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OsleNeko

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Posts posted by OsleNeko

  1. 7 hours ago, Drogpa said:

    Just want to report another bug. 
    I'm on the quest "pursue Umbra" on Neptune. 

    After the cinematic where i get forced by Ballas to make the move on the game board, the sequence ends straight after the game force placed a stone and i'm back in the mission. So the video sequence does not finish! 
    It still tells me that i should use Transference on Umbra if i try, nothing happens. 

    Tried to restart the game.. get the same bug over and over again. Any suggestions or do i have to wait for a hotfix? 

    ezgif-1-80afc44ae1.gif

    solved this issue after repeating 4~5 times
    steps to solve this:

    DO NOT USE OCTAVIA

  2. I been matching with people above my set ping limit of 225 quite a few times already and it ruins the mood to play above the limit where the constant delays when you reach end of a tileset and have to go through a door but gets faceplant into the door just because the door opens 1 second later makes it frustrating for that mission.

    My Suggestions:

    1) When a public match is found it should trigger a message that reads something along the lines of "low quality connection detected" showing the ping and asking if you want to continue or abort.

    2) Make the doors client sided so that the gameplay is smoother even with higher ping.

    3) Fix matchmaking ping limit

  3. the new star map needs improvement on the contrast of the mission node names (the text gets blended in with the planet visual being too bright).

    market changes ruined it.

    now there's no blueprint option to show the list of available equipment that is craft-able by blueprint unless you clicked that particular equipment to check

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