and the other is hovering below the barrel. I think literally just scaling it up would fix this)

  15. I bet when the Sobek was introduced in the Livestream #9, no one expected it to have a large magazine size. If you want a shotgun which have a large magazine size of 20, fine, do it on some other shotgun. Just, not this one. The gun's design seem wasted if you were to make it a gun which appear to do double-shot, but is actually a shotgun which is rapid fire and does measly damage.

    There are 2 things which conflict with the gun's design :

    1. It's huge magazine size.

    2. It's miniscule damage of 40 (10 per pellet).

     

    Also, you also want to know what else is accurate at close-range? EVERYTHING.

    This makes me think, it shoots quickly and has 20 shells because it should be good for hitting a large amount of enemies?

    But then they gave it 4 shells so you cant effectively hit a large amount of enemies?

    God Dang it this is just like when i made the Torid on release. :Ccccc (I dont know how to quote :D)

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