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Dr.SpaceCake

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Posts posted by Dr.SpaceCake

  1. On 2024-03-27 at 4:01 PM, [DE]Megan said:

    Fixed being able to Heavy Attack mid-air. Now mid-air Heavy Attacks will perform a Heavy Ground Slam as intended. 

     

    On 2024-03-27 at 4:01 PM, [DE]Megan said:

    The changes listed below affect both Mirage and Eclipse applied via the Helminth (with some notable exceptions listed below its Diminished Effectiveness). 

     

  2. The ability to edit already installed abilities, in such a way, that if I have an ability on config a on 1, but want that same ability on config c's 4;
    actually I don't think there is a way, even if I uninstall, and reinstall, think the only option would be to be to get a replica warframe...
    Would require spending more forma, more archon shards, etc.

    Best solution to this, would probably to have a menu, where you could edit already installed abilities,
    where you set what config uses what ability, in what ability slot.


    P.S./While I'm at it.

    I'd say exalted weapon is in similar, but different situation; even if you have multiple of the same frame, you don't several exalted weapons.
    If you want the extra config slots, at the expense of extra forma, you can't have them; if you want them for different forma setups, you can't.
    This time however, there is alternate ways of doing it...

    Best solution to this, would likely be to the different versions of the same exalted be equippable.

    Thanks.

    • Like 3
  3. So I tried to do a bit of trading, and tried to invite a few different people, however, when I try to invite them I get the error message:
    "some_name appears to be offline."
    When they try to invite me, I get a prompt, however, when I accept it, I just get the error message:
    "Could not join session (Host not found)"

    I've had a few successful invites, however more than half of the invites I did, in the time span of an hour or so didn't work...
    I've used the "Analyze network" feature, that's built into the game, and I get the "All systems nominal" message upon completion.
    I've not tried to log onto VPN, to see if that could mitigate the problem.
    I've tried restarting the game, to no avail.
    I've told everyone I couldn't invite, plus another couple of people about it, and I've had one person say, they had come across the same problem.
    I'm unsure as to how this works in relation to normal mission matchmaking; tried to run a mission, after noticing the problem, but nothing seemed wrong.

    I'm not sure, if this is at all related, but I figured I might as well put it in:
    I first experienced this problem, after having done both the first, and the second Glassmaker weaves, back to back.
    I did experience something weird happening to the chat, while I was doing it once, where the entire chat HUD,
    just disappeared for a bit... It started while I was re-checking the evidence, for the first weave, I quit out of it,
    because I got trade requests, and the chat disappeared...
    It was still gone, after I had quit, for like 20-30 sec or so, then it reappeared, opened.
    Which is kind of weird, because I could move around, but I had also typed a bunch of W-s and T-s. (moving + trying to open chat.)
    I had also pressed Esc, to see if that worked, but it just opened the ... "pause"(?) menu. (Again, chat reappeared opened.)
    Also, the bar with the chat room icons, also disappeared during this occurrence.
    (The restart I mentioned, was after this had happened.)

    I was going to test with VPN on, to see if that changed anything, with the one who had run into the same problem;
    however, before I did, I figured I should see if it worked now, before turning on the VPN, and it did.
    (Like 15 min later or so, as I tested normal mission matchmaking meanwhile.)
    He/she said that he/she had just restarted the game, though he/she did say, that he/she had had the game running for many hours before restarting;
    I'm unsure how that relates to this problem.

    I'm unsure how many invited didn't work vs how many worked, but I believe, from the top of my head, that 3 worked, and almost 10 that didn't;
    one of which worked later, as stated above.

    I've tried to do pretty much all the troubleshooting I can think of, I've also created logs, I'll be sending them your way, in case they are of any use;
    though I have censored my machine/PC user name...
    (Because I don't see why those would be important/useful to you, at least in this case; also, I like the idea of some privacy.)


    Thank you, for your time and understanding!

    • Like 11
  4. Bug #1: Crewship flying around the relay, knocking me out of bounds.

    Type: In-game, AI(?), In-mission(?)

    Description for Scarlet Spear relay bug:
    So, I got out of a Murex "raid," that ended after two waves, unsure if this is normal or not; host left as soon as we got out of loading,
    and I got kicked back out, into the relay. Then sat still for a bit, and I noticed a red square flying all over, wrote in chat 'cus it was a funny bug imho;
    by the time I had finished writing, I got pushed out of the relay, from the middle of the relay, got stuck trying to respawn like 10 times,
    before I actually got to respawn, as I respawned outside the relay. (Didn't catch that on the recording.) Figured I'd record it, then report the bug...
    Not the most game-breaking bug, but I guess it's annoying to have to wait a bit for each fall & respawn cycle, as /unstuck doesn't work in relays.
    I also noticed there's a "Catastrophic Failure Imminent" timer, stuck at one minute.

    Visual #1:


    (Added because something slightly different happened during this recording.)

    Reproduction:
    I've only ever seen this bug once, although I haven't really played that much lately;
    if nothing I said in the description above helps you reproducing the bug, then I am unsure of how to reproduce the bug.

