Jump to content

HellEnforcer

Disciple
  • Posts

    1,134
  • Joined

  • Last visited

Posts posted by HellEnforcer

  1. 7 hours ago, -AR.D2 said:

    Untrue I'm afraid. You would instead have a chance of getting either x25 cores or x50 cores.

    The dash rewards just denotes that they're repeatable rewards. Checked non-repeatable rewards are substituted with cores.

    More in-depth explanation for the OP (taken from 18.4.5 patch notes):

    8HoDDaJ.png

    Oh, that explains a lot. Many thanks for the clarification. I will edit my reply to avoid misinformation.

    Edit: I can't give you the "good answer" vote. Or whatever name it has. I thought they were done fiddling with it.

  2. It means you got that reward on that particular season. You can NOT get the same reward on the same season, but you can still get chosen for it, in which case you will get rare Fusion Cores instead. one of the rewards that are not marked with a checkbox, but those with a dash.

    Example with your picture:

    You do the sorties tomorrow and you are chosen to get a Madurai Lens. However, as you already got one this season, you will get instead 25 or 50 rare Fusion Cores. anything that is between the "25x Fusion Core" up to the "Orokin Reactor Blueprint".

    As a note, this is my own speculation, but I believe the dash rewards are ordered in rarity. So you will most likely just get 25 rare fusion cores almost always.

    Dash rewards are actually rewards that can be given repeatedly.

     

    Edit: Expanding on the example, if you want another Madurai Lens, you will have to wait until the season changes, the list will be cleared when that happens. As to when that happens, I don't know.

     

    Edit 2: Changed information, as it was incorrect. Thanks to -AR.D2 for letting me know. Check his post a few below this one, he has a nice explanation and source.

  3. They are rewarded on very rare alerts. Also, they put an special alert after each devstream rewarding one. I am not sure, but I believe they are also rare drops form rare containers, but don't take my word on this last one as I can't remember if they actually drop there.

    Other than that, it is not possible to farm for them.

  4. The main problem with nullifiers besides pretty much their very own existence is that they only promote high fire rate weapons.

    How come people claim this is not problem? Is their love for Soma that great? Have they not seen the picture very well? A 99 Tech, a ton of nullifiers AND sapping ospreys. Pop your head, the tech eradicates you; get near, the sapping eats you; stay there, and you are not playing a space ninja game.

    Personally I say the nullifiers should be eliminated from the game, we got scrambus and combas. They are far better unit that could be an awesome replacement for this bubble of absolute immunity and power denial. However, since they are unlikely to be gone for reasons that I fail to grasp, they should at least tweak them to be manageable with something else other than automatic guns.

    Removing their damage cap; removing their "shrinking" behaviour; or even making the unit itself get damaged by the excess damage to the bubble by means of overloading the generator are good changes in my opinion. As they currently are, they are garbage.

  5. 1 hour ago, morningstar999 said:

    I should probably change it to state thats a personal preference. a loot fetching, most health most damage kubrow is personally the most useful to me. 

    its normally the first time your kubrow dies during that day when it doesn't lose loyalty, I think it's on purpose -one 'feeby' death or something 

    I see. That is nice. I would like them to say it though, it had had me confused ever since I noticed it. Thanks for the info.

    A note though. All breeds of kubrow deal the same damage. Although they differ health and shields among them, they all have 200 of both combined. But yes, it is preferential; if you like melee, a high health one with life-link would be a good choice for example.

    Also, I just noticed that my copy-paste of the first post made your quote rather huge. Sorry about it.

    It also seems you are struggling with the spoilers; they are a pain to deal to me because they do what they did to you, they nest one after the next one. You can fix it by removing the written spoiler tags and highlight the text and hitting the "spoiler" button for each segment you want in spoilers (it is next to the underline button on the top bar)

     

    Edit: clarified a bit on the spoiler thing

  6. You kind of lost me when you said " Chesa is easily one of the best breeds of kubrow" considering they disarm one enemy every once in a while and don't ever pick up anything unless there are no enemies nearby. I personally consider them the most useless asset in the game.

    I would recommend mentioning the Stasis as I get that question often. Some people are surprised and bummed their kubrow died after being gone for a while. This is also needed if you want to have multiple kubrows.

    Other than that, this is a nice guide for new players.

     

    As a side note. For some reason sometimes my kubrow will not lose loyalty after dying in a mission and I have yet to figure out the reason. Any idea as to why?

  7. Just now, (PS4)robotwars7 said:

    she will come back eventually, many believe with the Starchart rework. just wait till then.

    as an Ember Prime Owner, she's really only marginally better than regular Ember anyway.

    But she is hotter!

    Haha...ha...

    Yeah, ok, I will shut up.

