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Pitman

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Posts posted by Pitman

  1. Instead of getting more information we're getting less information. This game doesnt tell you anything and instead of improving it they make it worse. Look at this and tell me were my boltor prime barrel is: https://imgur.com/WQOqZqL 

    Spoiler

    There is non. I dont have it but you can't tell because the screen doesnt tell you crap

     

     

    It seems that we need to bribe Jim Sterling or something so he tells DE to fix this crap.

  2. Resonator augment:

    Resonator hops now instead of rolling. Plays random notes with every hop if Metronome is active and can be reactivated if Mallet is active for a vortex, that pulls enemies in and then explodes. (give the vortex a bassdrop sound plz)

     

    Older, way too complicated version:

    Spoiler

    Resonator augment:

    Resonator hops now instead of rolling and can be reactivated. Reactivation costs X energy (maybe 100 energy).

    If Metronome is active it plays a random note with every hop and reactivating it gives all Metronome buffs for a short duration.

    If Mallet is active every hop inceases it's damage and reactivating it creates a vortex that pulls enemies in for a massive damage explosion.

    (DROP THE BASS)

  3. https://imgur.com/a/x2x6Y

     

    Time was 01:20ish CEST. I asked the others and they said they got Vigilante Vigor. I dont care about the reward, this is just for finding the bug easier.

    The reward popup was empty and the reward summary screen didn't show anything either. I own multipes of the mod so I can't say for sure if I maybe gotten it anyways but looking in my mod collection and sorting by recent didn't show it.

  4. Bug: The first time after using operator mode and switching back while stealthed as Octavia, the stealth does not function until the buff timer runs out.

    Expected result: Octavia goes invisible again

    Actual result: Octavia stays visible even with the stealth buff still active

     

    Steps to reproduce:

    - Equip Octavia and cast your stealth

    - Switch to your operator and back

    Octavia is now visible. It is not a visual bug, enemies can see her.

     

    Notes: only bugs out the first time the operator gets 'summoned'

  5. It didnt work for me yesterday and now today I could only exchange one single core. I could decide which one but only one was working.

     

    Edit: With only one working I mean that I couldn't add more than one. Exchanging that one single core made it so that I couldn't exchange anything after.

  6. Can confirm for Nightmare and JV. Both times I got disconnected with a full squad and couldn't rejoin.

     

    Edit: happened to me 2 times without a full squad now

  7. For me and other veterans it's fine to not have passive energy regen. I have around 400 energy pizzas right and will keep crafting until PoE ships.

    But for newer players this is huge. I imagine the game already loses some new players because they never see the abilities of their Warframes.

    Remember, they don't have the following:

    - Energy Siphon

    - Energy pizzas

    - Rage

    - Efficiency mods

    - Weapons with syndicate proc

    - Weapons of mass destruction

     

    I don't think telling your players that they constantly need to craft energy pizzas is a good idea. If I were to tell anyone this they probably wouldn't want to play. Zenruik was a bandaid solution and with removing it a proper solution needs to be put in its place.

  8. Copy pasted this from Reddit:

    The arm is still broken when you hold the Arca Plasmor. I used Mag Prime and went through all the animation in the arsenal. Here are the ones which are broken (again: using Mag Prime as baseline):

    Ash noble
    Atlas noble
    Banshee agile
    Banshee noble
    Chroma noble
    Ember noble
    Equinox day noble
    Equinox night agile
    Equinox night noble
    Excalibur agile
    Frost noble
    Harrow agile
    Harrow noble
    Hydroid noble
    Inaros agile
    Inaros noble
    Ivara agile
    Limbo noble
    Loki agile
    Mag agile
    Mag noble
    Mesa noble
    Mirage noble
    Nezha agile
    Nova agile
    Nova noble
    Nyx agile
    Oberon noble
    Octavia agile
    Octavia noble
    Rhino noble
    Titania noble
    Valkyr agile
    Valkyr noble
    Volt agile (maybe)
    Wukong noble
    Zephyr agile
    Zephyr noble

    I can provide screenshots if needed

  9. 3 minutes ago, Chipputer said:

    Nowhere did I mention skill or difficulty.

    Quite the opposite, I mentioned the lack of skill or difficulty it took.

    "Carrier has bred a group of players who pretend that looting is too difficult to do while playing the game and it makes me wonder how most of them ever multitask on anything."

    I found "difficult" in that sentence and Multitasking is a skill.

     

    Edit: and Xzorn said that it has nothing to do with that.

  10. Carrier makes 7% of all the companions. Changing it to all sentinels ups that to 50%. Who in the right mind would do this half baked garbage? You make 89% of the players upset and not even properly fix the problem. Nobody wins.

     

    I actually thought about what a companion needs to be able to do to make me switch. I came to the conclusion that it needs to give me such a high affinity multiplier that it immediately maxes all my stuff. Then I would use it to level my equipment, but only for that. I would still use vacuum most of the time.

    No damage increase would make me want to switch. You could give me rainbow crits and I would still use vacuum. Even if a companion would instantly win me the mission I would only use it for raids and sorties. For all other things I would still use vacuum.

     

    If you think about it that way nerfing it makes sense. We talking about something that competes with just winning the game.

    But make a sanitiy check. We're talking about picking up loot. Thats it. Loot. This isn't just winning the game or anything like that. It's about trivializing a part of the game that everyone hates. We're talking about a workaround to bugs related to pickups (like they falling through the floor).

     

    Just make a sanity check every once in a while

  11. I don't know where my old post about this went (Here the video again) but this bug is still in the game.

    I'm still trying to find the exact cause but this is what I've got so far (ignore my friend who's saying that he's going afk):

     

    Found another bug that could be related to it: After clicking on the sortie in the drop down menu, rarely the small submenu where you select the mission (regualr, sortie or quest) does not appear (you need to leftclick to make it appear - bug aswell?)

  12. 4 hours ago, EmperorOfSorrow said:

    Is it really a bug though ?

    I think it's just one of the weapons features as said on the wiki : http://warframe.wikia.com/wiki/Nikana_Prime

    " Nikana Prime compared to Nikana:

    ...

    • Lower block effectiveness (60.0% vs. 85.0%)."

     

    Besides it kinda makes sense, if all its stats were superior to Dragon Nikana even though Dragon nikana has higher mastery rank requirement then Dragon Nikana would just be useless and no one would ever build it...

    Well, a simple "Hey guys, this is intentional. ;)" would really help then.

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