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jccreszMC

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Posts posted by jccreszMC

  1. A grim trickster, Ittan shares her miseries and foreboding benefits by weaving the ribbons of the Void. Create a tapestry of ill visions.

    Stats @ Level 30: Shields: 200 | Health: 375 | Armor 125 | Energy 300 | Sprint Speed 1.12

    1. Tangle
    Ittan weaves a blanket of serrated ribbons over floors and doorways to slow enemy movement while bleeding their life force. Heal and bolster allies max health by 100/175/250 while in contact with the ribbons. Hold cast to create larger traps. Health buff duration is 10 | 20 | 35 Seconds. This ability may have 3 active instances at once. Each enemy drains +1 energy while in contact.
    AUGMENT: With multiple Tangles active, yourself and allies may crouch to warp between Tangles.

    2. Soul Dash
    Become intangible and quickly dash in a 30m | 50m | 85m straight line. Pass through enemies, harnessing their life force. Dashing through enemies causes them to emit a small Radial Blind and binds them to your Warframe with Weave. You must target a living being for this to activate.
    AUGMENT: Each enemy you pass through grants 50 | 75 | 100 health to self (and allies if attached via Weave). This health stacks over normal health, with a cap of +40% max health and decays at 5HP/s. This does not heal allies however, their health will merely decay until back at the value before
     

    3. Weave
    Cast on friend or up to 7 foes to weave them into your tapestry of death. Casting on an ally grants +50/75/100% ability range, while linking with enemies grants 5/10/15% damage reduction per foe to yourself and your linked ally. Damage reduction caps at 80%. Re-cast while aiming at a Tangle to add that Tangle's ensnared enemies to your Weave. This ability at max can target seven objects, friend or foe. (Hidden: linking more than one ally will divide the buff effectiveness. For example, linking all allies will give them each 33% of the buff)
    AUGMENT: Link up to twenty-one enemies and drag them along the floor. Enemies within that collide with others (or the ribbons tying them to Ittan) are grabbed and woven into your chaos. -50% Weave Buff Effectiveness.

    4. Unravel (Channeled ability)
    Become a terrifying whirlwind of writhing, suffocating ribbons. This ability provides damage reduction and crowd control. Ittan's seven ribbons cast from this ability will grab onto enemies and pull them off their feet, consecutively choking the life out of them and absorbing them into Ittan, granting health for each enemy absorbed. If Tangle is active and has ensnared enemies, each enemy within Tangle dissolves and becomes a ribbon, adding to Unravel's range and strength.

    This ability is similar to Inaros' Sandstorm.

    AUGMENT: Active Tangles become detached Unravel storms. Aim at a ribbon-storm and cast again to teleport yourself to its location.

    Passive: Tension | Ittan weaves her internals tighter in the presence of her work, granting additional armor for each active ability and ensnared enemy.

     

    Ittan appears as an elegant, shapely figure adorned in flowing robes and ribbons. She would embrace you in her cloak, and it would be your doom. Animation sets would be inspired by Oriental ribbon dancers. She stands tall and regal but is very playful, with this barely hidden. The name Ittan is derived from a Japanese cotton demon, who if it settled on your head, it would suffocate you.

    As for the ribbon theme, the imagery of a fancy death machine with ribbons whipping around itself in pure fury, beautifully wreaking havoc was absurdly cool.

    Any feedback is welcome, as well as potential arts n farts.

  2. For the longest time I've had this amazing design (in my opinion) of a Luna moth-inspired Titania helmet. As seen in the sketch there are a couple different views and ironically the one i drew first (the top left one) is the best one.

    The name was also a long debate with myself and my favorites are Satespian, Morpholia, Morphonia, Morpholua, and Aspian.

    If you want to work with me on this if you got modelling skills, feel free to say so. Potential for a skin to go with it is there too...

     

    MlcU0LW.jpg

  3. I really like Warframe's Launcher. The videos in the background showing off a warframe, or some location, are amazing. And there's one big reason I'd love these to be released: the Wallpaper Engine program available on Steam and elsewhere. That way, i can set old launcher videos as my wallpaper, and people are able to see older videos from before they signed up.

  4. On 7/4/2016 at 1:54 AM, julianattack said:

    I feel like its abilities do too much at once. Radiation proc AND vortex AND a buff on team members? That's only the first ability, too. You need to balance it, your first ability is already stronger than all of oberon's. The rest are about the same, just too strong.

    It sounds like you're pulling for some grounding balance of the force that keeps us down. Please gravitate towards the details. I've at least made an edit.

  5. NEWLY REVISED ABILITIES FOCUSED MORE ON GRAVITY AND SPACE INSTEAD OF PREVIOUS VERSIONS WHICH SUPPORTED ALL ROLES

    A Warframe that controls gravity, radiation, and other stellar anomalies.

