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SonicKirito101

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Posts posted by SonicKirito101

  1. 56 minutes ago, tennorod said:

    Sound trinity-ish

    yeah, perhaps.  But Inaros has a Zephyr ability (sand storm ---> should be Zephyrs Tornado).  Or, thats how I'm seeing it.  Both Ivara and Loki have invisibility. I really don't see the problem.  

  2. Another thing that could happen is an augment addition for either the frame itself, or a certain weapon...  Explosive Performance augment:  Reminick or his allies can shoot the puppets used in puppet stage, and they would have a chance of exploding, dealing a massive amount of damage to nearby enemies.

  3. 15 hours ago, Tortolonch said:

    I like the idea!

    Question to consider:

    Can he use Possession and Puppet Stage from the Void? Would be a good way to keep him alive...

    Also - Clipped Strings - Creates small explosions around the strings leading to a puppet, and a large one around each puppet.

    From the void?  You mean like Limbo's void?  That could be a interesting addition. The Clipped Strings ability you suggested could be an augment of one of his abilities... maybe you meant that as an augment, but it would definitely be nice to see.

  4. On 4/6/2016 at 4:51 PM, SonicKirito101 said:

    I totally support this.  I generally build forma's over and over again, even if i don't need them... which until recently is not very often when i don't need them.  Got about 13 formas atm, but I can tell you that won't last very long...especially now tht we will have (or had if on PC) new stuff out that is probably gonna take a few of them.  I agree that 24 hours is a goofy ridiculous amount of time for something used so frequently.  It should only be 6-8 hours for a single forma. 

    ON top of reducing the duration of building formas, we should also add built formas into the void reward systems.... or spy missions (possibly). 

     

     

  5. Hello warframe :)  So along with the Inaros quest line, we also got Stalker/Zanuka Hunter/G3 beacons for usage.  Before I get started on my thread here, I have a question.... are these beacons tradable?  Back on topic, I noticed that the Zanuka Hunter is only saught after because of Dojo coloring and maybe the Detron... oh and the Scimitar part.  I don't know what the G3 has... but I know stalker has a whole bunch of goodies that I have some of (Hate, Dread, War... still missing Despair)... but the Zanuka Hunter only drops one weapon.  It kinda makes zanuka hunter almost pointless to fight.  I think we should start involving the Zanuka Hunter and G3 more..

    I don't have full ideas, however they are ideas..

    Stalker is good, he really doesn't need more of an update, tbh.

     

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    Here is a couple ideas for the...

    Zanuka Hunter:

    Zektor: Fully automatic sniper rifle. Wouldn't be the most accurate rifle in the game, would have a lot of recoil.  Would have higher status over critical chance/damage.  Would be based on impact damage, and would deal decent damage.

    Also, it could drop a possible Zanuka Syandana (I forgot spelling; cape), designed for Zanuka Hunter fans.

     

    -------------
     

    G3:

    I'm not too sure about the G3 all together... as I've never actually fought them (MR 15 and still haven't fought them... isnt that messed up?  lol).  But here is a possibility: Xenosphere.

    Xenosphere would be a fist melee weapon with a special attack: Aura Sphere (yes, I got the name from Pokemon).  This aura sphere could be sent out (similar to Nova's second ability, however this would expand gradually (how much it would grow is based on damage this has taken).   When fully expanded, this sphere can be used like a bowling ball...  to move this ball, a player can just melee this ball into any direction that they are aiming.  (This could be a weapon augment too, and just leave the regular ability for the player wielding this weapon...)

    --------

    One more idea: various weapon skins.  I think this could be a possibility for all 3 groups (stalker, ZH, and G3).  Each group having their own unique skin.

     

    anyway, what are your thoughts? 

  6. I totally support this.  I generally build forma's over and over again, even if i don't need them... which until recently is not very often when i don't need them.  Got about 13 formas atm, but I can tell you that won't last very long...especially now tht we will have (or had if on PC) new stuff out that is probably gonna take a few of them.  I agree that 24 hours is a goofy ridiculous amount of time for something used so frequently.  It should only be 6-8 hours for a single forma. 

  7. I am totally in agreement with this thread.  I think maybe we could purchase a name change ticket that we can use to change kubrow names.

     

    Buy this ticket, take this ticket and various resources to Baro (Void Trader) and pay some Ducats to be able to change your kubrows name.  Something along those lines would be excellent.

  8. What's up warframe fans?  It's sonickirito again with a new warframe idea.  My last frame idea was about a ghost frame, it obviously didn't strike much interest, but I have thought of a new kind of frame.... a puppet master, an idea inspired by Naruto. 

    Reminick:

    Health: 80 (200 @ Rank 30)

    Shield: 130 (280 @ Rank 30)

    Armor: 60

    Power: 300 (450 @ Rank 30)

    Sprint Speed: 1.10

     

    Abilities:

    Strangle:  Reminick shoots several energy strands at enemies necks, strangling them.  Enemies caught by this will be unable to move and will suffer damage procs that will increase every 3 seconds.  This would be a multi cast ability that will have a timer based on duration.  Power Strength will help prevent enemies from escaping, and Power Range will determine how many enemies can be caught in one strand. 

