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Kraizer

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Posts posted by Kraizer

  1. Some multiplayer tests I did. (Benchmarks for solo runs are on the 2nd page, response #38)

    System: i7 4770k@stock; GTX 770 4 gb; 8gb RAM; Win 7 64 bits.

    Settings maxed (FOV max and Physx on) at 1080p.

     

    Full party in every test.

     

    BETA drivers:
    Void Capture
    1st: Avg: 57.047 - Min: 40 - Max: 69 (Hosting?)
    2nd: Avg: 77.437 - Min: 53 - Max: 128 (Not Hosting?)
     
    WHQL drivers:
    Void Capture
    1st: Avg: 50.334 - Min: 41 - Max: 66 (Not Hosting?)
    2nd: Avg: 42.678 - Min: 29 - Max: 53 (Hosting?)
     
    These drivers (at least for me) give a nice increase in performance on solo play as well as on Multiplayer.
  2. Just did a couple of runs to benchmark the FPS change and this is what I got.

    System: i7 4770k@stock; GTX 770 4gb; 8gb RAM; Win 7 64 bits.

    Game runs at 1080p and all the video settings are maxed out (FOV is maxed, Physx is On).

     

    All the runs were made solo.

     

    WHQL Drivers: 335.23
    Grineer Galleon Tileset; Sargas Ruk boss
    Solo: Avg: 115.169 - Min: 63 - Max: 235
     
    Gas City Tileset; Alad V boss
    Solo: Avg: 109.105 - Min: 56 - Max: 167
     
    Earth Forest Tileset (NIGHT); Capture; Pacific Node
    Solo: Avg: 107.436 - Min: 60 - Max: 196
     
    Void capture
    Solo: Avg: 104.088 - Min: 59 - Max: 159
     
    BETA Drivers: 337.50
    Grineer Galleon Tileset; Sargas Ruk boss
    Solo: Avg: 121.612 - Min: 65 - Max: 254
     
    Gas City Tileset; Alad V boss
    Solo: Avg: 142.119 - Min: 67 - Max: 234
     
    Earth Forest Tileset (NIGHT); Capture; Pacific Node
    Solo: Avg: 128.701 - Min: 73 - Max: 205
     
    Void capture:
    Solo: Avg: 120.715 - Min: 77 - Max: 191
     
    A pretty decent bump in frames...
  3. Downloaded the Beta drivers for a test and I must say that I'm impressed with the performance now.

     

    Void was horrible before: Most of the time I had between 40-50 fps (Never had steady 60fps there. Lowest was around 40).

    Void with the Beta drivers: I'm always between 60-75 fps (Even with a lot of stuff on the screen. Lowest was 58fps and it was very rare)

     

    Didn't test other areas/tilesets since the Void was the most problematic.

  4. My hope is that they don't entirely ditch these events/custom quests in favor of purely systemic/randomly generated quests and content.

     

    I still remember WoW...daily quests and rep farming gets boring really fast.

    Other example is Skyrim: Radiant Quests! Random generated quests that deliver huge/infinite amount of content to the game! Oh yeah...they are just "Go Kill X", "Go fetch Y"...they're not very good or even entertaining...

  5. Selling Corrupted/NM/Rare mods and auras for cheap (Everything must go!).

    I will be online all day and I will be around this thread as well so contact me as you see fit.

    (Mods are UNRANKED unless told otherwise)

    (Price is for ONE mod, no the whole stack)

     

    CORRUPTED:                       NIGHMARE/RARE:             

    3x Critical Delay  6p               2x Accelerated Blast (MAX)  6p            

    3x Hollow Point    3p               2x Barrel Diffusion (MAX)    SOLD

    1x Overextended  SOLD         1x Fired Up (MAX)          6p

    2x Blind Rage      SOLD           1x Coolant Leak         SOLD

    2x Tainted Mag    2p               1x Flow (MAX)    SOLD    

    3x Burdened Magazine  2p     1x Hell's Chamber     SOLD

    3x Magnum Force   SOLD       1x Lethal Torrent (MAX)   7p

    1x Tainted Shell    3p              1x Retribution         5p

    8x Spoiled Strike   5p              2x Seeker            7p

    2x Vicious Spread   SOLD        1x Shred             5p

    2x Tainted Clip       2p             2x Thunderbolt    4p

    1x Fleeting Expertise   SOLD    3x Equilibrium       5p

    1x Heavy Caliber       SOLD      1x Rending Strike     5p

     