  8. They are pickups that only appear on the missions done for a syndicate. You can trade them at the entrance of the syndicate's room on a relay (Suda in this case). They are worth some standing points depending on the rarity of the pickup. There are three rarity tier pickups (I believe 500, 1000 and 5000 points, can't remember)

  9. 13 minutes ago, (PS4)Lord_Silvador said:

    Yes. I am complaining. I won't deny it. In fact, I'm proud of it. Because nothing ever changed for the better without someone first voicing their disagreement for how it was presently. Sure, maybe nothing will happen. In fact, it's probably likely. But if no one complains, then it's certain nothing will change.

    I'm all for a difficult enemy. Grineer Napalms and the like were difficult (before I got my Boltor to where it is now), but they weren't to such a point that they were only infuriating. I still enjoyed fighting them and I certainly didn't dread facing them. They made me want to pay attention and put in 120% effort. But these things are like trying to tear down a brick wall with a rubber mallet. And I intend to exercise my right to express my disagreement with such a situation.

    You should not be proud of it on this case. You are in disagreement over something that has a solution and you apparently do not either use it or do it correctly.

    Napalms are by no means a difficult enemy, you are comparing a bullet sponge with a strong attack with an enemy that actually requires tactics to beat.

  10. Whining like that and calling everyone who does not agree with you an "elitist prick" won't get you anywhere. You are complaining all over the place insulting everyone and not even trying to find advice over how to deal with them.

    Really, the problem here is you, not the bursas.

    If you really want advice instead of an rage thread, here is some:

    Most powers can affect them. A Nyx can even turn them into an ally. Frost can slow it down. Ember can hit it constantly.

    Don't shoot at the front, they are pretty much immune there, their weak point is the console on the back. A high burst weapon is really good to counter it too.

    They are somewhat difficult and a pain to deal with, but they are nowhere near impossible; and as for the fun-killer, that's an opinion and people will have different ones (as for me nullifiers and energy leechers are the total fun killers of the game)

  11. 4 hours ago, OverlordMcGeek said:

    Not in the same clan or anything. I get bored so I change the title around at random.

    Made it since she was feeling a bit left out. Seems people love getting obsessed with random strangers.

    Is that so? Then I should check it out once again at some point, although I don't think I will end up reading the 40k+ comments or so I remember it had (I haven't even finished the gif thread...). When I tried the first few times I didn't get half the things, so I had given up. Maybe I am just sort of blind. Thanks for the clarification though.

  12. Just now, ThePunkyReason said:

    Really? Because the people in the videos I referenced said mag was dead, and a bad frame, one of the guys, the one at the end, said that magnetize was a bad skill in the video. 

    I have no idea of what people over youtube say. I meant here on the forums. The only thing I have seen people don't like about it is that it can block allies' bullets from hitting further enemies. Else, I have seen 0 complaints about it, as a matter of fact, they all say Magnetize is her new central ability for everything.

    As far as I know most of the controversy is the new Shield Polarize, not Magnetize.

     

    Just now, Vargras said:

    Magnetize, formerly Bullet Attractor, definitely wasn't a good ability pre-rework.

    Bullet Attractor was simply used for single targets and nothing else. Highly situational, high cost and low reward made it rather poor unless facing a boss. I don't think anyone here is talking about Bullet Attractor though, they are talking about Magnetize.

  13. I obliterate Hyekka Masters on sight. I might or might not leave the Hyekkas alone depending on how much of a nuisance they are at the moment.

    Kavats on the other hand, I do avoid engaging and every once in a while I do stop and watch them fight the infested too. I kill the ospreys and the healers though, they are cheating in that fight. Fight fair or fight me!

  14. I am just copy-pasting this from another post I made a while ago.
     

    Spoiler

     

    I got her earlier this year. She seemed to be underwhelming as a damage dealer and far better at tanking and giving CC, mostly due to her second and third abilities. Peacemaker always seemed good until I actually tried it and it became obvious that they were not worth at all the energy.

    • Current Change Reasoning:

              Seems to me that I was not the only one with such underwhelming impression. Peacemaker might have been a good ability when she came out, but as it was it was far better to headbutt the enemies instead.

    • Outcome:

              Mesa can finally do some decent damage. However, the skill is still incredibly costly and roots you in place. While rooting is no issue as long as you have Shattered Shield up, you can't properly use the skill when enemies running all over the place and taking cover. As it is, it is only worth using if you happen to find an entire army in a hallway.

    • Suggestion:

              First of all, reduce the skill energy consumption. Second, allow movement. Not necessarily to move while shooting, as those awesome firing animations would be half wasted. A nice change would be to allow a recast of the skill at no cost in a 5 second window after cancelling the skill. This would allow to change positions at the very least to hit those enemies that ran around some corners or to cover other area. As an extra it would help an awful lot if she had some prioritization. Although the descriptions of both her and her skill lead me to believe she is highly skilled and with awesome reflexes, this skill seems like she goes on a nut rampage and shoots blindly (seems like this was actually the idea). However, a prime example of this being a bad thing are the infested or corrupted. A single ancient healer and she would do absolutely nothing. If the player is in no control over who to shoot, she should at least try to hit high value targets first.

