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-GrT-kostasp99

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Posts posted by -GrT-kostasp99

  1. I will try and give a feedback but i am not sure if someone really pays attention. nevertheless i will try.this solution is for DE developers and the pressure they have of releasing content.
    So its a hotfix for the work they do and a hotfix that calms devs and players.

    Nightwave was a good huge upgrade to the alert mission system warframe had. the alerts was a joke and not at all helpfull for a player after 10MR but the nightwave is a great concept for all players BUT not ready yet. here are my proposals.

    Nightwave creds
    Nightwave credits will be constant on every nightwave and called nighwave credits/creds for any member that want to use them even if the nightwave story is changed. Veteran players dont get confused from the point system and always use their points because they know the game but a new player is easier to make a mistake and loose his point on nighwave change. thats why there is no reason for nightwave points to be useless after a new nightwave story. Protection of new players.

    Nightwave cred offerings
    Additional offerings that each week rotate and help new players like packs of materials they need not only nitain but other packs like polymer etc like old alert had and offered.

    Nightwave Story-Updates-Development
    This is a more complicated subject. We saw the issue of the previous intermission lasting over 6months and i wanted to offer a solution to that.
    Nightwave Credits-Missions-daily-weekly and 30lvl rewards would not be attached to the story. Since nighwave is predicated DE making a story then the nightwave story will be separate from the main nightwave reward system.nightwave as a concept will be on for ever and on rotation following this path. Every 30lvl we get main rewards like creds-forma-slots-umbra forma things that are common as a reward and not special to the story. After the 30lvl until 60lvl will be only creds and after the 60 we rotate back to the first 30lvl rewards. this rotation is constant and neverending,in rotation. 

    Now when a story is made and comes it will give additional rewards like it does now with mods-cosmetics-skins that are fixed to the story and you can earn by completing the same weekly rewards as you used too or the story can add one or two weekly goals mainly for the story rewards.

    this change will release the pressure from the devs making stories in time and leaving the players without rewards from the nighwave and leaving players with nothing to do.For example i play nightwave for the umbra forma and this delay of new nightwave cost 2 umbra forma. If this system was separate as suggested no delay would be visilbe and frustrating. Older missions-stories like wolf should come back for new players to experience and see them BUT with this change older players that dont need those rewards will not participate in the story but will continue to have the rewards from the main nightwave.

    Main Nightwave Rewards-Missions-Weekly separate from the Nightwave Story. 

    Please read the post carefully if you want to post a reply.    Sorry for my english.

    • Like 2
  2. i think since you revise and revisit stuff its time for FORMA CHANGE for less grind and consider this change which is easy and more helpfull for the players

    make it possible to put all forma on any weapon or warframe we want and not one by one and the xp needed for the weapon to be full in 30 lvl it will be the same as all the forma you put one by one. for example now you want 400.000xp for a weapon to reach 30 lvl and you put 4 forma at once then the requiered xp will be 400.000x4 forma

    and its easy and less in and out of missions just to grind xp 

    another change is to give us the choice to put different formas on different slots in the builds  in different configurations  so config a has other polarizations than the config b 


    SO TWO CHANGES TO GRIND and TWO QOL CHANGES
    1) forma changes  to be able to forma a weapon all at once
    2) polarize different slots in configs

  3. all i proposed is that changing the forma system so you can put all forma at once and not going back and forth in mission. one time you put all the forma and you lvl the weapon but this time you will need more xp to upgrade it, the same amount as the 4 times you did in the old system.

    one weapon needs 450,000 xp to be full rank and when you put one forma you need another 450k and so on. when you forma the weapon once with 4 forma polarities you will need 4x450.000 if you put 5 forma you will need 5x450.000 and so on. BUT all at one time and not going back and forth on missions or eso or anything.

    its simple change and dont affect the game , doesnt change anything , doesnt need too much work and doesnt ruin the game. its just a QOL quality of life change and that is all.

    its not a change in the system or the game , its just a change for the players that have spent over 1000 hours in the game. i have forma more than 150 weapons cause i try new things and now with the kuva leeches i have to put 5 forma in all the weapons one by one , one by one, its tidious and time consuming. 

    ONE TIME ALL FORMA ALL XP

  4. I will be as brief as possible the forma system should be changed as following , my simple suggestion before i make it more complicated is that i wish i could put as many forma i want on a weapon or frame and the xp to max the weapon to 30 or 40 should be relevant to that forma count. Now you put one forma and you go and lvl the weapon and so on until you max the forma you want to put in it.
     

    the choice i suggest is to put all the forma you want and then lvl the weapon and gather as much xp as you would when you put one by one. for a more practical example is that now you forma and you need 100.000 xp to max it and you do this again and again. the new system is you want to put 4 forma so 100.000x4 forma its 400.000xp to max it.  