    ^^^^* Base Energy Cost, 35 Energy  (Ability Could also be switched with Second Ability and would cost 60 Energy)

    Target Strand: Shoots out energy strands that will grab any nearby item and pulls it towards Reminick.  These items can be energy orbs, health orbs, or ammo.  This will be a single cast ability where you have to wait to reactivate. 

    ^^^* Base Energy Cost, 55 Energy  (Ability could also be switched with First Ability and would cost 30 Energy.

    Possession: Shoots a strand of energy targeting one enemy.  On contact, the enemy will be completely under Reminick's control.  The player will lose control over Reminick's body and takes control of the possessed enemy. This would be both a timer based ability and an energy drain ability...requiring both duration and efficiency. 

    ^^^^* Base Energy Cost 80 Energy, (Not sure how to mention drain speed)

    Puppet Stage: Summons several puppets (amount would be increased by Power Strength) of which can be controlled by Reminick. To switch puppets (as you can only control one at a time), you could press left or right on the directional pad. All of these puppets can revive fallen allies and activate life support, however, each of them will have their own unique abilities.  One could set traps for allies (like mirage's slight of hand), one ally can replenish health and energy, and one can fight enemies.  These puppets can be destroyed in battle, but any damage they take will not damage Reminick himself, however if Reminick goes down, the puppets will perish.  This will be a toggle energy drain ability.  Power Strength will determine how many puppets you are able to control, power range determines how far these strands can go with your puppets.  The starting amount is 2 puppets.  Their abilities can be picked via energy color, unless you have high power strength...where as you would have all. 

    ^^^^* Base Energy Cost, 115 Energy (Again, not sure how to describe drain speed)

    Anyway, it's a basic idea, but hopefully you all can enjoy and also have your own ideas to share that might make this a better idea.  Sadly, I don't have any artwork for this... I'm horrible at drawing... lol.

     

    By the way, stats aren't set.  I'm not too good with stats, but I can see Reminick being a fragile frame with alot of power.

     

    ****Also the Energy Costs wouldn't be set either.  I'm just going on a hunch for them... if anyone has any suggestions to fix these, I'd be glad to hear them. 

     

     

     

  9. I think this is a great idea.  Although the spirit form might need a bit of work.  depending on your thoughts on how it's going to be implemented, that could be very overpowered.  It would work well like that if it is a duration based ability... which I don't recall you mentioning.  If this is an energy drain ability though, we shouldn't be able to pick up energy orbs.  Otherwise one could stay invisible almost the whole game.  Maybe I'm not totally on the same page as you are, but that's what its sounding like to me.  Maybe changing the pick up items health orbs or ammo instead, seems less overpowered.   But nonetheless, a great idea indeed. 

  10. I kinda like this idea.  Maybe when he is there randomly he can give hints to what he might have during his next sale?   This could be done with clues, or he could tell you if you bring him a list of specific items for the information, experience, syndicate points, credits, or simply for extra ducats.  Nonetheless, it does sound like a good idea for a change. 

  11. 2 minutes ago, bkbkfk said:

    DE is changing the entire map system, so this ugly ring system won't exist for much longer. They did say in a devstream that they would add more planets and possibly entire solar systems. (Not sure which devstream)

    Interesting... I'm kind of curious..  i'll have to find the devstream then lol. 

  12. Greetings!  So I was wondering if there was a plan to add more planets in the future?  More planets would be nice to have, along with high level weaponry.

    680x382x5-20140724120733!phpvkFkwc.png

     

    I can see expanding this to different levels.... each ring having new planets with tougher enemies and challenges.  These are based off of real planets, I get that.... but this game is a bit more futuristic, or so it seems... so who is to say that the newer planets don't exist yet?  I'm not sure if that's the reason why more planets havent been added yet, but there is alot in space we do not know, so why not be a little more creative and add some? 

    I can suggest a couple ways to unlock these new planets though.  To get to the new planets, one must be mastery rank 12 and have completed all missions on every current planet, plus quests related to the current planet system.  Then you could build a Nav coordinate by assembling parts from each planet's boss.  (This would also include Archwing missions and Bosses).  These new planets would be a lot harder than the current planets, and would require more effort and gear.

     

    Also, along with this would come with more high leveled powerful weapons to help deal with some of the challenges placed in these new planets.   I'm talking making several weapons that require a master rank of anywhere in between MR 12-21.

     

    Anyway, as you see on the navigation, there is room for more planets.  I would love to hear your thoughts on expanding warframe? 

  13. 49 minutes ago, JohnWulfgar said:

    Furry Stalker?

    I approve.

    Lol.  only if it increases his drops chance... stupid war has been evading me for far too long... and the 500 something plat required for that pack is dumb :/

     

    As for the topic at hand though, I do like these pics.  very nice job :D

  14. Haven't played him yet, but I have watched videos of him, and I got to say... Not terribly impressed.  Could have more unique abilities.  I watched those videos, the first thing I thought of was... "ok, so a ability similar to Hydroid's Undertow and a tornado similar to what Zephyr should have?"  Maybe it's just me, but they do seem somewhat alike.

     

    D

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