(XB1)DeluxeKnight831

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About (XB1)DeluxeKnight831

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  1. (XB1)DeluxeKnight831

    XB1 Mask of the Revenant: Update 23.5.0 (+ hotfixes)

    Mask of the revenant is completely bugged . Going to the first point and switching to operator mode did nothing at first. After restarting the game and redoing it nakaks dialogue plays and the eidolon roars but the bluish eidolon ghost thing doesn't spawn so you can't progress. Tried multiple times and its still not working. Ill edit in the short recording i took once its uploaded https://xboxdvr.com/gamer/deluxeknight831/video/60312447
  2. (XB1)DeluxeKnight831

    Dev Workshop: Nezha Revisited

    Ok im a huge nezha main and yesterday i drafted a prposed rework and i swear to god pablo read my mind (not completely but i wrote down some of these changes) holy S#&$ im happy as #*!%
  3. The limbo changes are good . Great even
  4. (XB1)DeluxeKnight831

    (XB1/PS4) Virtual Cursor Feedback Megathread

    Since that person does not work for DE they have no way of knowing . The old UI navigation was absolutely fine. It was quick, easy to navigate and focused on console . This new one is focused on keyboard and mouse navigation and is absolutely horrendous for controllers . Having the two simultaneously for people to choose from is absolutely possible if having 3 types of archwing controls is possible .
  5. (XB1)DeluxeKnight831

    (XB1/PS4) Virtual Cursor Feedback Megathread

    I personally want an option between the old option and the new one . It was done with arching so it should be possible with this
  6. Nope unfortunately it can't and DE seems to be unwilling to compromise
  7. (XB1)DeluxeKnight831

    (XB1/PS4) Virtual Cursor Feedback Megathread

    As you can see. We are 11 pages deep and no one likes it . I repeat my point . You play on PC so you don't know how it is right now for us console players . Controllers were not designed to function this way . It' awkward, clunky and breaks a lot of UX rules with redundant buttons etc etc. For example to just change a weapon or warframe, you need to navigate with the left stick, select equip. Scroll with the right stick and navigate with the left then double click on what you want. With old, press A navigate with left stick, click on what you want once . See the problem here ? It takes double the button presses and it's clunky and awkward as all hell . For you PC guys this is simple because moving the mouse around moves the cursor . It comes naturally .
  8. (XB1)DeluxeKnight831

    (XB1/PS4) Virtual Cursor Feedback Megathread

    It actually should be for our benefit because we play the game. We use the UI . Also controller UI isn't why I play on console but I sure as hell don't want to play using PC navigation on a console . It's just plain bad for console users. You are a PC user so you may find it easy to use or natural. To us it' anything but easy and natural
  9. (XB1)DeluxeKnight831

    (XB1/PS4) Virtual Cursor Feedback Megathread

    If this is what they set out to do, they failed . The UI is mostly PC now on all platforms . If I wanted a cursor and drag and drop functions, I would be playing on PC not console
  10. (XB1)DeluxeKnight831

    XB1 Beasts of the Sanctuary: Update 22.20.6 (+Hotfixes)

    How about an option to revert to old navigation ? Almost everyone wants this
  11. (XB1)DeluxeKnight831

    (XB1/PS4) Virtual Cursor Feedback Megathread

    Yup . This whole thing was designed with only PC users in mind it seems
  12. Yeah I feel like this whole thing was designed with PC players and mouse/keyboard in mind rather than both platforms
  13. (XB1)DeluxeKnight831

    (XB1/PS4) Virtual Cursor Feedback Megathread

    I feel like this was a completely unnecessary change. The old navigation was fine, fast to navigate and didn't have too many redundant button presses. I've played around with this for a while and I can say it's the exact opposite . Twice as many button presses, slow to navigate and got rid of many small quality changes like being able to rotate your warframe with the cursor having to be away from a menu screen while customizing , using X,Y,B,A to go straight to the upgrade, customize, appearance and abilities screen respectively . A good UI should be fast and easy to navigate and honestly this whole thing is anything but that, a straight downgrade. If it ain't broke, don't fix it. If there's someone out there who likes this, let them keep it but please give us the option to go back to the old one
  14. Can we have an option to leave it as it is ? Not a fan of these changes
  15. (XB1)DeluxeKnight831

    Developer Workshop: Saryn Revisited 2.0

    true. just mildly frustrated