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Midnight_Crest

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About Midnight_Crest

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  1. Yeah it would just be everything in the store. I'd like the stuff you get for ranking up to stay with their respective series.
  2. So if you were like my friends who missed stuff like the wolf and emissary ornaments because they did not catch the store rotation that had these items, you're pretty much out of luck until they do a rerun of these series. An idea that we had was having the intermission offer store items from previous series and make them always be available outside of the credit store rotation. It was a pretty silly idea to have a timed exclusive item be tied to this rotation in the first place so this would be a good fix.
  3. I just want to preface this post by saying that the team has done a phenomenal job with the visuals of her rework. However, I do have a few grievances with some of her abilities. Ability 2: Problem: The idea of the meter ramp up is great but if its going to have such a harsh penalty it should offer something more than just damage reduction. My solution is an overheated mode called Phoenix Mode. In this mode ember will emit Accelerant (Her old 2) waves that will stun enemies (Only on the first wave). With this mode she will be able to retain her old niche of buffing heat damage for both her and her squad. Now what about her penalty? While I believe losing your entire energy pool is too harsh, I still want some sort of penalty if you neglect meter management. A solution to this is giving Phoenix Mode a cooldown when you fail to manage the meter. There should be an overflow bar (Just like Gauss' mach meter) attached to the meter which will force ember to cool down when you reach maximum capacity. With this overflow bar you will have a bit of leeway when you manage her meter instead of instantly getting the penalty when you reach full capacity without the overflow bar. Ability 3: Problem: This ability as it stands right now is very counter-intuitive with her passive. The knockback will only force you to chase after your enemies if you want to get your extra power strength. My Solution is something called Pyroclastic Flow. The ability still retains its damage and armor stripping capabilities but this time the enemies will be encased in solidified lava and thick ash preventing them from moving while also damaging them over time. Clarification: I am aware that nezha has a mod called Pyroclastic Flow. I am only suggesting a power that will act similarly to this natural phenomenon. Phoenix Down: This would be included in her passive and it will basically give ember a free self revive by spending her whole meter and putting phoenix mode into cooldown. Note: This is just a fun thing they can do for ember's phoenix theme and is definitely not required to make ember good. All in all I think this rework is a step in the right direction for ember but I really believe they can take it a step further and make her shine.
  4. I just want to preface this post by saying that the team has done a phenomenal job with the visuals of her rework. However, I do have a few grievances with some of her abilities. Ability 2: Problem: The idea of the meter ramp up is great but if its going to have such a harsh penalty it should offer something more than just damage reduction. My solution is an overheated mode called Phoenix Mode. In this mode ember will emit Accelerant (Her old 2) waves that will stun enemies (Only on the first wave). With this mode she will be able to retain her old niche of buffing heat damage for both her and her squad. Now what about her penalty? While I believe losing your entire energy pool is too harsh, I still want some sort of penalty if you neglect meter management. A solution to this is giving Phoenix Mode a cooldown when you fail to manage the meter. There should be an overflow bar (Just like Gauss' mach meter) attached to the meter which will force ember to cool down when you reach maximum capacity. With this overflow bar you will have a bit of leeway when you manage her meter instead of instantly getting the penalty when you reach full capacity without the overflow bar. Ability 3: Problem: This ability as it stands right now is very counter-intuitive with her passive. The knockback will only force you to chase after your enemies if you want to get your extra power strength. My Solution is something called Pyroclastic Flow. The ability still retains its damage and armor stripping capabilities but this time the enemies will be encased in solidified lava and thick ash preventing them from moving while also damaging them over time. Phoenix Down: This would be included in her passive and it will basically give ember a free self revive by spending her whole meter and putting phoenix mode into cooldown. Note: This is just a fun thing DE can do for ember's phoenix theme and is definitely not required to make ember good. All in all I think this rework is a step in the right direction for ember but I really believe they can take it a step further and make her shine.
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