    This will be less time consuming for the players and better in result in the mission which you can use that weapon and do damage with having all the mods at once and so resulting in lvling that faster. the MR would be considered as well here.

    its simple and effective and since the kuva weapons came out and you have to put 5 forma in each weapon and like 60 forma in all of them just for the MR xp , you should consider changing the system for some QOL change that has a meaning. 

    another idea is that the MR lvl should reward the forma system as to give higher starter lvl to upgrade xp the weapon for  example if you are 20 mr the weapon would start at 5 lvl xp

     

  5. the mistake this game does is letting everyone get into missions that cannot complete with low lvl weapons, the first good step was with fortuna that didnt allow players get in that didnt complete lvl 5 on the syndicate that was awesome cause all you saw was MR20+ get in the missions and not mr1 just wondering around dont know what to do. the same block should plains had cetus syndicete lvl 5 to enter and unlock eidolons and plains. Protect the new player from frustrating and old players from missing newbies in the plains.

    the only that must be fixed here is to put certain blocks so the player knows what to do and after he completes those steps can go into the mission easy so doesnt get frustrating

  6. we have not destroyed any room in a while now and the change in xp was from the recent hotfixes . we didnt change anything in the dojo and as i have seen in the past many hotfixes have cause loss of xp in the dojo that was fixed in other patches later so i guess this is one of those things

  7. Anyone else experiencing some issues with the xp in the dojo rank

    i have seen that we were 20.000 more and now we lost 20.000 xp we were rank 10 and needed 52.000 for rank 11 and now we want 72.0000

    is there a change that happend or its a bug?

  8. Clan name - Greek Titans Community
    Clan tier - Mountain Clan 
    Clan platform - PC
    Clan Role - Founding Warlord

    The design team
    -GrT-Talos Architect 
    -GrT-kostasp99 Founder

     

    Spoiler

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  9. All the ideas presented in this post are a means to give the dedicated warframe player a sense of achievement when he or she completes a tough goal that requires a lot of grinding. Just to be clear a large part of this community loves the grind element in warframe ,but sometimes we discover that after completing some time consuming content in game e.g completing all the focus schools, investing time in decorating our orbiters or dojos etc , we feel that we are deprived of a sense of achievement or completion from that, which can be something as simple as a badge in our account or profile or even to the inventory. All the suggestions can be completed via creating achievements to steam or in profile stats or profile emblems or a unique decoration for the orbiter or warframe syandanas , armor sets etc.
    Example 1 It feels very underwhelming to max out all the focus schools and not gain anything from it. Solution Let us gain a focus-based cosmetic (syandana, armor set etc).
    Example 2 Not all scans of lore in warframe have a completion element like the thousand-year old fish you gain from cetus or the kuria cosmetic. Solution Let us gain cosmetics from completing lore scans
    Example 3 Time spent in decorating our orbiters should have a sense of achievement too , after completing a certain amount of decorations to unlock a goal. Cause let's face it. END GAME is FASHION.
    Solution Let us gain a specific orbiter decoration after filling 200 or more capacity in a room in our orbiter.
    Example 4 Plat spent in acquiring all these beautiful deluxe skin bundles for warframes should reward something trivial.
    Solution A Fashionista achievement for deluxe skins acquired on steam.

  10. I am MR 27 and i find the game the best FREE game EVER EXISTED.

    The Lore is AWESOME and unique and the game has a system of playing , so if someone dont understand the game or dont like it ,its fine, there are a lot of game out there for everyone there is no reason to say anything to critise a game we dont know anything for it yet. So first learn the game and the reason the mechanics exist that way and then we can make a conversation.

  11. the nightwave is a great step to get more active in the game and do stuff you have forgotten or you dont know its there, you get to play the game and get great stuff,  i agree on giving more options and more weeklies to the players, give more for everyone , give easy tasks , give hard tasks , give very challenging tasks. anyone can say give more or give less always someone will complain about something. listen only to constructive critisism that is based not to personal opinions but on game facts. this is boring is not an option, for me its not boring for you it is. So boring is not a term to be consider or worth considering. Just give more options to players with more choices in the weeklies so any skill can get their piece of the pie. Its for sure that high skill will always preveil so anything you give to high skill players will be consumed asap. For example more eidolos and orbs in weeklies. Spy missions. Fast missions time limits. nightmare modes, etc

  12. ok so if i want to buy zephyr prime access i have to wait for at least 3 to 4 years and that is instant gratification? ok we lost the common sense i guess.

    • Like 1
  13. i am an elite player and i like the challenges and the endurance runs i would like to see more of that and not nerf the endurance runs or nerf the elite runs cause low lvl players cannot do it or some find it boring (find boring a mission in a grind game).

    the game is grind farm , long term comintment, long term farming, long term play, if some dont get the spirit of the game they are in for a suprise and they chose rong.

    elite players deserve a bone and let them play the game, let them use the hard earned mods they have , the hard earned forma and builds they have and spend time to the game the love and have fun playing. let them enjoy the years of farming the 2000h 3000h 4000h of their gameplay. 

    criticising anything in the game is not constructive but giving an altrenative option  in your criticism is the right direction. the players that post in the forums mostly dont use the right way of posting but just flaming. this is the reason i myself and others get too frustrating with that way of behaviour and some times make personal comments to those players in a way to show if they really play the game and if they really have a constructive opinion to give and not just flaming and spread toxicity.

