Jump to content

Forceby4

PC Member
  • Posts

    2
  • Joined

  • Last visited

Posts posted by Forceby4

  1. Might as well take away the 5th abilities in the game since they can be considered a nuke too right? /s 

     

    Seriously though, the rework didn't change Ash's 4 being broken, in fact if you throw on rage and put life strike on your melee you have infinite energy and can ult enemies without a cap, only difference is there was a step added that makes it tedious to do now. Warframe is not a tactical game and the player experience goal is obvious. A fast paced shooter where you play a space ninja and feel like a bad &#! space ninja, slaughtering many enemies quickly or going stealth. Nukes are fine, within reason of course. Alot of people like to seek out the frames that do the most damage or have insane cc because they like slaughtering mass amounts of enemies. 

     

    All in all, DE didn't fix the problem that they originally wanted to fix. The QoL changes are welcome but suggesting to do this with every ability in the game or to completely remove every nuke in the game would take away the feeling of being a bad &#! space ninja.

  2. Since ash was my first prime frame, i love him like no other, this rework was definitely dissapointing though. The only good thing about his changed 4 is that now allies can kill enemies being bs'd. Other than that it doesnt really solve any of the original problems everyones talking about. My suggestion would be to revert his 4 back to the way it was except for the small qol i mentioned earlier but have it so that the type of enemies you target with your ult (ie. ancients, moas, troopers, etc.) are the enemies that get bs'd. Change the animations or how the camera works during it on top of that and then itd probably be fine. Youve got plenty of interactivity from your teammates firing and you have to decide what enemy types youd target so it wouldnt be considered a full on room nuke. Just my 2 cents.

×
×
  • Create New...