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Booyah1555

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Posts posted by Booyah1555

  1. Ability 1: Grenade throw that does aoe damage with a fire dot. (25 energy)


     


    Ability 2: Trinity style ability that you cast on an enemy. Damage to marked enemy regens ammo for you and all team members. (50 energy)


     


    Ability 3: Rally type ability that instantly restores a certain amount of shield to you and all teammates within a certain radius and grants constant shield regeneration even while taking damage. (50 energy)


     


    Ability 4: Throw down a turret that fires on enemies. Upgrading this ability changes turret weapon. Not upgraded: basic machine gun, Tier one: lmg gun with increased damage and fire rate, Tier two: long range, high damage, low fire rate railgun rounds similar to railgun moa shots, Tier three: rocket launcher with aoe blast (100 energy)


     


    Shields: base-100 max-250


    Health: base-100 max-250


    Armour: 75


    Power: base-100 max-150


  2. Alot of people are talking about gun buffs, using several weapons at once, etc., but I don't think that's the right direction for a warframe style class. I like many of the ability ideas people have brought up, and I want to mash them together to make this a kind of support crowd control commando frame. For a commando warframe, here's what I'm thinking:

     

    Ability 1: Grenade throw that does aoe damage with a fire dot. (25 energy)

     

    Ability 2: Trinity style ability that you cast on an enemy. Damage to marked enemy regens ammo for you and all team members. (50 energy)

     

    Ability 3: Rally type ability that instantly restores a certain amount of shield to you and all teammates within a certain radius and grants constant shield regeneration even while taking damage. (50 energy)

     

    Ability 4: Throw down a turret that fires on enemies. Upgrading this ability changes turret weapon. Not upgraded: basic machine gun, Tier one: lmg gun with increased damage and fire rate, Tier two: long range, high damage, low fire rate railgun rounds similar to railgun moa shots, Tier three: rocket launcher with aoe blast (100 energy)

     

    Shields: base-100 max-250

    Health: base-100 max-400

    Armour: 75

    Power: base-100 max-150

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