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Etherealhunter

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Posts posted by Etherealhunter

  1. Auras should controle drop rates and artifacts should bring an edge to the teams comp.

    Auras should controle specific drop rates( health, energy ,items ,amo ). When you have an item aura equipped at its bass level it should have one findable rare item and when maxed it should have five( not to say that there aren't more that could be found and doesn't make it so you will find that many it just make sure that the map has as many as the level of your aura dictates ). Amo auras should still be specialized( shotgun, pistol, sniper...).

    Artifacts should bring a single advantage to you team ( radar, energy siphon, toxic repulser...). These advantages however should not be so great that they change the game and should not be so small to not be noticed.

    These changes should help your item drop issues and make team comp a little more important.

    If anyone has more ideas about this I'd love to hear them

    Later Etherealhunter

  2. I don't think this a mistake however it was emplimented wrong. Auras should be for amo drops and item drops. They should also keep artifacts like radar and regen. This would help may drop problems too

  3. Just a thought, we are supposedly fighting two military powers who are threatening the system. Running around like a chicken with its head cut off doesn't seem very threatening. I would like to see real tactics of some sort. So when they say formation bravo they actually go to some sort of tactical formation.

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