buttwich
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Posts
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Posts posted by buttwich
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Welcome back!
I remember when the game was entire menu driven. I bet all the new stuff is pretty exciting.
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Here's a couple things that all mission types share: a common pool of guns, a common pool of warframes, a common pool of melee weapons, identical character movement mechanics, common tilesets, credits, resources, mod sets, gravity. Archwing shares none of that.
Arguing that the difference between capture and defense is similar in scope to the difference between 'classic' and Archwing missions is absolutely ridiculous.
Never before has DE implemented content that is totally unusable in most contexts; everything until now has been usable across all mission types, from kubrows to stances to damage 2.0 to all new frames to EVERYTHING BUT ARCHWING
Ok yeah this game definitely never should be innovated or changed at all. You've been around for as long as I have, and if DE had your mindset we'd still have static non-immersive menus, and everything 1.0 still. Give this a chance bru
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You should let us choose what stats, or choose from a group of stat pairs instead of taking away a fun feature entirely. One positive stat mod, one negative stat mod. It makes helmets more fun.
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The key to getting detail with MS Paint? Draw really big.
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Probably the most solid fan idea I've read. That would be fun with Soma.
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I am with you OP! A better output for loot pick-ups would enhance the gaming experience.
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Q: Why did you decide to change stamina without letting anybody (the design council) know beforehand? It seems to have made a lot of people upset. Why do you think they are upset, and will you do anything to appease those that are buttmad and or make further revisions to stamina in the future?
Q: When will you overhaul the interface for slotting mods onto weapons? It is still horribly inefficient in that you need to navigate to an open slot in your inventory, and then drag and drop the mod you wish to unequip into the empty slot. I know remove all is there but that does not cover situations where you don't want to remove all the mods.
Also, thank you a million times for fixing SOME of the redundancy of the mod UI. I love it that all equipped mods are visible and are able to be upgraded at all times.
Q5: When will we get a directional system in the Dojo so nobody gets lost; lights, arrows, signs, etc.?
THIS THIS THIS THIS! I like maps, personally.
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The sound engineers really deserve a raise
I agree. They should raise the number of hours they work for the same salary. That way production is up and payroll is the same. Everyone wins!
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It doesn't do any favors to slower frames. Faster ones aren't inhibited as much. Still there are people who rush, that can't be fixed.
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i am so excite
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B-but 8 bit made 64 bit happen :c
I can express in IEEE 754 how many people care: 0000000000000000000000000000000000000000000000000000000000000000
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Infested coming out of the vents and ducts would be pretty cool. I like that idea. It would be more fun then having them all swarm you in one or two big packs on defense.
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Get out 8 bit scum, this is for the x64 kids only.
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have time to farm mods but don't have time to wait for a cheap construct
yeah, no. The shade works fine.
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All fighting is competitive.
Better way of phrasing it is if you actually make money or not by not having any real skills.
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this is correct, unless it is bugged again.
i still have a rank 8 steel fiber from the time it was bugged and it was amazing.
Ahh, well consider me informed.
You have an Ember Portrait.
Please Please tell me you were not equipping Steel Fiber on Ember.
Here's a hint: Ember Equipping a MAXED Steel Fiber gets a whopping ONE armor.
ONE.
Like you would or could do anything of affect if I did (I did). -
I use steel fiber because it goes really well with redirection and fast deflection. My shields rarely drop if I keep an eye on them.
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Weekly bump.
The remove all button is great! But the issue still remains that people will only change mods on a weapon if they intend to commit. Thus an auto-commit feature is imperative. The additional queries produced by each change commit would have negligible overhead on systems as powerful as DE sports. We are still taken back to the arsenal screen each time we apply changes. That is redundant! Pls fix
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Critique:
I am a butthead artist, so please allow me some feedback.
Needs more values. You really need to work more value into your paintings. Warframe is a game of high contrast in colors, values, and such. Use of specular lighting is highly recommended, as most frames have shiny, smoother textures.
Another thing that could use work is your sense of space, and use of texture.
Other than that, I like your concepts, they are sexy.
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I think you should post screens of the spot, for, uhh, research.
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But then I couldn't set everything on fire.
Rushing is really counterproductive to that goal.ok, that is a lie, world on fire is best used while rushing.
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It's very annoying. I would also add that the time could be multiplied by the number of people in the squad who are waiting on you to finish modding.
Also, I can't help but point out the irony of writing a 1500 word post--complete with mathematical formulas--all on the topic of saving time.
To make known that it is a problem, one has to prove it, first.
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In simple words changing 2 weps and a warframe takes me a lot of time. Modding and mod window need a real do-over.
Precisely! It is a pain in the butt.
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When I land the killing blow with the impact of a Torid shot the poison butt will become invisible, but still damage anything that walks through it.
I have a browser extension that changes every instance of the word "cloud" to "butt" on every webpage. The topic title threw me for a loop.
Forum Update + New Features (LIVE NOW)
in PSAs and Announcements
Posted
Perhaps hosting the new scripts on the local server? My script blocker doesn't like the CDN the rich text scripts live on.