  14. 1 minute ago, Whitestrake0 said:

    Rank 3 in both would have been a sufficient time gate, rank 5 takes stupidly long to obtain

    no rank 5 always max rank cause that shows dedication to the game, that shows someone willing to play the game and achieve a max goal. arbitration made players to play all mission in the map cause many didnt do all missions , some things in the game should be open to the few that want to play the game that way you thin out the herd from the ones that play the game for one week and leave

  15. eidolons should have been closed behing the same concept as the orbs max the standing rank and then go in , that way you dont find 1MR players in the Eidolon Run and that way you find only high end players in orbs. the game needs to have scaling and all open for everyone

  16. I would like to be possible to have access to all prime access accessories and not wait for an unvault or wait to be vaulted an unvaulted.

    One way that i thought it would be nice is when i buy the next prime access that is currently running i would have access to buy at least one more pack of accessories of my choice from previous prime access.  For example i want to buy the prime skins for operator and i have to wait for zephyr prime to go on vaulted and wait to be unvaulted to have access to the prime accessories.

    how that sounds like?

  17. I really appreciate that archwing has become an easy to use tool in our gear and doesnt need constant crafting. BUT i have already crafted 600 launchers cause i am running eidolon hunts and i was using them a lot. I would really appreciated that since the change happend my farming time dont go to waste and since i dont use the crafting archwings those materials should return to me and dont leave them in the invetory with nothing to do. 
    Or make an ingame  system to use on our own and if we choose to  refund crafted material or dismantle crafted items and get those materials back in full.

    thanks

    • Like 1
  18. the only thing to consider is that a so called huge company like blizz activision gives destiny for free at the same time the fortuna release comes so they can hit DE and gain some players , it says a lot for the so called small company and how huge warframe really is and the drive it has and the momentum and everything. if a giant afraid of a small person it says a lot . end of story.   
    warframe is free and never asks for money you can farm anything in the game and gain plat for free. if you dont know how to play its your issue not the game's problem.

    Destiny is a wannabe warframe and always will follow cause you cant copy a success. success comes from originality not copying

  19. hi to all
    some have been posted multiple times i hope you dont stop work on the dojos

    Since the decoration of dojo has gone so many upgrades and reworks in the correct direction of course i assume its only appropriate to continue that path of renovating the tools of the dojos.


    1)You gave us a great room the sandbox room which is awesome to decorate BUT its too tall for us that have a second and a third floor so we cant use it on the first level hmmm WHY?  Thanks for the room but a rework in the elevators to address the height problem should be reremastered.


    2)For those out there that want to remaster the dojo maps but you have already put the reactors to a spot you cant move them or you put the barracks in a place its not convienient now and of course you cant destroy them or move them , for all those out there a tool that let you  rework the maping of the dojo and let you move the rooms and create new .

     

    3)Child Component system is not working correct at all. if you connect an existing room from another room or corridor you should be able to delete the old corridor cause the room has a new connection. For example i put two elevators in one room and i could not delete the first one WHY? 

     

    4) Rethink the whole Decoratio Cost and i will put it as simple as that 60.000 polymer for one stone is TOO MUCH its just decoration.

     

    thanks for the work you do and those tools and changes are essential 

  20. 28 minutes ago, Buff00n said:

    I can answer this one:  The parent of a room is the room from which it was originally built, and there's no changing that.  You can't create a loop to work around it.  In technical terms:  Your Dojo is stored as a Tree, not a Graph, and that's just the way the game engine works.

    The best you can do is maybe move your spawn point so it's on the other side of the parent room from the room you want to delete.  But it depends on your layout and build order whether that makes the problem better or worse.

    everything can be changed and work it so it can be done, saying its the way the engine of the game works clearly you dont know that the engine of the game works as i make it to work and EVERYTHING can be changed. i write the code i make the rules so DE can fix that

    • Like 1
  21. Hi again DE and Forum 
    Since the decoration of dojo has gone so many upgrades and reworks in the correct direction of course i assume its only appropriate to continue that path of renovating the tools of the dojos.


    1)You gave us a great room the sandbox room which is awesome to decorate BUT its too tall for us that have a second and a third floor so we cant use it on the first level hmmm WHY?  Thanks for the room but a rework in the elevators to address the height problem should be reremastered.


    2)For those out there that want to remaster the dojo maps but you have already put the reactors to a spot you cant move them or you put the barracks in a place its not convienient now and of course you cant destroy them or move them , for all those out there a tool that let you  rework the maping of the dojo and let you move the rooms and create new .

     

    3)Child Component system is not working correct at all. if you connect an existing room from another room or corridor you should be able to delete the old corridor cause the room has a new connection. For example i put two elevators in one room and i could not delete the first one WHY? 

    4) Rethink the whole Decoratio Cost and i will put it as simple as that 60.000 polymer for one stone is TOO MUCH its just decoration.

    thanks for the work you do and those tools and changes are essential 

    • Like 1
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