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Althix

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Posts posted by Althix

  1. You can't buy the game at all, it's free to play!

    you know it is always funny to read lines such as these, from people with founders badges. because we - founders of all people know, that this game is not free.

     

    why are you lying to yourself and those around you?

  2.  



    Constructive feedback is appreciated! 

    Constructive feedback...

     

    I am sorry it is hard to make a constructive feedback on a change that have no sense behind it.

     

    Now let see what we got here...

    So we have an ultimate ability which effectiveness is linked to player's health. However this power not linked to actual health of the player, but linked to grades of health of the player.

    Like if player is missing 90% of hp blessing will provide 90% of damage reduction. If player is missing 99,9% of hp blessing will provide 90% of damage reduction still. Logic? no, more like not thought out change. Because obviously QT/R combo has not been considered at all.

    Well, fine. 90% of damage reduction is better than nothing, at least you are forcing players to use a terrain.

     

    As it now we have 3 powers that would benefit from PS mods like Intensify. Well of Life, Energy Vampire and Blessing. Now most of trinity players, who is running her on high level, do no use WoL and EV powers. More to that - we don't even have mod slots for these two powers. Because these powers are useless. As CCs they are bad, because single target CC is bad. And amount of restores of hp and energy is not enough, and as result there is no sense to use these powers.

     

    Which leads us to Blessing and Link, and Blessing now will only heal 80% of hp and shields, unless you have PS modes. Ok...

     

    - as i understand developer is trying to get rid of rank 0 blessing spammers. understandable. very short sighted change however. not thought out at all.

    you see, yes you can spam blessing in order to provide health/shield restrores. however damage reduction also suffer from it. at some point in the game, mobs begin to oneshot players. and blessing spamming is no longer viable. because you can't cast blessing on every bullet. you will run out of energy anyway. Players will die during animation time of the cast.

     

    This is why i had max power range, max duration trinity with arcane aura helmet with maxed blesssing. Because i want that damage reduction on my party.

     

     Your aim was to punish low skill players, however by doing this change in blessing you also delivered some sort of blow to players who know thing or two how to play this game.

     

    This will not remove trinity from a party, however effectiveness of the frame now greatly reduced, because we have to compensate lack of healing on blessing. And reason behind such change is very, very silly. With this change i must remove two mods in order to have one. and on free slot i have to add mod that have worse perfomance. By doing so - i will have prenerf trinity with bad duration and range. I see no reason behind it at all.

    (i remove overextended and constituion in order to have intensify and stretch) <- this is a nerf of usefulness of trinity, major blow on her perfomance.

    And if i leave blessing without PS modes, these 80% will hinder my party later on.

     

    Again dear Digital Extremes you are trying to balance your game on low level of gameplay, be it player's skill or difficulty. Perhaps it is because developer have no knowledge of how to play their own game.

     

    My constructive feedback in tldr mode: Please think before you do. Please think through - what consequences will your change have on gameplay in general, and not only on one of its aspects. Do not make short sighted, needless changes.

  3. Unless Trinity gives Over Heal, giving the targets more shield and health, this change was rude.

    it hardly matters how much health and shield she will/would give. already level... 170 i guess will oneshot you, despite QT/R combo.

  4. "Trinity's Blessing now heals 40/50/75/80% health and shields based on Mod rank. The percentage can also be increased by strength mods"

     

    may i hear an explanation why developer is trying to make more nerfs on already nerfed frame? it won't make Oberon useful you know.

  5. The newer Operations are a bit more team-based but easily overwhelm

    say what?

     

    you see the only reason to play in a group is to save your time on Void ED, or to survive longer than 1h+.

    As it now there is no other reasons to play in a group.

     

     

    certain resistance mods.

    nevermind i get it now.

  6. old style is better because i was using images of the mods to navigate through collection. it's easier for me than read actual names of the mods.

     

    now instead of images i have huge names of the mods, and because of that search for the right mod is more difficult than it has been before. takes more time.

     

    another example of poor design from DE's side, nothing new here. move along.

  7. Well to put i simple. i made an alert about link health mod yesterday, however i have rank 1 link health mod fused from two mods dropped from a feral kubrows.

     

    So when i try to fuse rank1 mod with unranked mod - i can't do that, unranked mod can't be selected. However i can fuse fusion cores into rank 1 mod and into unranked mod. but i can't fuse duplicates. because for some reason unranked link health mod from the alert is not a duplicate for a rank1 link health.

    like this:

    http://youtu.be/vEW-GUFM2KY

     

    direct link for a video: http://youtu.be/vEW-GUFM2KY

  8. When 7 days pass then you can say DE's support isn't good (Still far from worse support ever)

    ok, DE's support isn't good. (10 days)

     

    well jokes aside, i believe topic starter should know, that staff who is working in support is very limited. So they do have their hands full. However when they answer, they actually help in the most cases.

  9.  But I guess noone wants to see a naked heavy gunner ;) 

    i do. i find Kela De Thaym a very sexy girl. This is why i am gonna support Grineer in Proxy Wars.

     

    Anyway - i see a lot of people complaining about pugs.

     

    "like i was hosting a key, but then i invited some people from recruiting channel and S#&$ hit the fan"

    or

    (I swear by Gods of Chaos right now). Some Mr16 guy called himself an expert, because he managed to solo stand T4S for 15 minutes.

     

    As i recall, some time ago, around U7 Steve said that Warframe is not designed for more than 15 waves of Endless defense, everything that goes beyond that limit can be considered as abusing. He mentioned that on dev stream, after some guys managed to stand Xini for 100 waves for the first time.

    So if we are talking about Survival, everything past 20 minutes is an abuse as well.

     

    And funny enough up to... 40 minutes mark i believe, every aura is viable, every frame is viable, every damage type is viable. So from this point of view, i can't see why corrosive is the most popular damage type. Because it doesn't matter at all.

     

    And if you are playing let say T4S after 1h mark, you begin to see how badly this game actually designed. you begin to see that game is balanced around low level spectrum of gameplay - spectrum where you are supposed to play.

     

    Yeah sure you can play more than 1h in the void if you have gear, but again it leaves you without a choice how you build your frames and weapons, it leaves without a choice what frames and weapons you should use.

     

    To sum it all up, in the limits of "this is where you should play" everything is viable. If you pass that limit, 95% of everything in this game is trash and you must use let say, 4 CP auras and other stuff. You should abuse game mechanics etc.

     

    Anyway. I don't use corrosive damage type for a very long time as it now for example.

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