     

    I forgot what I wanted to say here...

    Hail Cthulhu? No, that's not it. I think. Ugh.

  15. I am just copy-pasting this part of a (much bigger) post I made a while ago in the hopes here will be read at the very least.
     

    Spoiler

     

    Let me start with that I have always disliked any kind of invulnerability, be it for players or enemies. I have always considered it a cheap tactic and a bad design for anything. So her nerf was expected. However, the changes she received were so far from being even decent that is actually painful to even read.

    • Current Change Reasoning:

              She could be in Hysteria for extended periods of time with little problems hence being unkillable in general.

    • Outcome:

              Once again, energy has been screwed. Now you can use that skill or any skill after it far less frequently. Also, if you happen to go out of Hysteria, you now have to be more careful for the illogical self debuff. Seriously, what's that? She is shy enough that if a enemy sees her go our of Hysteria, she hurts out of nervousness?

    • Suggestion:

             Jokes aside. The extra energy consumption is one of the worst approaches for a balance pass. As I said with excalibur: the game currently sports an incredibly wide amount of energy leech, energy stoppers, ability immune and ability denial enemies. Not to mention that she is still unkillable. A better approach would be to use Hysteria's already built in lifesteal. Just removing her invulnerability and giving her extra armor or damage reduction while in Hysteria would be great. She would need to keep on fighting to replenish her health for going face first into the enemies in rage. While the "shy effect" is a decent balance idea for the current Hysteria, it would be pointless if this or similar change gets implemented instead.

     

    I am aware of similar suggestions all over the place, but the more the merrier I guess.

  16. Just now, (PS4)Spyder_Youtube said:

     

    None of them , basically the bg was black , it wasnt orokin text ...

    Only time I have had a somewhat similar issue is not with the loading screen, but what comes afterwards (during the landing crafts cutscenes closing in to an enemy vessel). On which the enemy vessel either does not load or it loads as a small textureless cube with the space background (black with white clouds would be the void I believe). Other than that, I have no clue what it might be.

  17. Just now, xX0SolarHawk0Xx said:

    ok, uh my point of dis post was to ask the readers for their thoughts of the redeemer, and get advice on should i use it or not, not as a plz nerf post

    I would like to suggest putting that on the first post. As it currently is, it sounds a lot more like you are simply calling the weapon OP and nothing else.

    Also, I see no reason to not use a weapon that yourself consider OP. If your problem is killing the synthesis target, then simply use the slam attack and scan it while its recovering. Why would you attack the target to begin with?

     

    Edit: I would also like to apologize to you. Although I consider my comments to not be wrong considering the confusion, I do realize they are harsh if your actual intent was another.

  18. Just now, (PS4)skydrive said:

    The point was a player that is not very well experienced with things was asking a question about a weapon he just started using, wondering if it was perhaps the best weapon, or one of the, in the game.

    Here, let me break it down a bit.

    If you have been on the forum lately you might have noticed that most people asking calling anything OP or calling for nerfs are either new players with little knowledge or players with suspiciously low post count or a focus solely on one thing. He has low post count (this really means nothing on its own, really)

    The title is calling something OP, albeit in a question format.

    The post itself contains no question whatsoever, it is simply calling the weapon OP and a few reasons (be it guesses or tested and founded. I can't tell, I don't own the weapon yet).

    Then, among the reasons is a statement saying that something other people say it makes the weapon balanced is not true (once again, I have no idea, I don't own the gun). In addition saying he uses it a lot.

    My conclusion. He is not asking anything at all (makes me wonder why this is on this forum section); he is plainly calling something OP; he has a fairly new account. When I put all things together, it raises some flags for me. Hence my comment saying this is likely another post calling for a nerf.

    My suspicions are just that, suspicions. I might be wrong, very wrong actually. I tried to give a bit of leeway on grounds of benefit of the doubt. That's why my original comment was with an intent of showing simply annoyance and frustration instead of a direct attack and a "shut up" to the poster.

     

    Edit: the poster just said he actually wanted to know if it was worth using the weapon. In which case, then my original reply is indeed out of place.

  19. Just now, (PS4)skydrive said:

    Then this should be a refresher because, YOU are the first to ask for the nerf in this thread. Congratulations sir.

    I might have been the first to mention a nerf, I certainly did not ask for one. Thanks for the congratulations though, seems you flipped entirely my actual intentions and made a pun out of it. Congratulations to you too I guess.

    Also, I would like to know then what is the point of the post then? Calling something OP and then what? An advice on how to mod it so it is not? This is actually a good guess since this is in player helping players for some reason; but it seems like a really weird request if you ask me.

×
×
  • Create New...