    Expected result:
    Not having a crewship flying around, and into the relay.
    Not having a "Catastrophic Failure Imminent" timer, stuck on 1:00.

    Observed result:
    Crewship flying around, and into the relay, knocking me out of bounds.
    Later seems to only circle around my Railjack, and bump into me, if I'm climbing the window, also occasionally shoots it's rocket barrage.

    Reproductive rate:
    Only ever seen this once.


    Bug #2: OBS stuttering while recording.

    Type: Performance

    Description:
    As you probably notice right away, the recording is hitching/stuttering a lot, though I noticed when I tabbed out of the game,
    it fixed itself while being tabbed out. (The audio cuts whenever I tab out, so there's two indicators of when I've tabbed out in the video #1.)
    This seems similar to a bug I've reported before, where the game ran in "background mode," while being the selected window.
    F.Y.I.: I tried changing most of the OBS settings that would impact performance, to see if it was something I could do anything about, to avail.
    Weird thing, is that the FPS counter is at a decent FPS at all times, so it seems to me, that it's an interaction between OBS & WF that's causing this problem. Also, OBS does NOT stutter as long as I'm not recording, haven't tested streaming; does not seem to be anything hardware related,
    or anything to do with the performance of my PC, as I've recorded several videos before without any problems, at a higher intensity setting.
    Also tried both screen capture, and game capture in OBS, no difference in the stuttering.

    Visual:
    See the first video. (Visual #1)

    Reproduction:
    I am completely unsure on how/why this has happened, and have no idea how this came to be.

    Expected result:
    OBS video preview not stuttering like crazy, video not stuttering like crazy.

    Observed result:
    OBS video preview is stuttering like crazy, and video is stuttering like crazy;
    OBS continued to stutter, after leaving relay; I then restarted OBS, to see if that worked, and it's back to normal;
    might have been caused by, or a side-effect of bug #1 ... or it might just have been OBS that bugged out...
    Also, at the point where I restarted OBS, the preview had begun to stutter, even while not recording, which is what led me to restart it.
    (It's also why I didn't try restarting it, while bug #1 was active, to see if it was OBS, or WF+OBS, as it didn't occur to me, that it might be OBS.)

    Reproduction rate:
    Only ever seen this once, though continued until OBS was restarted;
    as it's gone after trying to restart OBS, and me leaving the relay, to do some testing:
    I am now unsure if it was something with OBS, or an interaction between WF & OBS

    (Sorry if this ends up being a "wild goose chase," but I'm taking the "rather safe, than sorry" approach,
    considering my previous encounter, with a similar bug.)

    If there's any logs or any other information you want, please let me know;
    in the case of logs/other files, please specify the name, and location withing the game folder.


    As no crashes occurred, there was no error message, or description.

    • Applies only to dropships with cannons/guns/turrets. (obviously)
    • Applies to all Corpus ships, whether it's in Orb Vallis, or in normal missions.
    • Somewhat unsure if it applies to Grineer ones, but I believe it applies to the Tusk Bolkor. (Haven't really been on PoE in a while.)
    • Does NOT apply to the "mother ship" in the Ambulas fight, but it does to the dropships, which is a kinda silly contrast imho.
      (Funny how I can stand in the beam/bombardment, and get ticked for a few HP at a time, whilst I get 2-shot by the dropships during sorties... :facepalm:)
    • I'm not sure if it's 100% bypassed, but it does seem so, from doing a few fast tests, and it's definitely not 95% reduced!
    • It's not about enemy level, as it happens even at low levels.
    • It's not about power strength/reduction percentage/ability level, as I've capped out the ability to 95%, and my Mesa(s) are max level.

    Side note: I believe the shield bypass also applies, to the stationary turrets in the index, as well; might be wrong on this one, been a while there too.

    P.S.:
    Didn't add a tag, because none really fits; as there's no warframe/abilities tag. (Or weapon, and mods tags either.)

  5. Mainly for the challenge/achievement; however, as I've done it, bit by bit, over several months,
    without having taken note of every race I've completed, it's somewhat a pain to figure out the last one, I'm missing.

    Spoiler

    unknown.png


    As it is now, I'll have to re-run the ones I'm not a 100% sure, (Which is probably more, than I'm the ones I'm sure of.)
    I've already completed, or all of them, to get one name; a few of examples on how this could be done: 

    1. Added some sort of addition to completed/uncompleted races, to let the player know which has been done.
    2. Add the name of uncompleted races, onto the description of the challenge tab, on the profile menu.
    3. Add an additional menu option, for Roky, either as a separate one, or under the "Other Services" option.
      (Either with, or without map, if with map, you could also add which races are live, that day.)


    As far, as I'm concerned, I just want the name of the race, so I can look up where it is on the map, and cross-check the in-game map,
    to see if it's live, as well, as to figure out, which race(s), it is, that I'm actually missing; however, if you're going for full in-game checking,
    rather than having the players rely on pages, like the fan wikia, and for people running single screen setups: I'd strongly suggest,
    the fully integrated option, where you can check it, on the map; maybe even adding 50% (or similar) opacity icons, for non-active races.
    (Since it seems, like you've done some work, towards that goal, the past year or so; hence, I figured I might add that, as a reasoning.)

