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Kuzushi

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Posts posted by Kuzushi

  1. I think something that is really completely ignored in this discussion is that there has been no research done that included creating anything other than an antimatter Hydrogen molecule. This means we have no clue how larger antimatter molecules would react with one another; if they would annihilate each other or if they would annihilate only certain types of molecules. While the anti-Hydrogen researches have created so far did only last a few microseconds before annihilating itself with another normal matter Hydrogen atom, we have no idea whether larger macromolecules would exhibit this same activity (i.e. annihilation) because there is no research to support it.

     

    Also the amount of energy released from matter-antimatter annihilation between subatomic particles is very small. According to an article in ARStechnica, "The reality is that if you gathered all of the antimatter CERN has ever created, you wouldn't garner enough energy to power your laptop through reading this article." That being said, again we have not idea how large antimatter macromolecules would interact with one another because no research has been done. So unless someone wants to bring a theoretical physicists perspective to my attention, the game developers can essentially do whatever they like. It can be neither proven or disproven.

     

    Article Links:

    http://www.popsci.com/science/article/2010-11/cern-researchers-trap-antihydrogen-first-time

    http://arstechnica.com/science/2010/11/researchers-trap-antihydrogen-atoms/

  2. I really like idea 1 mainly because then players who want to work towards items like the glaive would not have to be lucky enough to be awake at 4 in the morning to get it. This way instead of being based only on opportune timing, acquiring items would be based on time spent playing. Seems a bit more reasonable for those of us who cannot spend all of our waking hours checking a twitter feed for alert missions.

  3. DERebecca,

     

    I appreciate the effort on the part of the developers to have a live stream and to care enough to try to let the community know possible new and upcoming changes to the game; however, I feel that a live stream that is put up on youtube is insufficient considering that most people who play this game have full time jobs or are full time college students and may not live in the country which this game is being produced in. This means not only might the timeing of the stream be inconvenient, as Quetzhal pointed out, for those who live in a different time zone, but even though the live stream is also put up on youtube, a video form is not a very convenient method of acquiring new information for those who are very busy with other real life stuff. I do not see it as a major time sink or inconvenience for a summary of the live stream content, detailing new information, to be put up on the forums. Not only would this help the community be better informed, but it would also be a very convenient way of quickly learning new info about possible game changes.

     

    It is difficult to watch a youtube video on the bus, on breaks at work, or during lunch, but it is very simple and easy to read a short summary of upcoming game changes and improvements. This would also open the forum of discussion for people who cannot find the time to participate in the live stream allowing them to give their opinions and suggestions which would not only allow the community to feel better informed, but also help you, as a developer, learn and understand what players want to better improve your game.

     

    Anyway, thank you for responding to this concern. It is appreciated :)

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