    Base Stats:

    • 125 HP
    • 175 Shield
    • 225 Armor
    • 115 Energy

    Abilities:

    1. Neutron Mass (25 Energy)

    A high speed projectile of immense mass summoned from a neutron star's core, yanking any enemies it passes off of their feet. Pops nullifier bubbles instantly, but the bubble will stop the projectile. Slight aim control (similar to Nova's Antimatter Drop) (AUGMENT) If shot at allies it will give them increased speed by 5% and melee attacks will inflict "blast" damage which will quickly slam enemies to the ground.

          2. Gravity Sweep (40 Energy)

    A carpet (similar to Oberon's Hallowed Ground) of energy that lowers, reverses, or changes the gravity orientation. Any enemies affected become disoriented, and can become ragdolled. If cast on walls, it allows you to walk, roll, and perform ground maneuvers, effectively swapping gravity for yourself and allies. Enemies who walk by affected walls become pinned to the wall. Outdoor tiles may have issues with this due to uneven surfaces, of which I suggest simplifying the gravity control to the standard 6 axi directions of top bottom left right back forward.

          3. White Hole (50 Energy)

    A slow-moving energy ball of force that travels in a straight line that emits a repulsive gravitational force, pushing everything away from it. deals high damage to enemies it contacts and upon contact with a solid surface, collapses in a vacuum of crushing force. (AUGMENT) [Similar to Nova's Antimatter Drop Augment] deflects Enemy projectiles away from itself.

         4. Planet Amp (80-125 Energy based on charge)

    Gravii punches the ground with immense force, creating visible glowing cracks in the ground in a 17-20/25-28/35-42 meter radius, lowering or raising gravitational force based on charge-up of up to 4 seconds. (AUGMENT) Gravii continues focusing gravitational powers into the ground, locked in place, and the radius slowly increases while increasing energy drain.

    Passive: Lower chance of being knocked down (shared with nearby allies) and slows down enemies by 5/7/10%

    Polarities: 1 D polarity, 1 Y polarity. - polarity aura

    Primed Polarities: 2 D Polarities, 1 Y Polarity, 1 - Polarity. - Polarity Aura

  6. A small bug I found while upgrading my Odonata prime.

    I selected upgrade, and then I clicked the mods shortcut. I was routed to the mods toolbench as expected, but my Warframe was shown as floating with the Archwing attached inside of the orbiter. My Warframe was Inaros. After several other attempts to recreate it, I found it only happens once per weapon/archwing when you access their mod menu. I have captured this screenshot.BF5B0FF215E0DECBFF4C036B5180C751A678B7AD

  7. While playing as Limbo, activate Cataclysm and then deploy a Shield Specter inside. 90% of the time the specter will not function properly. It will make a particle stream as expected but the buff of shields is not applied. Any player who summons a Shield Osprey inside of Limbo's Cataclysm, and has it spawn inside of the cataclysm, will not have a functional specter until another is spawned outside of the bubble.

  8. Simple suggestion: add a foundry build que for items such as forma, where you can set your foundry to complete a certain number of blueprints of the same type.

    Say you have 5 forma Blueprints and want to make 3. so, you click a new button that is "Crafting Que" and select how many items of the same kind you would like to build. When an Item is completed it automatically starts on the next item.

  9. While on a neurode run, I had my Valkyr equipped. I picked up a power core while my Ability "Hysteria" was enabled. I inserted said power core into the excavator and then my energy ran out, disabling my Hysteria ability. Unlike normal expected behavior, I was stuck unarmed and unable to attack or switch weapons, however I was stuck in the Hysteria ability's animation set so I could jump and rapidly spin like Sonic the Hedgehog.

    I'm not sure if this is a very clear explanation, but it's a bug I encountered in this infested airspace...

  10. Greetings, Respectable Cordylon.

    This is the first question I've ever asked as I deemed my past notions unworthy.

     

    When I am going on missions to rid the area of Infestation, sometimes I bring my Kubrow along. It is of the Sunika breed. However I have some doubt if my kubrow is entirely fine. With many logs and records saying that any contact with Infestation to exposed flesh and or tissue, and adding that to the nature of how kubrows attack enemies, how is it that my Kubrow isn't infested? Do they have some sort of natural immunity?

    A second, and smaller question is why does toxin affect Corpus proxies such as MOAs? Toxin shouldn't be able to harm metal and circuits like it does flesh.

  11. Found a bug: I went to arsenal and changed modes to modify my Archwing. After that I switched to "Conclave" mode and then back to default "Cooperative" mode. After escapin from those menus. I was still stuck in the Archwing chamber. The only way you can escape from this chamber is to activate navigation from pause menu or restart the game.

     

    My warframe is a Level 30 Excalibur.

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