    AURA:

    1x Energy Siphon (MAX)  SOLD

    1x Rifle Amp (MAX)      SOLD

    3x Steel Charge (MAX)   6p

    1x Enemy Radar   4p

    2x Physique       4p

    3x Rejuvenation  4p

  6. EDIT 2: This post is now out of date, for more stuff check this thread instead: https://forums.warframe.com/index.php?/topic/182918-selling-for-cheap-corruptednmrare-mods-and-auras-everything-must-go/

    EDIT 1: Added more stuff and removed sold mods and keys.

     

    Selling lots of mods (rare, nightmare and corrupt), auras and keys!

    Not all prices are final, and I can haggle some of them.

    Leave a post here or whisper me ingame if you're interested in anything.

    (Will be adding more stuff in the future)

    (MODS ARE UNRAKED UNLESS STATED OTHERWISE)

    (The price assigned is ONLY for ONE of the mods/keys, not for the whole stack)

     

    Corrupt Mods:                                              Nightmare Mods:

    2x Blind Rage 17p                                          2x Accelerated Blast (MAXED) 9p

    1x Burdened Magazine 2p                           

    1x Heavy Caliber 30p                                      1x Shred 9p

    1x Vicious Spread 13p                                    5x Wildfire 3p

    5x Spoiled Strike 11p                                      5x Icestorm 3p

    1x Corrupt Charge 10p                                   1x Lethal Torrent (MAXED) 10p

    2x Hollow Point 4p                                           2x Accelerated Blast 5p

    1x Magnum Force 16p                                    2x Lethal Torrent 6p

    1x Tainted Clip 2p                                           3x Stunning Speed 2p

                                                                            1x Rending Strike (MAXED) 6p

                                                                            3x Focus Energy 5p

     

    Auras:                                                             Sentinel Mods:                                                       

    2x Energy Siphon (MAXED) 25p                      1x Fired Up (MAXED) 15p

    3x Steel Charge (5/10) 13p                             8x Spare Parts 1p

    1x Rifle Amp (MAXED) 20p

    3x Rejuvenation 10p

    2x Physique 5p

    1x Enemy Radar 8p

    1x Pistol Scavenger 3p

    6x Shotgun Scavenger 5p

    2x Speed Holster 2p

     

    Melee:                                                            Secondary:

    2x Melee Channel (MAXED)  5p                      2x Barrel Diffusion (MAXED) 20p

    2x Power Throw 3p                                         1x Pistol Ammo Mutation (MAXED) 2p

    2x Sundering Strike 5p                                    3x Seeker 12p

    1x Sundering Strike (MAXED) 8p

     

    Primary:                                                           Warframe:

    1x Metal Auger 5p                                           1x Flow (MAXED) 10p

    2x Hell's Chamber 25p                                     1x Retribution 10p

    1x Ravage 7p                                                   1x Undying Will 5p

    1x Shotgun Ammo Mutation 5p                         4x Equilibrium 11p

    1x Eagle Eye 1p                                                2x Focus 10p

    3x Thunderbolt 3p                                             2x Reflex Guard  2p

    1x Seeking Force 8p                                         2x Streamline 9p

    1x Vital Sense (3/5) 4p                                     2x Provoked 2p

    1x Shotgun Ammo Mutation 4p                         2x Heavy Impact 2p

                                                                             2x Stretch 3p

  7. Yeah, bosses are definitely bugged...

     

    Went to Neptune to try the new Hyena Pack boss.

    Arrived at their room, downed 2 of them and the 3rd one dissapears...but it still taunted us.

    Then after a couple of minutes the last hyena finally appears! We down it BUT they still taunt us and Lotus doesn't tell us our job is done. The waypoint still pointed at the room where the boss was and extraction was impossible. We waited for a while and scavenged the entire level but nothing happened...

     

    It's safe to say bosses are a bit broken now :p

  8. Something similar happened to me.

     

    I went to Everest - Nightmare Mode, to kill Vay Hek and after killing him, he still talked to us.

    There was no usual confirmation from the Lotus that the target was "down"...

     

    The waypoint was guiding us towards what we expected to be extraction but when we arrived there, the waypoint pointed towards the room where Hek was...

