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Blood_Relic

Grand Master
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Posts posted by Blood_Relic

  1. Just had this problem now when trying to play with a friend. I followed the OP and even made a specific rule to my firewall to allow the 4950 and the 4955 port through the firewall with still no success. I assume its a problem with the game atm and less on our side (or at least it not a problem on my side since i did what i could do in terms of client based troubleshooting).

    Any additional info would be awesome. 

  2. The description of the Mire melee weapon probably needs to get changed since there is no melee charge any more and has be replaced by a brighter/darker effect. Didn't exactly know were to post this since it wasn't really a bug. 

     

    Which beings me a stupid to a question. Other than the Ground Slam, when goes the poison damage also proc? Channeling would be my guess but I could be wrong since I JUST started playing again.

     

     

  3. I am going to start with the MODs.

     

    (Melee) Zeal: You gain health for every kill. (of course a MOD for your melee weapon if no one caught on the 'melee')

     

    First the MOD would start off at 1 health gain for every kill, and would end at 5. Honestly i would use this for Ash mainly, but as far as how i am i like being able to heal my self as well. (and just for the sake of ignoring unintelligent questions, this MOD only activates once you health is being depleted.

     

    (Melee) Amplify: All damage is increased by -. So for this it would make all damage by the melee weapon (hence melee) would be amplified by a certain percentage. I was thinking it starting at 5 and ending at 25 % 

     

    And that for Amplify there would be an animation. Maybe like a magnetic look to the sword or a pulse from the sword outward. Again just a thought.

     

     

     

    OK so now from the weapons. For those chaotic players (me although i like being stealthy too) the weapon called the Savior (ironic) would look like a chainsaw. Or for a better perspective a chainsword (40K). But i was thinking something slimmer and more Warframe (go figure). 

     

    The characteristics of the weapon would be like the plague sword. But it would deal a Shredding damage per second for 10 or 8 seconds. was thinking that it would level up like Rank 1-5: 1 Rank 6-10: 2 Rank 11-15: 3 Rank 16-20: 4 Rank 21-25: 5 Rank 26-29: 6 Rank 30: 7. (This would stack per hit) the wielder would be unable to perform stealth kills and using the weapon would automatically alert the occupants in the mission of the players presence) Attack rate would be similar to the Skana. increased charging duration, similar the the Gram but add a +1 second Modifier. Damage per strike would be 35. Charge would be 150. (not a 'charging' weapon) Can hit multiple units. 

     

    The last is a hammer, called Tenno's Retribution(something serious). It would be a super heavy hammer with the slowest overall attack as far as melee weapons go. For the player to use the weapon "E" has to be held. I will say this another way. The weapon can only be used by charging it. I was thinking a 4 second charge time. Massive damage (I was thinking 1500). Each hit has and area of effect. Can hit multiple units. Massive reach. Fury MOD doesn't help attack speed. But Reflex coil does. Pressure point doesn't effect this weapon. But Killing Blow does. The wielder suffers stamina reduction and cost (everything is effected that has to do with stamina) as well as the warframes overall energy capacity goes down by 25. But the hammer increases armor by 10, and power strength by 15%.

     

    Anyway that is a brief explanation of my ideas. I have a few more but I think i shall stop here. Comment on what you think. I tried to make each weapon have a weakness/drawback. tell me if you like these ideas.

     

     

  4. I found a few simple miss haps as i played the game and one when i was in the main menu. When i finish changing the color of my Warframe and try to go back to the solar system map to choose a mission the back button wont work. I have to go threw a different path to get to the map, or log out and sign back in. Not too bad but sometimes annoying. The next few are when i have to hit a button to issue a specific command like "hit X to open" such and such. The command would continue to show up after i finished opening such and such. Manly on just on opening storage or lockers though. 

     

    This is completely off topic. But i didnt notice this when i was in game. When i was trying to Hack the System i couldn't find a back button. Note: wondering if there is one cause i thought i cleared a room. but it turns out there was one unit left. i forget the name but its the guys who do critical hits if they hit you. So i didnt know he was there until he was hitting me while i was hacking into the system. So i died. I was thinking that if you do use a back button the cipher counts as failed. Just a thought though.

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