- could you do a fix or remove it entirely for redeemer(prime) auto blocking? it disrupts the shooting momentum, especially whilst going against profit taker (redeemer has inherent blast damage so you dont need to configure for blast anymore right) and when/if you try to use that, instead of shooting, blade keeps blocking, time runs out, you fail.
- could you tweek exploiter orb mechanics a bit?
like make the coolant raknoids inject directly the coolant instead of shooting it from afar. its kinda annoying, they come from all sides, and the exploiter is huge so it'll take awhile to cirumnavigate it and get rid of the raknoids, by the time you get them all, exploiter is cooled down once again, and cycle repeats
make the vents spawn a little bit closer. during the time you venture out to get more thermia, raknoids have come and shoot their loads and exploiter is cooled down once again
could you include(/make more noticeable) a warning when exploiter gonna explode like with profit taker. (i dont know if there was one and i didnt hear it and there was no visual warning like that guy yelling run on profit taker)
- there were weird graphics at times when those coolant raknoids shoot their loads, like there's a wall in the sky