  9. Yeah, this has been an epidemic.

    Since the start of the event, I've run Kappa 15-20 times and EVERY SINGLE TIME the party just wonders off to try and kill as much as possible disregarding the objective and their teammates. We even managed to lose a couple of times due to their stupidity/selfishness...

     

    I think DE should apply an aura on the Terminal/Cryopod: ANYTHING killed OUTSIDE of those rooms where the objectives are will only give 50% of the XP. Enemies will also have a reduced chance to drop mods/resources.

  10. I thought the point of spy was that one person takes all the datamasses so the others are free to use their primaries to defend the carrier. That's how I play it, and as a bonus it means that as long as I and one other get to extraction, it's all good.

     

    Of course, my random teammates don't always agree that defending the carrier is a good idea, but that's another thing entirely.

    This only happened because 2 datamass locations where far apart from each other. We split the party so it could go faster...but looking back that was an awful decision.

  11. Something must be done regarding this.

    The game is running rampant with leechers, afkers, people that go 43434 miles away from the cryopod/mobile defense target to do God knows what and other kinds of awful people. There is absolutely nothing to even fight these issues on the game.

     

    This last week I've been farming Kappa for Oxium...and of course 80% of the time I end up with people that go away from the point to spawn farm or do whatever they usually do. A couple of those times we were close to losing but there was one time that we ACTUALLY lost, despite our team being stacked.

    Then, we fast forward to today...There is an alert with Trinity's alt helm as reward...Spy mission.

    We collect the 4 datamasses and head to extraction...3 people there with 3 datamasses. The remaining player with the last datamass takes like 4 or 5 minutes to get there (delaying it on purpose), then gets to the edge of the extraction room and starts mocking us with wormholes and other crap. He then procedes to troll us for a while and write stuff on the chat (I say stuff because we couldn't understand it...it was cyrillic)...end result: we abort the mission.

     

    What could be done to prevent these situations ?

    A lot of people mention kick voting...although I don't disagree with them, this is more of an extreme measure and could lead to massive abuse...

    This should be more of a last resort action.

     

    Some ideas to deal with these issues:

    For AFK'ers: Make it so that after a set amount of idle time, a player gets kicked to the main menu. 3 or 4 minutes of idle time are an estimate for a reasonable amount of time. Sometimes, legit players need to either answer a call, go to the bathroom really fast or do something else...so the timer shouldn't be unreasonably short (shouldn't be too long as well). 3 or 4 minutes is a good amount IMO.

    This should only get implemented on public matchmaking. For private parties this would be awful. Friends and clannies make a lot of long defense/survival/farming runs and during those loooong runs sometimes someone needs to take a break. Getting kicked during that break would suck.

     

    For defense and mobile defense: People love to ignore the objectives and go camp the enemy spawn. Give cryopods an aura that affects a certain range (should be reasonable). If you are within that range, you get full XP for kills,,,If you are out of bounds, then you get reduced XP (50%?, 25%?). A more extreme measure should be mod/resource drop rate: If you are outside of that range, anything that you kill will have a reduced chance of dropping mods and resources.

    For mobile defense, the same could be done: If you are not in the same room as the terminal/cryopod then you get reduced XP/mods/resources.

    As it was mentioned in a post above, you could even force everyone to stay in the same room as the objective, otherwise the timer wouldn't go down (for MB).

     

    For Spy missionsMake the extraction timer go down with only one datamass on the site. As it stands, even if 3 people with 3 datamasses are on the extraction site, the timer won't start. This leads to huge trolling and abuse. If every datamass was removed from the consoles that's enough.

    When one of those datamasses reaches the exit, the timer should start.

    You could even remove the datamasses as a physical object entirely: When you hack a console to access the info inside you are given an aura (like what happens with Capture) that contains the info. The ENTIRE team gets that aura when someone hacks a console, meaning you don't need eveyone to start the timer.

     

    For general issues: Reputation system. You can rank your party after the mission ends. Leechers and general douchebags will eventually get awful ratings...With awful ratings, you get lower priority with matchmaking, meaning it will get harder for them to get matches. And when they do get matches, they are paired with people of similar rating.

    Make sure people can't downvote a lot to prevent abuse.

     

    DE needs to start addressing these issues...

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