Jump to content

-----.__.G.0.D.__.-----

Master
  • Posts

    110
  • Joined

  • Last visited

Posts posted by -----.__.G.0.D.__.-----

  1. 3) So mods are locked behind ranks or are mod rank dependent on mastery? Or a more powerful mods unlocked at higher ranks? Wouldn't that mean they'd have to be given when you achieve the mastery rank?

     

     

    The idea is more of a mastery rank "prerequisite". So, the mods would be certainly obtainable, but not equip-able until a certain mastery rank depending on the rarity and power strength of the mod. I'm thinking of mods of greater rarity than "rare" like "unique", "legendary", instead of having a "corrupted" trade off, they have a mastery requirement. 

  2. To begin,I like to say I am thankful and appreciate "DE" for putting in thousands and thousands of hours of your time, coming up with contents that we players enjoy. Although it is fun there are somethings that I strongly agreed to that needs attention in this game.

     

    1. Shotgun - Of all the matches and missions I've been in, Not much people are using...shotgun. I've been looking around the forum, and I've seen people arguing that shotgun being inferior to other type of guns, and I agree because I've been testing rifle vs shotgun . Shotgun vs sniper. Shotgun vs pistol. and found out that shotgun is very unreliable due to fallout damage, and because there is no shotgun amp (Release yet). (Pistol amp is not a problem because there are only 1 type of Secondary, and needs to be released). Please release Shotgun Amp and visit the damage for shotgun in general.

     

    2. I'm very happy that Sniper got buffed and so did its aura, but (In my opinion). I believe "Majority" of player (including me) would rather not use it is because of a single mod call Prime Chamber. Mainly because Vectis is favored by almost all Sniper-er in the game. If my guess is right, 90% of rifle player that want to choose sniper but chosen rifle over sniper is because there are no limited "Extremely expensive" mod for rifle. A Tethra set is 500 plat, unlike the prime chamber which is extremely limited and would cost 10k platinum. Not everyone can afford that so they rather stick with a rifle, and now everyone is running around using the same weapons. Some player just don't want to use sniper mainly because they can't get their hands on the highest tier mod. Release Prime chamber please, or do it as a probability chance to get it when you buy a dragon mod pack. So it can benefit you guys also.

     

    DE, You guys are cool, and nice people, so i'm going to say this " I Challenge you guys to make these 2 changes and I'm very sure that you definitely will see a lot more variety of weapon being use runs". If you remember back in U6 or so, there is large amount player using shotgun because it is simply amazing due to no damage falloff. Bring back that U6 feeling. Release The MODS.

     

     

    Other Suggestion : Mastery - Where is the true game play incentive to increase mastery? There is no weapon that requires mastery above rank 7? The weapon damage scaling for higher mastery rank is not there, higher mastery weapons should be more powerful and useful. This also begs the question, can mastery be visited for its effect on "modding"? 

     

    I am certainly not from the school of "anti mod"... Mods are brilliant and add a dynamic feel to the customization of the game, however mods that are more powerful and rarer should be accessible exclusively if your mastery rank allows. This will raise incentive and make the game play more rewarding, rather than have no rationale behind increasing your mastery levels. Changing the mod system for mods that already exist wouldn't be realistic, but adding legendary and rarer mods with a real playable relationship with the tenno mastery rank would be a fair trade off for mods that are incredibly powerful and rare. 

     

    Bring back that U6 feeling. Release The MODS. THANK YOU!

  3. Straight up, Excalibur/Skana/Lato Primes needs buff's. Excalibur prime should get his armor quadrupled and power duration quintupled.  

     

    Skana needs 25% crit chance and 4.0x crit multiplier. Lato Prime needs higher dmg rating as well.

     

    These primes are currently no different than their non-prime counterparts and should be revisited immediately.  

  4. IF ANYTHING Excalibur prime needs a major buff. Considering other primes have a slight buff from their normal counterparts.

     

    DE, stick to the line of sight and leave it at that. Skilled players will still be OP because we know where to pinpoint the Radial Blind to hit the highest number of enemies. 

     

    and for Lord's Sake, buff Excalibur Prime. 

  5. An idea I've been tossing around is actually having two additional "invulnerable" defense points, which would be placed deeper within the map. These would be linked somehow to the cryopod, and when damaged below, say, 25%, would make the cryopod more vulnerable to enemy attacks. Enemies would split their focus between each of the defense points depending on their health values, meaning players would have to lock down more of the map than they do currently.

     

    Of course this would make the map extra hard for solo players, so perhaps it would be the single cryopod setup in that case.

     

    Thoughts?

    Bad idea, that sounds  quite similar to a mobile defense mission.

     

    How about incorporating a moving cryopod like the Dark Sector map? Like an elevator Cryopod that in each area it moves to has different defense layouts?

  6. They have shown some more disgusting Infested that will make peoples skin crawl like the mouths that spit you out in seperate parts of the map splitting the group apart and having the one that hurls mini onto you and others. They are getting a boost but the infested we have seen seem to be nothing compared to the future freakshow.

     

    NAAAAICE! 8D

×
×
  • Create New...