     

    Thanks for your understanding, and time; as well, as a great game!

  6. So, I was gonna give a clan member some space cabbages, (relics)
    so we could farm some stuff together; thus I checked my relic refinery,
    to find the appropriate ones, and everything was ok.

    However, when I went to the Dojo, and went to check my relics, whilst waiting for him/her;
    I found that the entire relic section turned up blank. (Esc>Equipment>Inventory>Relics Tab)
    Then I went back, to my ship/orbiter, and checked if it was the same, and it was.

    unknown.png

    (Just noticed, the "only sellable thing, was checked, after posting, you may close this thread; as I can't find a way to do it, myself.)
     

    For reference:
    unknown.png

  7. So, I went to remove a cyst, from one of my frames, as it had finally matured;
    then, since it's nothing new to me, I figured I'd check, when and who has been online recently...
    (If not obvious, the Nidus/Hemlinth charger cyst removal cut-scene.)

    Upon finishing inspection, I exited the menu, right before the cut-scene was completed;
    then the camera got stuck in place, looking at where the cyst removal happened.

    As per usual, I did a few fast tests:

    1. Movement - works
    2. Menu - works
    3. Teleport to nav/arsenal resets/removes the bug - works


    So, it's not detrimental; however, I'm guessing people will freak out, over stuff like this,
    particularly the ones, that aren't used to dealing with bugs.


    Also, I'm guessing this also applies, to consoles; though, it's not like I've tested if it does.

    P.S.
    Didn't think of taking a print screen, of the bug, before proceeding to my testing, sorry.

  8. Pretty much what the titles says;
    though, for some reason, it shows the correct range, in missions...
    (Where it shows incorrectly: Esc> Equipment > Arsenal > Mesa > Abilities.)

    I originally though, that you'd removed the ability scaling;
    though, upon my 18th forma, I ended up, checking the ability page, in-game...
    So, I've probably wasted, at least two forma, due to this bug.

  9. Recently there was, a sortie, where the mission type, was mobile defense,
    and the condition, was Shotgun only, no problem there...
    Although, when picking up, the thingie, that you have to bring to the points;
    and entered Peacemaker, I ended up always dropping the thingie, after leaving Peacemaker...

    Not a huge bug, but somewhat annoying, if you're trying to speed-run the sorties.

    I'm not sure, if this applies, to the consoles as well; though, I wouldn't be surprised if it did.
    This might also be applicable, for other exalted weapons frames, though again, I'm not sure;
    however, in most cases, it should be fine, although not so much with Mesa,
    just because she lacks mobility, after entering Peacemaker.

  10. It's not really, a huge problem; although, it does skew the results...
    At first, I thought someone was using hacks, but after seeing it a few times,
    I usually just find it hilarious; however, I just happened upon, the most extreme case,
    I've ever seen...

    I made a short video, showing the stats;
    and I wrote, in the description, the sequence, of happenings:


    Although, from reading the post above;
    it seems, that what I wrote, in the description, might not help, in finding the fault.

  11. Was thinking, about the puncture proc, being weird;
    and I came to a pretty good solution, in my opinion:

    Just change the proc, from enemies dealing less damage;
    to, the enemies taking more damage, with some balancing,
    it could be pretty good... Also fits the name better, a lot better. 

  12. Can confirm; exactly the same, happened to me, twice...

    However, in from my perspective; it seems as if,  Mesa does not register, that pistols are equipped, at all.

    Even swapped, to the pistols, in the middle of the mission; to confirm, that they were equipped.

  13. Honestly, I have I have no idea what these are worth, but they've been using inventory space for quite a while;
    hence I'd like to auction them. Although, I want the set minimum price of the Kunai riven, at 200 plat, since stats.
    (I'm aware, that Kunai, is not a top tier weapon; hence, I'm not expecting, a lot for it, even if the stats are awesome.)

    Also please refer, to the images, as it's harder to fake, and more accurate, than I care to write for each one.

    Kunai, with +203% status dur, 426,7%dmg, -32,1%dmg to corpus.Starting price, 200 plat:
    CF6BC8BC17A9E6BC96B6883C5E4E10353F875A67


    Dual Zorens:
    DF68F69ABBB07144BCC1BE75EEA71BE0DC9968DB


    Grinlock:
    2E9043DF47F2FABC082B28228CE41B8364893CC6



    Ether Sword:
    C04C0D0902C18F0C1AC4590466EE4BE8D49F24C8

    Paris(+Prime): 
    26FC418DC1F53F2D0FF039912D7FC98EDF74AC1C


    Scindo(+Prime):
    F9F2191994A32F305A595A4C048E261CA82B7B1D

    Talons:
    1F0A4637196BB1456A0940A9749BD9FC889A9C62

    Vasto (+Prime)
    F5E6C6078BC3A244B087702F26F6000E9CF42AA9

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