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xenoncat20

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Posts posted by xenoncat20

  1. 1 minute ago, Omnijack said:

    All the people talking about how easy it is to get credits are the people who have mountains of it. I've been playing for a while now and I've never gone over 2M credits because of how quickly i burn through them. If you don't need credits, don't use the weapon but for those of us who desperately need that cash, let us keep our cred farm.

    Since i know my protests mean nothing, I'm gonna be farming as many goddamn credits as i can before the nerf rolls in. Hopefully i can gather enough to last me a month or two before going broke again.

    I couldn't agree more and could not have said it any better.

  2. 1 minute ago, Helljack84 said:

    They should instead multiply any credit cost in the game x10. What you didn't farm credits with full squad and boosters all day?

    I think it should be the polar opposite, if they're going to nerf the secura lecta they need to drop the cost for everything else. Farming without the Secura Lecta and using no credit boosters, on average people would make 20-40k if they grind hard enough. The average price for a primed mod in trade is 1,000,000. The price to upgrade a mod from 0 to 10 is ~1.4 million (not including the 30-40k endo).

  3. I think people are just whining about the Secura Lecta because it's something that was actually wonderful, apparently no one can have nice things even in video games. The fact that it is getting nerfed bugs me to a very high degree, and I do not think that there are any justifications what-so-ever for them to nerf the credit amount. There are a very large quantity of items and ways to spend a million credits and there are a lot of people who do not have that much time in the world to farm the amount of credits it takes to say, buy a primed mod or level up a mod from 0-9 or 0-10.

    This is just another event in my eyes of people seeing something wonderful and powerful and taking it down so it's no better and even possibly worse than the rest.

  4. The absolute LAST thing we need is a nerf or a change to the Secura Lecta. If anything a BUFF would be better than a nerf. Who honestly cares if people net a high quantity of credits! Majority of the time that amount of credits is immediately spent, sometime's even more than the amount players net with the weapon. I would rather farm a mission or 3 with the Secura Lecta than to spend 3-5 hours of my time trying to farm the same to say upgrade a mod from 0-9 or buy a primed mod.

    The weapon currently is one of the greatest weapons (in my opinion) that has not been highly affected by undesirable and unnecessary nerfs. Take that away and it's no better than the original Lecta.

    One important thing to mention is that the Secura Lecta does NOT give credits for every single kill, this is because not every enemy drops credits; please keep this in mind.

  5. 5 minutes ago, Latiac said:

    The thing is Kuva costs go up the more times you reroll - This can be a hassle for some people, so having atleast 2k Kuva in the sorties would be a good start for those who:

     

    A) Don't want to farm Kuva itself - Solo Players, People who don't like the new mechanics and People who can't actually get a good enough squad for example - Sure it wouldn't be as much as what you would get farming for it, but it'd be an option for those who play more casually.

     

    B) for those people who want to get Kuva easily to reroll rivens.

    If that's the case, then by the time the Riven mod is re-rolled and you get up to that "2k kuva needed to cycle" it'll start to feel pointless as a reward.

  6. 2 minutes ago, LunarEdge7 said:

    IF they even cap the Kuva costs.

    Otherwise, Kuvas are a huge pain in the butt.

    They're really not that hard (unless you farm for kuva in a sortie, in that case you're just silly haha), they generally spawn almost every other game for me when I jump on Sedna and often times it just requires attention and a tiny bit of timing to get it. Most of the time it's not even a hassle.

    As for the cap related issue, you'd have to have really bad RNG in cycling a Riven mod to need a boat-load of kuva. 

  7. 1 minute ago, fatpig84 said:

    The thing is 2k endo is too low for the trouble u go through.
    With a nek, I can get 2k endo just by sitting in Akkad for 15 to 20 rounds and with far less annoying mechanics to handle.

    Also I am not asking for replacement of 4k endo.
    Just only replacing 2K endo with Kuva rewards.

    I think I will update this in the OP.

     

    I admit, 2k endo does feel weak as a reward for the sorties, hence why I mentioned earlier about just simply bumping it from 2k to 3k. That way it doesn't feel like I might be wasting my time doing the sorties as much if it does drop as a reward.

  8. 1 minute ago, -Mr.Meeseeks- said:

    You know Kuva is already used for weapons. And will likely be used for more weapons in the future as well.

    That may be, but it already drops in high quantities (600, or 1000-1200 if you have a resource booster) and you can easily farm this resource on a number of missions.

    It's just like saying oxium should be added to the reward pool :P

  9. 2 minutes ago, -1459.Voltage- said:

    I disagree, I hate riven mods and will never touch them, Endo has many uses, and if you have too much, fuse a primed mod and make some platinum. THE LAST thing I want sorties to drop is a resource (even nitain is a slap in the face for the people sorties are designed towards).

    Couldn't be said any better, especially since some sorties are a real pain to do and often times could take half an hour or even an hour to finish some missions.

    Lens's I would say the same, though I personally just see them as a filler in the rewards pool.

  10. There has been an issue in regards to melee weapons and not being able to melee at all. I am able to swap weapons but pressing "E" to melee does not work and I get my melee weapon glowing and flying away from my back instead. 

    This seems to be a recurring thing whenever I hardcore melee attack enemies but not supremely recurring as in every time.

    Hopefully in time I can figure out how this happened and maybe come up with a screenshot or a short video displaying the weird bug.

  11. I find the new TWW weapons to be quite lovely, I do think that the Zarr should have more range for it's barrage though (or at-least have a mod that will extend it's firing range). I feel forced to get right in the enemies faces in order to use the barrage alternate as the range is so tightly limited, after a certain distance nothing is registered (Similar to that of an Amprex's range, if not shorter). 

    Correct me if I'm wrong, I'm going on a more visual perspective instead of exact percentage/data.

  12. DE would not start thinking nor partake in making a new game, the only game they have on their plate is Warframe and in my opinion I think that's completely fine.

    The game's only been out since 2012-2013 if you count it's closed beta/open beta release, whichever you prefer. It really hasn't been that long compared to some other game titles. The fact that DE takes so much effort and time into making this game perfect and keep it going just goes to show that moving from this game and onto another would not be such a wise decision. I feel like the community is still growing, especially after the release of TWW; I do not think they will abandon this game anytime soon for quite a while.

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