nnexenn
-
Posts
232 -
Joined
-
Last visited
Posts posted by nnexenn
-
-
ember rework opinion.
in general is great but his 2+3 combo is not working to me, his 2 should increase more slowly, his 3 should cost 0 or less energy when his 2 is in overheated. and she should have more base energy.
-
veiled mod: complete a level 30 defense without the target suffering damage is broken to me.
I did the mission 3 times (2 times in hydron and one in akkad) and check at the end of these if the challenge had failed and nothing. when leaving the mission and get to the ship the mod was still veiled. I was not the host
-
so during the revenant quest nakak use the mask on the top of his head. can we have this option for all the masks if is posible. when we use the option to close the hood with the masks they completely disappear, instead of disappear the masks should be on the top of ours head.
pd: plisssss
-
great, Im ready for this sacrifice
an extra XD
Spoiler -
why people like to say, the drops rate aren't bad because I get the part in a few attempts, I can say the same with equinox, nidus and mesa but I will not defend bad drop rates. the drop rates are really bad. I get enought focus to finish my madurai eidolon build before geting all the khorra parts. actually I get all the parts except for the main bp the first day and keep on playing the game mode all the days, 2 rotation C each day. finally i get tired and buy the frame in the market. the drop rates are to bad, please reduce the grind. actually the only reason to play normal sanctuary onslaught is to farming khorra I dont see the problem in aumenting the drop rates there, because we still have ESO for focus and other things
-
yeah thats will make some boss fight feel better. and is a great QOL change if you are fighting eidolons.
-
I can only solo (bad pc), rip khorra for today at least
-
I have a potato pc, and before the update i was able to farm khorra pausing the game during the transition, but now i keep losing efficiency after the hotfix (22.18.4).
right now I can't farm khorra (I can't reach rotation c). is my first time in this game where having a potato pc is blocking content to me.
the efficiency should stop when the timer hit 0, and the rest enemies should die or not give more efficiency.
pd:(get rid of earth tilesets in the sanctuary).
atte. potato user
-
2 minutes ago, IceColdHawk said:
So you don't want the chance for your precious Mesa Prime to come out with the fancy Akvasto Prime? Hmmm...
no I want a pandero prime with mesa
-
que yo sepa había problemas con los raíles solares por eso ya no se pueden jugar mas y dudo que lo vuelvan a poner. otra cosa si vas a publicar algo en español hazlo en el subforo en español, ademas no uses el "tagg" megathread esta reservado para moderadores por lo que dicen y el tagg de spoilers no se si sea correcto XD.
-
the logins systems in free to play games, are to make players not stop playing. thats why a catchup system can't work the idea is not rewarded loyal tennos the idea is not let us go.
-
how much you think 4 or 5?
-
you can use combo counter with co. o put 4x from cc to the two builds.
blood rush.
Spoilercondition overload.
Spoilerif you put organ shatter in the CO build you have more dps.
Spoiler -
ahhhh is the same build you used fine give me a second
the trick is in te combo counter
-
you don't now how blood rush works. here's your example.
Spoileryou need 4x damage multiplier. with a venka prime and with his pasive is not rare.
here are the two at higher values,
Spoilerthe two mods have they pros and cons. they not need to be nerfed, we need another mod for exalted weapons
-
18 minutes ago, torint_man said:
Considering the fact that the glass frame's stats and ability details and visuals were incomplete in the devstream, and general lack of finality to the mechanics and things in general, It's doubtful that PoE is going to release within a week. I'd say the end of September is most likely what DE is aiming for. I doubt it will be delayed past early October.
but the glass frame will come after PoE.this is not a valid point. the update will come in a week or two at the most
-
wait for valkyr is a better warframe
-
This helmet came a long time ago and I've never seen it in alerts. Is me, or they forgot to put it on alerts?
-
que yo sepa, la aparición del hombre en la pared no tiene relación con el medidor solo aparece al azar y una vez seguro cuando terminas la aventura.
-
taxon comes with vacuum. i have a second account with only taxon and i have vacuum
-
From that, our new idea was to have Vacuum built into every Sentinel with a reduced range. Upon reading the constructive feedback from our Community about The Vacuum Within, it was clear we needed to make some tweaks- and here we have experimental Mutation X! Vacuum is now an equippable Mod (Precept) for all Sentinels. We have also increased the range from 6m to 12m at max rank. All current Sentinel owners will receive this Mod instantly, as well as retroactively with every Sentinel crafted or purchased- much like other default Precepts.
-
7 minutes ago, (Xbox One)ALG Minuscule36 said:
I've met people who started just a few weeks ago that have it. I do believe it just comes with any Sentinel you build, most likely Taxon since he exists now.
Can't speak for myself though. Been playing way too long XD
Like I said before, that's how you get the mod now, and when you do a sentinel, you get a new vacuum mod.
-
from what I know, they give you a vacuum mod every time you make a sentinel
-
my only problem with this nerf. is that the weapon is only useful with mirage. but with other frames is useless.
Banshee is outdated and her kit should be revised
in Warframes
Posted
Im not main Banshee or something like that, moreso is the otherway around, Banshee is a frame I usally try to avoid. today I used Banshee and modded her from cero around the 3rd power (no stats in negative, range>strengh>duration>efficiency with augment). I got a fun time for a little but the problems with the kit was too ovious so 1 by 1.
Banshee 1: too slow to be and emergencie CC ability, is morelikely to be used in front of an enemie (due to the need to be cast in the direction you are looking) but this dont protecc you from the damage taken by direct enemie fire. (My own recomendation are: make the ability instantanius, bullets shooted at you are reflected by the ability in the direction is used, like zephyr 3).
Banshee 2: is perfect the way it is (to me, at least).
Banshee 3: this ability is in a weird place, is your principal survavility skill but it only works if you build around it and even then it only half works. if you put too much range in Banshee the CC this ability does will not be affecting foes by the time you reach them (My suggestions: 1 make the abilitie not be duration based and recasteable, if soo reduce the cast time too, 2 make the effect of the abilitie repeat itself every X seconds).
Banshee 4: this skill has been nerfed and changed a few times, right now using this abilitie without the augment is like shooting yourself in the foot. Banshee by design is a glass cannon frame. using this abilitie will lock you in place making it easier for enemies to kill you. (you can actually overcome this flaw with the help of other players like frost or gara). even with the augment this abilitie is yet too weak just as intendeed after a few nerfs. (my reccomendations : make the abilitie not lock you in place, seriusly there are abilities that do almost nothing but I think this is the only abilitie in this game that works against the player, keep the damage and give it some more CC, it could reduce enemy acurracy and reduce their firerate I mean the floor is trembling you know).
I hope this opinion is useful to improve Banshee, to anyone reading this, thanks for your time.